- Joined
- Jul 13, 2016
- Messages
- 3,277 (1.07/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
Most likely is using the video as a constant flux of 4K textures needed to be offloaded first in the frame buffer, therefore the VRAM reqs. Probably this is how CUDA algorithms works....
Video don't use textures. They are just a series of compressed pictures encoded in a certain manner.