- Joined
- Feb 24, 2009
- Messages
- 2,906 (0.51/day)
- Location
- Riverside, California
Processor | AMD Ryzen 7 7800X3D |
---|---|
Motherboard | AsRock X670E Phantom Gaming Lightning |
Cooling | Be Quiet! Dark Rock 4 |
Memory | G.SKILL Trident Z5 Neo DDR5-6000 32GB (2 x 16GB) |
Video Card(s) | Sapphire Radeon RX 7900 XTX |
Storage | Samsung 980 PRO Series 1TB, Samsung 980 PRO Series 1TB, Crucial P3 NVMe M.2 2TB |
Display(s) | LG OLED55G2PUA |
Case | Lian Li O11 Dynamic XL ROG Certified |
Audio Device(s) | Digital out to high end dac and amps. |
Power Supply | EVGA GQ 1000W |
Mouse | Logitech G600 |
Keyboard | Logitech G413 Carbon |
VR HMD | Oculus Rift CV1, Oculus Rift S, Quest 2, Quest 3 |
Software | Windows 10 Pro |
My normal play area is right in front of my desk and that particular spot is fairly small. 3 foot wide by 5 foot deep. It is doable but certain games like Super Hot are impossible to play without punching something around the play area.
So about 10 feet away in the same room is a much larger area (normally reserved for my home theater). Getting the Rift over to that spot has proved....a challenge. Reading online Oculus links to some Monoprice USB 3 active 15 foot ext. cables and they recommend no more that 6 feet for the HDMI cable.
So I went out and bought 3 of the 15' USB 3 active cables from Monoprice & 1 16' USB 2 Active cable from Monoprice.
Ran all the USB ext. cables and plugged the sensors in. They all fired right up BUT the Oculus suite is detecting them strangely.
Headset USB cable is detected as USB 3 in software.
The two sensors plugged into USB 3 ext. cables to USB 3 ports on my PC are detected as USB 2
The third sensor is plugged into a USB 2 ext. cable and detected as USB 2
(All ext. cables are active/repeaters.)
The headset USB is running off the USB 3.1 gen 2 port on mobo.
One sensor is on a USB 3 port on Mobo
One sensor is on a USB 3 CARD that is installed
One sensor is on a USB 2 port on mobo
This same setup when no ext. cords are used detects everything as USB 3 other than the single USB 2 connection.
Detection problems aside the sensors are detected as good to go.
Next issue was the HDMI extension. 6 foot is not going to do it. My new play area is just too far so First I tried an active HDMI cable...pretty long at over 16 feet. That worked as I had an image but the headset was struggling and the picture kept flashing.
So next I picked up a little HDMI splitter box which is powered. Used the same long HDMI cable but now instead of plugging the headset into it I plug the headset into the little box. Worked. Not only does it work but it works fantastic.
Positioned all of the sensors and then found that the rear sensor was too far away so I had to place it on a stand and after 20 minutes of trying to configure the sensors...finally they worked correctly and I was able to get through the set up.
Testing...
Everything works. No lag, no jitter and I'm able to really move around in the new space but one issue I am having is sound. I assume the sound is sent through USB? I assume this because some people have found using a DVI to HDMI adapter for a longer HDMI ext cable solves any issues with a long run but DVI doesn't pass sound so it must pass through the USB. The issue I am having is a very faint crackling noise...static like.
It is mild and can be ignored but I think the long USB active ext cable can't handle the bandwidth and the sound suffers for it. That is my best guess. I mean the entire system is working great otherwise.
I played several games last night using these extensions and had a flawless experience as far as tracking and visuals go.
Anyways...I will continue to look for ways to improve this. If anyone has any ideas they want to share please do.
So about 10 feet away in the same room is a much larger area (normally reserved for my home theater). Getting the Rift over to that spot has proved....a challenge. Reading online Oculus links to some Monoprice USB 3 active 15 foot ext. cables and they recommend no more that 6 feet for the HDMI cable.
So I went out and bought 3 of the 15' USB 3 active cables from Monoprice & 1 16' USB 2 Active cable from Monoprice.
Ran all the USB ext. cables and plugged the sensors in. They all fired right up BUT the Oculus suite is detecting them strangely.
Headset USB cable is detected as USB 3 in software.
The two sensors plugged into USB 3 ext. cables to USB 3 ports on my PC are detected as USB 2
The third sensor is plugged into a USB 2 ext. cable and detected as USB 2
(All ext. cables are active/repeaters.)
The headset USB is running off the USB 3.1 gen 2 port on mobo.
One sensor is on a USB 3 port on Mobo
One sensor is on a USB 3 CARD that is installed
One sensor is on a USB 2 port on mobo
This same setup when no ext. cords are used detects everything as USB 3 other than the single USB 2 connection.
Detection problems aside the sensors are detected as good to go.
Next issue was the HDMI extension. 6 foot is not going to do it. My new play area is just too far so First I tried an active HDMI cable...pretty long at over 16 feet. That worked as I had an image but the headset was struggling and the picture kept flashing.
So next I picked up a little HDMI splitter box which is powered. Used the same long HDMI cable but now instead of plugging the headset into it I plug the headset into the little box. Worked. Not only does it work but it works fantastic.
Positioned all of the sensors and then found that the rear sensor was too far away so I had to place it on a stand and after 20 minutes of trying to configure the sensors...finally they worked correctly and I was able to get through the set up.
Testing...
Everything works. No lag, no jitter and I'm able to really move around in the new space but one issue I am having is sound. I assume the sound is sent through USB? I assume this because some people have found using a DVI to HDMI adapter for a longer HDMI ext cable solves any issues with a long run but DVI doesn't pass sound so it must pass through the USB. The issue I am having is a very faint crackling noise...static like.
It is mild and can be ignored but I think the long USB active ext cable can't handle the bandwidth and the sound suffers for it. That is my best guess. I mean the entire system is working great otherwise.
I played several games last night using these extensions and had a flawless experience as far as tracking and visuals go.
Anyways...I will continue to look for ways to improve this. If anyone has any ideas they want to share please do.
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