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What are you playing?

:D

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Anyone interested in a new campaign for Fallout: New Vegas? Apparently Fallout: Project Brazil now called Fallout: New California is finishing up, and should be out before the end of the year.
http://www.moddb.com/mods/falloutprojectbrazil
 
Anyone interested in a new campaign for Fallout: New Vegas? Apparently Fallout: Project Brazil now called Fallout: New California is finishing up, and should be out before the end of the year.
http://www.moddb.com/mods/falloutprojectbrazil

Depends entirely on the writing and the basics: is it an RPG (NV) or FPS with RPG elements (FO 3/4)?

EDIT: Had a looksie at some videos and it's not terrible actually. The voice acting is much better than I expected, but the writing is a bit meh so far, which is no surprise as it's really really hard to write good dialouge. Like really hard. For a homespun project it's definitely ok. But I'm not sure I like the entire "CHOOSE YOUR PATH" thing at the start, which is very flawed in Fallout. And it is definitely trying to be a Fallout game, namedropping stuff from Fallout 2 like crazy. Also the basic premise of leading a rag tag group of survivors is most definitely not my thang, unless I can ditch them somewhere or possibly sell them. Yeah it's a mod by a small team so you can't expect much I know but part of me thinks that is the main problem with mods as a concept: If it's not as good as the game it's modding, why bother? It's the same with the bazilion mods for every Bethsoft game: why bother if you can tell it's a mod and not part of the base game, which in 90% of cases you can? I think the only mods I have ever properly enjoyed is Wake of Gods for Heroes 3, and a Warhammer mod for Civ 3. Largely it's not worth the effort to me.


Btw, update on Dwarf Fortress from the dev, on how awesome it is:

I set a lone dwarf to travel over to a dragon cave to recover a cotton chausse. The treasure had belonged to the humans, a favorite piece of clothing and now holy relic of their first nature priest, but the dragon had taken it almost a century earlier. So, hey, why not bring it to the fortress? Maybe give it back to the humans to improve relations, or failing a visit from them, keep it in a little museum in a display case for the dwarves to admire. Uzol, my questing dwarf, managed to sneak by the dragon, but found no chausse. So he decided to go barhopping to the east to see if he could pick up any signs -- that's all I was testing, the barhopping code. I didn't expect him to actually find a rumor, but he did. Apparently, a mercenary had gotten to the dragon cave two seasons earlier, and brought the chausse back to the human temple, to its rightful place.

Uzol had orders, though, and he followed them to the letter. He broke into the temple and brought me back the relic... now I guess I have a save if I want to test being invaded by angry humans.
 
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DAI doesn't have a problem with animations like MEA, but it does have a problem with stuff falling below the world...
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Why yes, talking head, let's do that! :roll:
 
i think i can die laughing now .... i had 2$~ left on my prepaid mastercard ... i got some cheap games (mostly title discounted from 80% to 90% ) usually i have no luck with cheap title and end with "cheap crap" instead, but not today xD

first one:
Super Trench Attack
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old school graphisme, funny details a dime a dozen per frame and well .... hillarious
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the command are quite straightforward ... i think i will enjoy that one :laugh:
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mandatory ... wait... errrmm pixelated redhead commander and even the "quit" menu is hilarious
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DAI doesn't have a problem with animations like MEA, but it does have a problem with stuff falling below the world...
Untitled.jpg
Why yes, talking head, let's do that! :roll:

I think MEA's animation problems are due to them switching from 3dstudio to Maya mid-development. DAI didn't do this.

That said, neither were made for group/RPG systems (or rather, Frostbite wasn't). They share some of the same quirks in that respect.
 
Elder Scrolls online has me pretty sucked in at the moment.
 
That said, neither were made for group/RPG systems (or rather, Frostbite wasn't). They share some of the same quirks in that respect.
I think they copied those systems from their previous games. I noticed they behave pretty much exactly the same (e.g. sneaking party members tend to not move at all unless in combat and they also jump to you if you get too far away).

Most games have RPG systems. It's really just a matter of how many of them are exposed to the user. Again, they both pretty much copied their most recent title in that regard. Both games moved away from deep RPG from their first title.

I think Frostbite was able to import Lycium assets easily but couldn't import Unreal Engine 3 assets easily. The animations were the worst on human-like species likely because they got the least amount of post-conversion work. On the other hand, the new species have virtually no animation issues because they had to be created all new for the game.
 
I think they copied those systems from their previous games. I noticed they behave pretty much exactly the same (e.g. sneaking party members tend to not move at all unless in combat and they also jump to you if you get too far away).

Most games have RPG systems. It's really just a matter of how many of them are exposed to the user. Again, they both pretty much copied their most recent title in that regard. Both games moved away from deep RPG from their first title.

I think Frostbite was able to import Lycium assets easily but couldn't import Unreal Engine 3 assets easily. The animations were the worst on human-like species likely because they got the least amount of post-conversion work. On the other hand, the new species have virtually no animation issues because they had to be created all new for the game.

Well, what I mostly meant is Frostbite wasn't meant for traditional (Bioware) party mechanics.. or things like inventory. They had to build all of it from the ground up for DAI. But it isn't as good as the older games imo. Like the weird AI (or lack thereof) and misbehavior of the NPCs. Although I don't see any prob with whatever they did with inventory. Seems good to me. But apparently it was a pain in the neck to make and I've heard a few Bioware devs comment on it.
 
Elder Scrolls online has me pretty sucked in at the moment.
i need to get back to it ... but since i don't have the Morrowind extension i put that on hold ;)
 
Finally started playing Skyrim after all of these years....It's my first venture into this type of genre. So far...I'm quite addicted. What stands out for me are the cave systems. You never know what to expect....and when it's all said and done...the exit is close by. :)

I was looking for something to play longer term....I think this one fits the bill.

Best,

Liquid Cool
 
if you haven't downloaded any mods, you've barely touched what can be done :) I envy you the first time in an Elder Scrolls game.....
 
Finally started playing Skyrim after all of these years....It's my first venture into this type of genre. So far...I'm quite addicted. What stands out for me are the cave systems. You never know what to expect....and when it's all said and done...the exit is close by. :)

I was looking for something to play longer term....I think this one fits the bill.

Best,

Liquid Cool

Cool.. I wish I could get back those early experiences. Have fun :)

The dungeons and as well as external/environmental storytelling may be the best element of the game. Bethesda used to auto-generate them in earlier games, but those had a human hand in it.
 
I picked up my pre-order on Dishonored: Death of the Outsider at gamestop yesterday it was the same price as on steam in my country and did the same with Dishonored 2.

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In a galaxy far , far away
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Antarctica? :roll:
Voeld. A Night time 24/7 environment. The light that you see,is from a star i think, but clouds and the ice storm almost block all light. Visibility is some how reduced. The light is mostly just like in Antarctica from the reflection of the snow and ice. Fighting outside is dangerous, cuz you can always freezes. You need to find a source of heat,or return to your Nomad (the car you see).
 
I know! I jest. :laugh: There's places here on Earth that are other worldly even though they are not.


Been switching between Dragon Age: Inquisition (got most of the filler out of the way), Consortium: The Tower (coming along nicely), and games from the Sakura series (much shame).
 
I just beat ReCore. Took around 14 hours. The final floor of the Eden Tower had some massive spike in platforming aspect and all the floors had some crazy hard multiple wave battles. At least the final boss battle wasn't super hard. I didn't even have to retry that fight, but it was quite long.
The post-credits ending hints at a sequel though, kinda like Beyond Good and Evil so I'm hoping they have something in the works and hopefully more polished.

Starting from tomorrow or the day after, I'm probably gonna start playing Metro: Last Light. It's either that or Bioshock 2, but I'm leaning towards Metro: Last Light more because it's probably shorter.
 
Started playing Ghost Recon: Wildlands after I've decided getting it at a very late timing (I know... =w=) Ran the game at High, enabled Enhanced Godrays & HBAO+ while AA method is turned off. Yield a stable 60fps without stuttering or suffering from frame jittering. Collecting weapons first, killing the Santa Blanca cartel operators one by one later.
 
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