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But I like upgrading my graphics card just so I can run the main characters hair on Ultra settingsGameWorks only exists to convince developers to get into the NVIDIA ecosystem not unlike what Microsoft did with DirectX. There's open source (some by AMD) or engine tools (by like-minded developers) available to do everything GameWorks does without being trapped in an ecosystem.
Yea I can only think of maybe one Gameworks game that wasn't just feeling like a detriment to run on any system for graphics that (While they looked great) were not that special. PhysX was a good idea in the beginning in my opinion only because I liked the idea of having it be done by a separate piece of hardware to reduce stress on the main GPU but even that was nothing amazing.That's likely because GameWorks doesn't have a good track record. I can't think of one time GameWorks made me go "wow" in a positive way. I might go "wow that really tanks FPS" though. Not only does GameWorks bork AMD cards and prevent AMD from optimizing for the game but it screws over previous gen Nvidia cards as well. GTX 900 series comes out, Nvidia way over tessellates grass in Crysis 2, what do you know the 700 series takes a huge performance hit with tessellation enabled. The 900 series can handle a massive amount of tessellation with little issue, Nvidia exploited it.
GameWorks is more a "We pay the devs so they can put in features that heavily favor our new cards to push sales".
I guess the question is whats next. If Nvidia and AMD are not going to be making profiles anymore (At least less than before) are they going to focus on new ecosystems for developers or something else?