Raevenlord
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The death knell is sounding in Visceral Games (creators of the Dead Space series), courtesy of EA. The publishing company has shuttered another one of its studios, and is looking to move employees from Visceral to what others remain. Apparently, the Star Wars game, which had a tentative release date for 2019, was shaping up as a "story-based, linear adventure game": not that much of a surprise, considering it was being helmed by Uncharted series veteran Amy Hennig. A development team from across EA Worldwide Studios will take over development, led by a team from EA Vancouver that was already working on the project.
Apparently, EA wasn't much enjoying the way the game was developing; usually, linear, story-based games don't lend themselves much for microtransactions or loot boxes, now do they? Citing "shifts in the marketplace", EA says that "It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design," so that it "allows for more variety and player agency." All in all, this sounds much like Destiny, or upcoming Bioware game Anthem. But it will also certainly lend itself better to further monetization, considering how it's one of the industry's most important sources of revenue.
View at TechPowerUp Main Site
Apparently, EA wasn't much enjoying the way the game was developing; usually, linear, story-based games don't lend themselves much for microtransactions or loot boxes, now do they? Citing "shifts in the marketplace", EA says that "It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design," so that it "allows for more variety and player agency." All in all, this sounds much like Destiny, or upcoming Bioware game Anthem. But it will also certainly lend itself better to further monetization, considering how it's one of the industry's most important sources of revenue.
View at TechPowerUp Main Site
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