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New Studies Reveal MOBA Gamers Having Higher IQs Than FPS Gamers

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Knowing an FPS map -- and exploiting it... does take a sort of intelligence, I think. I don't think it's just about reflexes at least. You could just play that way, but the first guy will beat you every time.

But still, many games have more problem solving involved.
 
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lol PR!

if that is true that would be due to more many people playing FPS therefore many noobs/newbies are playing FPS

i personally know many mmorpg players who arent quite high IQed
 
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i personally know many mmorpg players who arent quite high IQed

There's basically only one pattern to learn for an MMO. Tank/DPS/Heal. And even then, you see many going all Leeroy Jenkins and killing their groups.
 
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I get that there's more to worry about and more to plan for, but how in the world did they separate the two?

who ONLY plays FPS games? and who ONLY plays MOBA games?

in my experience the same people play both.
I really only play WoW with the occasional FPS here and there. :-\
 
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And RTS players are smarter than both of them
 

Kanan

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There's basically only one pattern to learn for an MMO. Tank/DPS/Heal. And even then, you see many going all Leeroy Jenkins and killing their groups.
MMORPGs need some intelligence in hard PvE fights, but once you know them they are easy and repetitive. They are also pretty much learnable by any person. The only thing really needing some brainflesh is PvP in MMORPGs, Arena only more or less. Battlegrounds are highly tactical, but only the leader has to be really smart. Talking about WoW here.
 
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Why even waste time studying memes or gaming. What about space exploration, science and all that jam.

SMH.

This better lets me apply for a job in a research center. o_O

Play Dead Space?

This comes as no surprise. I have worked very hard to gain an MMR of 3150 in DoTA and that's just above average. Yes, there is mechanical skill that you must improve, but you must constantly evolve your decision making skillset.

Space? Ha! Space as you have been indoctrinated about doesn't exist. If it did, "astronauts" wouldn't be nearly drowning in space as well as many other facts that support this.

When you say worked very hard for an MMR of 3150 you mean that you calibrated much higher and dropped to that MMR from 4k correct? I calibrated at 4700 and worked my way down to 4k lol, you PEASANT! :D

WTF!?

What's next, you're gonna imply that MOBA gamers are mainly of asian background, ergo they are smarter?!

Well I'm pretty sure if you single out someone Asians make up the biggest chunk versus everyone else due to sheer population.

I'm Asian and suck at math. ;)

Well, half Asian anyways. Maybe it's the Viking in me.

Yeah but you'll probably be a great Dr.

Dota has a pretty damn high skillcap, and a very, very steep learning curve. Easily greater than most shooters, for example, and tactically also very complex.

An RTS requires slightly different skills - micro I would say is very similar to a MOBA, but an RTS has a macro game as well, this is much less so in MOBAs, all you plan is items, but the emphasis is fully on micro, which is more akin to the shooter; the ramifications of bad micro however are far greater because respawn timers are long and get progressively longer, you lose gold and thus progression - while in a shooter, it is only a leaderboard stat or perhaps a flag capture.

For the uninformed:
https://en.wikipedia.org/wiki/Micromanagement_(gameplay)

Versus macromanagement[edit]
There is sometimes confusion regarding the difference between micromanagement and macromanagement, normally abbreviated as 'micro' and 'macro' respectively. Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small numbers of units and giving them very specific orders.

Yes it does, takes a lot of time to learn everything, there are too many items and too many heroes plus all the odd interactions, mechanics and combinations you can do.

Knowing an FPS map -- and exploiting it... does take a sort of intelligence, I think. I don't think it's just about reflexes at least. You could just play that way, but the first guy will beat you every time.

But still, many games have more problem solving involved.

Memorization is a big thing in FPS. Know a map well and you can dominate it, I remember this being a big thing for me personally with Goldeneye back on N64, Quake and Unreal Tournament.

And RTS players are smarter than both of them

MOBAS are basically RTS anyhow.
 
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I don't agree with the statements saying 'one game requires more than the other'. To me, all game types require DIFFERENT skillsets, or combinations of skillsets. Intelligence also has many facets - tactical insight is a type of intelligence that you see in many teambased shooters, while the longer-term planning game of the RTS may be more intricate, but also happens over a longer timespan. With the twitch shooter, there is not so much intelligence required but there is a high degree of memorization and even 'conditioning' yourself to traits of weapons, locations, spawns, etc. Or consider a singleplayer environment like Diablo 2, where people theorycraft intricate builds, which has some real math involved, and a lot of cognitive thinking.

Any game that is played on a high level requires a high degree of skill. Even the simplest of concepts like Tetris or Mario Kart, that a five year old can grasp, can be played at an extreme level. But each of them develops a different skillset. IQ is a blunt instrument went it comes to measuring 'intelligence' - there is only one scale.
 
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I don't agree with the statements saying 'one game requires more than the other'. To me, all game types require DIFFERENT skillsets, or combinations of skillsets. Intelligence also has many facets - tactical insight is a type of intelligence that you see in many teambased shooters, while the longer-term planning game of the RTS may be more intricate, but also happens over a longer timespan. With the twitch shooter, there is not so much intelligence required but there is a high degree of memorization and even 'conditioning' yourself to traits of weapons, locations, spawns, etc. Or consider a singleplayer environment like Diablo 2, where people theorycraft intricate builds, which has some real math involved, and a lot of cognitive thinking.

Any game that is played on a high level requires a high degree of skill. Even the simplest of concepts like Tetris or Mario Kart, that a five year old can grasp, can be played at an extreme level. But each of them develops a different skillset. IQ is a blunt instrument went it comes to measuring 'intelligence' - there is only one scale.
Skill and intelligence are not the same. Some games are Chess some are Checkers.
 
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