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OFFICIAL Strategy Gaming Thread

If you have TW: Warhammer 2 and a GTX 1080/1080Ti or Vega56/64, when you have the time, could you please share a battle and/or campaign benchmark at 1080p or 1440p, just the average FPS. I currently have a 980Ti and i want to upgrade it but i`m not sure that the 1080 is an upgrade for this game. Thanks.

Won't help you really unless you have a faster CPU than I do. I had a 1070 for a brief time and tried that before I returned it; I have a 1080 now. On the campaign map, its pretty much 100% the same FPS and in battles there is a very tiny increase to be registered. Not 10%. Less.

That is coupled with a 3570k @ 4.2 Ghz, 1080p/120hz. I manage to stay over 60 on campaign map the majority of the time, in battles its closer to 100. Campaign map, well, as soon as you do anything, FPS drops either way. As for TWWH2, its quite similar. I play both titles in DX11, haven't found DX12 to be stable enough.

The benchmarks show a somewhat different story - mainly because the battle bench has a lot of the action zoomed in (costs FPS), and the campaign map bench contains no player actions, so CPU load is lower. The game does push the GPU, so if your target is 1440p, I would certainly go 1080. Otherwise? Not for this game. As for my settings; this is all ultra / ON, with FXAA + Sharpening. That said, MSAA x4 isn't too costly for a 1080. Not sure about 1070.

I'm building my i7 8700k-rig next week, if you want me to revisit this bench, lemme know.

TWWH2:
Warhammer2_2018_01_12_20_33_18_954.jpg
Warhammer2_2018_01_12_20_30_49_917.jpg
 
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Thank you. But at the moment getting a high end GPU for gaming is impossbile where i live. GTX 1060 6GB are priced at GTX 1070 prices and GTX 1050Ti at GTX 1060 3GB prices.
GTX 1070/1070Ti/1080/1080TI/Vega56/64 are all out of stock and/or above 800-1000 euros.

I have an i5 8600k at 4.8Ghz so my CPU is not a limitation.

I had to RMA my 1440p monitor, currently playing on a 1080p 75Hz and even in 2v2 campaign battles the fps rarely drops below 60 on Ultra with my 980Ti.
 
Thank you. But at the moment getting a high end GPU for gaming is impossbile where i live. GTX 1060 6GB are priced at GTX 1070 prices and GTX 1050Ti at GTX 1060 3GB prices.
GTX 1070/1070Ti/1080/1080TI/Vega56/64 are all out of stock and/or above 800-1000 euros.

I have an i5 8600k at 4.8Ghz so my CPU is not a limitation.

I had to RMA my 1440p monitor, currently playing on a 1080p 75Hz and even in 2v2 campaign battles the fps rarely drops below 60 on Ultra with my 980Ti.

980ti is still one shit hot GPU, the 980 in my secondary PC handles 1440p 110Hz beautifully (even in performance hogs like PUBG)
 
Thank you. But at the moment getting a high end GPU for gaming is impossbile where i live. GTX 1060 6GB are priced at GTX 1070 prices and GTX 1050Ti at GTX 1060 3GB prices.
GTX 1070/1070Ti/1080/1080TI/Vega56/64 are all out of stock and/or above 800-1000 euros.

I have an i5 8600k at 4.8Ghz so my CPU is not a limitation.

I had to RMA my 1440p monitor, currently playing on a 1080p 75Hz and even in 2v2 campaign battles the fps rarely drops below 60 on Ultra with my 980Ti.

Well if you have 980ti now, by all means skip a year/gen and wait for the market to calm down. You already have the perf of a 1070.
 
It looks like Company of Heroes which i like very much. Hope the game comes out and dose not get canceled.
 
Won't help you really unless you have a faster CPU than I do. I had a 1070 for a brief time and tried that before I returned it; I have a 1080 now. On the campaign map, its pretty much 100% the same FPS and in battles there is a very tiny increase to be registered. Not 10%. Less.

That is coupled with a 3570k @ 4.2 Ghz, 1080p/120hz. I manage to stay over 60 on campaign map the majority of the time, in battles its closer to 100. Campaign map, well, as soon as you do anything, FPS drops either way. As for TWWH2, its quite similar. I play both titles in DX11, haven't found DX12 to be stable enough.

The benchmarks show a somewhat different story - mainly because the battle bench has a lot of the action zoomed in (costs FPS), and the campaign map bench contains no player actions, so CPU load is lower. The game does push the GPU, so if your target is 1440p, I would certainly go 1080. Otherwise? Not for this game. As for my settings; this is all ultra / ON, with FXAA + Sharpening. That said, MSAA x4 isn't too costly for a 1080. Not sure about 1070.

I'm building my i7 8700k-rig next week, if you want me to revisit this bench, lemme know.

TWWH2:
View attachment 95862View attachment 95863

So here is proof, I was CPU limited...
i5 3570k @ 4.2 (above here) VS i7 8700k @ 4.8 (below)

Min FPS turned into avg FPS :D lovin it

Warhammer2_2018_01_24_22_11_42_480.jpg
Warhammer2_2018_01_24_22_09_43_020.jpg
 
From a 3770k 4.2 to a 8600k 4.8 i got a few FPS more in the battle benchmark with a 980 Ti in DX11. But those are some improvments you got there, are you sure the settings/drivers were the same ?
 
From a 3770k 4.2 to a 8600k 4.8 i got a few FPS more in the battle benchmark with a 980 Ti in DX11. But those are some improvments you got there, are you sure the settings/drivers were the same ?

100% similar, up to the mods. The game was updated yesterday, but that was just a content update. But yeah, big jump, much faster single thread.
 
600Mhz boost can do that :P
 
100% similar, up to the mods. The game was updated yesterday, but that was just a content update. But yeah, big jump, much faster single thread.
Yeah, almost finished the Vortex campaign with Lizardmen, now i can't decide if to play Tomb Kings or the new Skaven clan.
 
600Mhz boost can do that :p

I really hadn't expected it to be this massive, in all fairness. 80% of my games show no difference, but the other 20... huge. Grim Dawn for example, runs mostly on one core, has jumped from 75-80 FPS avg and 25-30 FPS minimums to a whoppin' 120 FPS capped average and 45-55 FPS minimums. Its like moving from a console to proper PC gaming :D And meanwhile, this 'hot' non-delidded CPU with OC, on air is just chillin' at 65-70 C and 45-70% usage... crazy

Yeah, almost finished the Vortex campaign with Lizardmen, now i can't decide if to play Tomb Kings or the new Skaven clan.

From what I've seen with the Tomb Kings its that their late game still needs a ton of work, they are a lot like Wood Elves with their nigh-impossible racial traits. Tomb Kings suffer heavily from their unit caps in late game; other races just have upkeep. So if you want a really hard game, pick Skaven... If you want torture, spend on the DLC :D
 
Does anyone play TripleA
http://triplea-game.org/

I played the hell out of the board game. I would drive from Seattle to Portland on weekends for games with my cousin.
 
So anyone playing Stellaris 2.0 and pick up the Apocalypse DLC? I decided to pick it up this afternoon and give 2.0 a shot here shortly.

We'll see if it can pry me away from GalCiv3 and Polaris Sector or not... 1.91 failed to do so and I tried repeatedly. I do like some of the major changes to 2.0, so hoping for some good results.

Also enjoying the hell out of Battlestar Galactica Deadlock, pretty damn fun tactical ship combat game. I like the turn-based WEGO system, 15 second chunks of battle play out until appropriate conditions are met, then at the end you can replay it all uninterrupted. It is far more entertaining to me than it maybe should be, but I like my Sci-Fi and some BSG. This game accomplishes that and an entertaining tactical combat layer that is addictive. More-so than Battlefleet Gothic Armada for me...though this game has me thinking I'll give that one another shot once I beat BSGD first. :D

Anyways, all of that is getting sidelined as I eagerly await the download to finish for Stellaris 2.0...
 
I've been keeping an eye on it and almost bit back when it was freshly released. Seemed like a cool take on mixing RTS-lite with tower defense with zombie hordes. Knowing that eventually you will fail at least in the current available game mode when I was watching it (around the Steam Winter Sale timeframe), seemed interesting and "challenge accepted". I just about bit, but held off.

It had garnered a lot of attention early on, but at least with the folks and places I frequent I haven't heard much of it in recent weeks. That could be because of Stellaris 2.0, which is the current buzz.

I also know that Rusted Warfare received some recent updates, and damn is that game entertaining if you're looking for a classic C&C-style game with a lot more going on. Plus it's cheap. :)

As far as They Are Billions, it's on my wait for a really good sale or wait to see what else they develop before I invest in it. I like the art style, I like what they've done so far, but I want to see it become more fleshed out or see if it's going to stay narrowly focused on the TD gameplay. It seems like it could really expand into some other options, and a meta map or global map style (like Rimworld sorta).

Did you get TAB yet?

Anyone else playing Stellaris 2.0 with/without Apocalypse DLC? I'm having a good time. I will say the early-mid game is MUCH slower now. The biggest early game changes are that you can't break up your starting military fleet to explore. You must use science ships to explore and survey systems, so exploration slows down. At least your starting system is fully surveyed. But I do like this change I would like to see a little speed boost to the game at normal speed though.

To take over a system you must build a station there, which is more expensive the more jumps away from your currently occupied space zone is. If it is immediately neighboring, it is pretty affordable. But the resources they have you rely on also limits how fast you and the AI can expand. These stations can host defenses as well, which helps keep attackers at bay, at least long enough for your fleet to come in and dominate them. Also when attacked by pirates, they're not destroyed but rather when they run out of hull, they are disabled for 30 days before being repaired.

Stations can be upgraded to be bases that can build ships, deploy more defenses, have economy, fleet and naval capacity bonuses, etc. You can only have so many starbases though, but you can increase the limit over time and research.

With that being said, bases can build military ships, but not civilian ships (colony, science, etc.), planets can build civilian. For some reason the first couple hours of my first 2.0 playthru (still playing it), I was unable to figure that out lol. Don't be like me.

You can have multiple fleets and the game is supportive of it. But you have 2 capacities, a military capacity and naval capacity. From what I gathered so far, Military capacity is based on the military rating for different ships, where naval capacity (more important IMHO) is the actual limit of ships based on how much capacity they take. You can increase both capacities over time and eventually I can see naval surpassing military capacity but at least a few solid hours into my game that hasn't happened yet. I'm not a pro player though.

Fleets use more energy and minerals now, so keep that in mind when trying to build a bigger fleet than your economy may support early on. The early focus IMHO should be more evenly placed between energy and minerals now.

Do have defenses and at least 1 fleet for dealing with the pirates that pop up here and there. They increase in challenge as you increase in size from what I've seen so far. Mostly a nuisance but they do cause some trouble, taking out mines, stations and their defenses, destroying part or all of a fleet, etc.

Definitely have 2-3 science ships early on, makes a helluva difference in finding good planets and getting research bonuses.

The game feels like it is now focusing more on turtling while you build your empire, which is fine by me, but it does slow things down noticeably. And to be frank I felt that Stellaris pre-2.0 was still a touch slow. Overall though even with said slowness the game flows well.

I'm sure there's plenty I'm forgetting but I gotta get back to work lol.

There are some bugs, but Paradox has already released the first "hotfix" patch in their true fashion. Whether it'll keep me entertained or if I'll go back to playing more GalCiv 3 and Polaris Sector is yet to be seen. Combat has been spruced up a little bit, but not enough micro-ing for my taste...I also want to see more fleet management than exists...but don't expect I'll ever see it in Stellaris. That ensures I'll keep playing Polaris Sector.

I still feel that my limited time is more effective in GalCiv 3, so I don't expect I'll drop that one anytime soon, plus the AI just kills me lol. Looking forward to 3.0 and the upcoming DLC for this one as well.

:toast:
 
So I've been resisting playing GC3 and Polaris Sector in favor of Stellaris 2.0. But I have to admit, this has been the most entertained I've been with Stellaris since launch. Now that I have a groove on how to deal with pirate harassments, the different costs of expansion, and managing a balance with higher maintenance costs for fleets and stations, I think my current empire is in a good groove. I've expanded and reached borders with both neighboring empires. So far they both wanna play nice, and I'm good with that as one has an equal navy and the other has a stronger navy.

I will admit the pirates are doing pretty good damage to me...I need to get ahead on weapons research. Seems that when equally matched, they still edge me out and I have to send in my second or third fleet from its guard post to handle them. Though I'm mostly running corvette's to keep upkeep low and speed high. I have increased armor, sheilds, lasers, battle computers, etc. But still not quite there yet. Still wish combat was controllable....that's what Polaris Sector is for I guess. :D

While the game is slower pace, it feels like it has a bit more purpose and meaning with that pace. I usually run at a higher speed except for combat. The amount of hours I've dumped into the game in the past two weeks is probably a new record for Stellaris and I. Hopefully this trend continues...I'm curious to see where my empire ends up.

I saved in the middle of a pirate attack that was heading for a system I was building a station in to take control over as there's a nice Gaia planet I want there. It also is not far from a neighboring empire and I want it before they get their grubs on it. We shall see if my fleets can beat the pirates there or if I can get defenses up long enough to hold them off and soften their shields. Now to get through the work day so I can play and find out how things unfold!

Anyone else playing?
 
980ti is still one shit hot GPU, the 980 in my secondary PC handles 1440p 110Hz beautifully (even in performance hogs like PUBG)
I still get 60+ fps in ultra mode in games like BF1 with no issue on my acer predator x34 with a 980.
 
So I've been resisting playing GC3 and Polaris Sector in favor of Stellaris 2.0. But I have to admit, this has been the most entertained I've been with Stellaris since launch. Now that I have a groove on how to deal with pirate harassments, the different costs of expansion, and managing a balance with higher maintenance costs for fleets and stations, I think my current empire is in a good groove. I've expanded and reached borders with both neighboring empires. So far they both wanna play nice, and I'm good with that as one has an equal navy and the other has a stronger navy.

I will admit the pirates are doing pretty good damage to me...I need to get ahead on weapons research. Seems that when equally matched, they still edge me out and I have to send in my second or third fleet from its guard post to handle them. Though I'm mostly running corvette's to keep upkeep low and speed high. I have increased armor, sheilds, lasers, battle computers, etc. But still not quite there yet. Still wish combat was controllable....that's what Polaris Sector is for I guess. :D

While the game is slower pace, it feels like it has a bit more purpose and meaning with that pace. I usually run at a higher speed except for combat. The amount of hours I've dumped into the game in the past two weeks is probably a new record for Stellaris and I. Hopefully this trend continues...I'm curious to see where my empire ends up.

I saved in the middle of a pirate attack that was heading for a system I was building a station in to take control over as there's a nice Gaia planet I want there. It also is not far from a neighboring empire and I want it before they get their grubs on it. We shall see if my fleets can beat the pirates there or if I can get defenses up long enough to hold them off and soften their shields. Now to get through the work day so I can play and find out how things unfold!

Anyone else playing?
Not yet, Path of Exile is still holding my attention. From looking at some info on They Are Billions, it looks like you have to start on the bare minimum settings to have a decent chance of clearing a screen, which is a little turn-offish, but I do enjoy a challenge :) Once you get the hang of the building process, and how to use the pause function, it looks like it is manageable, and you can handle the higher tier fights :)
 
has anyone tried the Medieval 2 mod Third Age? Thinking about giving it a try this weekend.... they're also trying to mod Atilla with Rise of Mordor, but the developers really locked down the modding ability with the newer releases... jackassholes....
 
I've been playing Kingdoms and Castles since they recently updated the game. Still holds my attention. Hoping they continue to add content and build in some sort of multiplayer.
 
I've been playing a mix of games. Got back into Ashes recently, having some fun with that again and the 2.75 patch is looming.

Also been playing a mix of SupCom FA, FAF, and Rusted Warfare. I will say Rusted Warfare is good fun, it is sorta like C&C + TA...but the AI could use a little more development but it is pretty fun for a quick match here and there, though honestly it makes one want to go load up TA and the Escalation mod, which I haven't done yet. I will say that primarily Ashes Escalation and SupCom FA have been keeping me entertained, though each one has its limitations or issues. At this point I'm not sure which I like more. I hope StarDock is either able to crank out Star Control: Origins or put it on hold and divert their developmental talent back to Ashes. A little more love in the aspect of meta map, better mod support (this would be huge), and a third race along with naval units and easier map design

Last week I was getting into Empire at War and its mods pretty heavily. Damn do I wish that game was a little bit more modern than it is, but damn is it still fun to play! The Remake mod .95 is pretty impressive albeit there's still some annoying bugs that exist. Thrawn's Revenge 2.15 is pretty solid as well, actually I'm thinking I might go back and play some of this lol. I do like the 4X/RTS concept that was executed here, and Thrawn's really takes advantage of that design. Plus there's nothing like seeing some epic Star Wars themed space battles.

But even with all those games, I'm still desiring something more. That's probably why I'm going back to older games like FA and TA. I've also played some PA: Titans recently, added more AI mods, etc...had a blast in MP with my son. But again, while fun for a round or two doesn't keep me much beyond that.

Guess I'll fire up TA and load up Escalations and see how I feel about that. Maybe keep getting in on Rusted Warfare here and there, kinda waiting to see what the devs do and mods bring. :)
 
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