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Imagination Announces Furian Architecture Four-cluster PowerVR Series8XT GPU

Raevenlord

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Imagination Technologies announces a new, high performance GPU core that supports the multiple, ultra-high resolution displays for cluster, Head-Up Display (HUD) and infotainment that automotive manufacturers are fitting to car interiors from 2018 onwards. Thanks to an 80% fillrate density improvement over the previous generation, the Furian Architecture-based four-cluster PowerVR Series8XT GT8540 GPU can simultaneously drive up to six 4K screens with complex UIs at 60fps.

Leveraging its built-in hardware virtualization capability, the new four-cluster PowerVR Series8XT enables automotive OEMs to deliver secure, high-performance graphics capabilities for a vehicle's many displays. PowerVR hardware virtualization can provide a complete separation of services and applications, ensuring they remain secure against system intrusion or data corruption. The platform can support up to eight applications or services running in separate containers at once and automotive OEMs can deploy and remove services at will without affecting others running at the same time.





As more in-car infotainment systems move towards richer operating systems, such as Android which offer capabilities to run Apps, the importance of a GPU capable of full hardware virtualization to contain rogue apps is of increasing importance. Allowing a rich graphical environment for the infotainment system, safe in the knowledge that the dashboard and other critical displays will be unaffected by malware with a single PowerVR GPU, enables higher levels of system integration, reducing costs, whilst maintaining the safety critical requirements of the design.

With enhanced design flexibility over the previous generation, the PowerVR four-cluster Series8XT enables automotive OEMs to design their systems to prioritize either graphics or compute-based applications. The Series8XT GT8540 can support long-running compute workloads on a single Shader Processing Unit (SPU) for ADAS functions such as lane departure warning, blind-spot detection, and surround view, amongst others. Other tasks, such as infotainment and cluster, can run on the second SPU, using prioritizing mechanisms to reach system performance targets.



Dominique Bonte, Managing Director and Vice President, ABI Research, says: "With the PowerVR Series8XT GT8540 Imagination Technologies continues to prove that it is a leader in the automotive space. As the automotive industry moves closer to introducing Level 4 and Level 5 autonomous vehicles, powerful GPUs will be vital to power multiple high-resolution display. With distraction concerns removed in driverless cars, additional opportunities for advanced infotainment features including 5G-based 4K video streaming will emerge in the longer term. Imagination is in a strong position to support this progression. The ability to run multiple workloads over each SPU is a potential game changer for the automotive industry."

Graham Deacon, Vice President PowerVR Marketing, Imagination Technologies, says: "PowerVR has a strong roadmap and this is reflected in the great success seen with the XT family and its selection by leading automotive players, such as Texas Instruments. We're now targeting new markets with the rich features, such as safety and security through virtualization."

The PowerVR Series 8XT GT8540 is now ready for licensing. The PowerVR two-cluster Series8XT GT8525 has customers in segments including automotive and mobile.


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Can it run Crysis ?
 
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No wonder they are now pursuing the automotive industry. After all their most important (and pretty much only) customer Apple ditched them in favor of their own custom GPU cores. Kind of unfortunate , since PowerVR have been leaders in terms of performance and power efficiency for a very long time inside mobile SoCs.
 
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Great time to get a new automobile with things like this around the corner :)
 

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No wonder they are now pursuing the automotive industry. After all their most important (and pretty much only) customer Apple ditched them in favor of their own custom GPU cores. Kind of unfortunate , since PowerVR have been leaders in terms of performance and power efficiency for a very long time inside mobile SoCs.
At the same time, they never cared about open source or releasing documentation for their products. And unlike Nvidia, they don't provide updated closed source drivers for any platform you can think of. That translated into PowerVR powered Android phones usually getting locked out of any updates.
It's their business, they can do whatever they want. But I'm not going to cry over them getting kicked out of the mobile space.
 
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At the same time, they never cared about open source or releasing documentation for their products. And unlike Nvidia, they don't provide updated closed source drivers for any platform you can think of. That translated into PowerVR powered Android phones usually getting locked out of any updates.
It's their business, they can do whatever they want. But I'm not going to cry over them getting kicked out of the mobile space.

That's what I was thinking. How does this "Furian" Architecture compared to Nvidia's. I know for a fact that there are far more developers for Nvidia and much more documentation and help. I can't see devs picking this over Nvidia
 

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That's what I was thinking. How does this "Furian" Architecture compared to Nvidia's. I know for a fact that there are far more developers for Nvidia and much more documentation and help. I can't see devs picking this over Nvidia
That depends. For some reason Nvidia isn't interested in phones any longer and caters mostly to automotive (or better), where you don't have to go extremely low-power. So there's still some differentiation left.
 
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I'm very fond of PowerVR because of the Dreamcast.

20 years ago wow.
 
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That depends. For some reason Nvidia isn't interested in phones any longer and caters mostly to automotive (or better), where you don't have to go extremely low-power. So there's still some differentiation left.

I don't think Nvidia can go into phones. They only have GPU tech, not CPU. If they have to license an ARM processor for each of their phone based solutions it would cost them a good chunk of their products. I think they are wise to stay out of phones for now.
 

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I don't think Nvidia can go into phones. They only have GPU tech, not CPU. If they have to license an ARM processor for each of their phone based solutions it would cost them a good chunk of their products. I think they are wise to stay out of phones for now.
They already do all those things: https://en.wikipedia.org/wiki/Tegra
It's just that they don't seem interested (have the ability) to make them as low-power as needed by phones.
 
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They already do all those things: https://en.wikipedia.org/wiki/Tegra
It's just that they don't seem interested (have the ability) to make them as low-power as needed by phones.

I'm aware of Tegra but that's not a phone. Phones will require more software and hardware work. Nvidia would have to develop or license sensor and radio tech among others that we expect in our flagship phones.
 
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I'm aware of Tegra but that's not a phone. Phones will require more software and hardware work. Nvidia would have to develop or license sensor and radio tech among others that we expect in our flagship phones.
They bought Icera IIRC but weren't able to compete with QC, everyone knows that you can't go anywhere without cellular in phones. This is why Intel failed badly even after pouring tens of billions in this space, even now they're a non entity. The only reason Apple & Samsung can & will survive, despite QC, is because they pretty much own or make everything that goes into a phone.
 
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