Raevenlord
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Kickstarter has had some amazing success stories; but it's also had quite the number of unbelievable fails. And the failures to deliver are usually much more impressive, and generate much more press, than the actual success stories - that's just the way of the beast. Now, gamers waiting for the eventual remaster of what this editor has been told is one of the most groundbreaking games of its time - System Shock - have been left in a somewhat spacey environment, as the developer has come out to say that the game has been put on hold - but not cancelled. Nightdive Studios sold its vision to 21,625 Kickstarter backers, which collectively donated more than $1.3M - and some 21,331 extra backers on Backerit, which donated $107,199.83 more to the cause.
Nightdive Studios' CEO Stephen Kick, in a campaign update, revealed that at some point along the way, the vision for the game veered from a remaster to what would essentially become a whole new game. The decision to also change the development engine from Unity to Unreal Engine 4 - which the developers say they don't regret - has also shaved much time and resources from the original intended development effort. Here's hoping this isn't a full 180 on the game's development, and that we do see the light of day for this project - in a way that makes all the backers feel as if their hard-earned money - and the journey they've gone to to see the remaster come to fruition - hasn't been in vain. I, for one, would love to play a modern rendition of System Shock. Look after the break for some of the core ideas in Nightdive Studios' CEO Stephen Kick message to backers.
"As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled."
View at TechPowerUp Main Site
Nightdive Studios' CEO Stephen Kick, in a campaign update, revealed that at some point along the way, the vision for the game veered from a remaster to what would essentially become a whole new game. The decision to also change the development engine from Unity to Unreal Engine 4 - which the developers say they don't regret - has also shaved much time and resources from the original intended development effort. Here's hoping this isn't a full 180 on the game's development, and that we do see the light of day for this project - in a way that makes all the backers feel as if their hard-earned money - and the journey they've gone to to see the remaster come to fruition - hasn't been in vain. I, for one, would love to play a modern rendition of System Shock. Look after the break for some of the core ideas in Nightdive Studios' CEO Stephen Kick message to backers.
"As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled."
View at TechPowerUp Main Site