- Joined
- Dec 6, 2016
- Messages
- 748 (0.26/day)
AMD's drivers have historically been more CPU intensive than Nvidia's when it comes to DX (and OpenGL). How can a developer work around that? What's the job of a driver programmer if not squeezing everything that can be squeezed from the hardware?
My point is that some devs obviously can make games run faster on DX11 that others (just look at the benchmarks here on TPU from like 2016). If you can't optimize like they do in DX11, why not go Vulkan/DX12? Several engines already support it. Why should AMD resort to driver hacks, if there is a much better native alternative for both, red and green team?