- Joined
- Sep 15, 2016
- Messages
- 498 (0.16/day)
First of all, "If they could, they would" argument is so funny, my wife is laughing, and she is human science major, so not at all technical person - they can, and they should, they just don't cause it's easier and more convenient. Some game developers do, in fact, use the available multi-thread coding options, and it scales rather well with multi-core/multi-thread processors.
Ask yourself... the performance of many operations such as encoding or file compression has been delegated by thread count long before these processors, but not 3D applications, why? I'll give you a hint: it's not a conscience decision by the developer. It's kind of like how a Bugatti doesn't go through a car wash any faster than an Oldsmobile.
P.S. Is your wife hot? Tell her I said hi.