Another thick plank here then... Are you going to repeat the same broken record every few pages?
Spreading 'FUD'? If this is FUD to you, then you suffer from a serious lack of insight and experience. The line about 2003 and actually using said hardware on 'this res' shows you really don't get it. I've already supplied multiple examples of recent or still heavily played games that still rely on the same things as they did back in 2003 - and that should not be a surprise to anyone if you know how genuinely old most game engines really are - even today. Many of them are just new iterations of the same old stuff. Re read my earlier response on this. You don't have to agree, and you don't have to see it or believe it, that's fine, skip the 720p tests in that case and move on. I have better things to do than to keep repeating myself. Its your delusion not mine. The reality is, you bought an FX at some point, which is evidently one of the worst gaming CPUs for its time and it was a well known fact even then - and people who bought them used the same arguments as you're doing now. 'Everything's gonna be multi threaded anyway'. Its quite hilarious and even in 2018 its still completely wrong.
https://www.techpowerup.com/forums/threads/amd-ryzen-7-2700x-3-7-ghz.243209/page-10#post-3832275
Its not purely academic, low res benchmarks are perfect to see the
relative performance between CPUs. Not more than one page ago we looked at Starcraft 2 and worst-case scenario benchmarks and we also concluded that even in modern games, the min. FPS hinges on that one big game thread no matter how many cores the game can use. The vast majority of games and engines still work this way, and there are a few exceptions to this rule, DOOM being a good example of an engine that really extracts high FPS from increased core counts as well as clocks, but the reality is that this game also barely uses any CPU whatsoever.
The abundance of shooters and first/third person games in many reviews are showing a twisted reality where most CPUs perform largely the same. But gaming is a lot more than shooters and I so happen to play very few shooters and much more of other game types, and many of them are capable of using every Ghz I throw at it but hardly benefit from core count. Stellaris being (another) good example of something really quite recent that still hinges on the same performance bottleneck as games did ten years back.