OMG Tower of Time is one helluva concept and impression thus far. Sleeper hit material
I'll update this post with some screens later... in brief:
- In your younger days you discover this tower, the world is post-cataclysm and living conditions are dire. You believe the tower holds the key to restoring the world.
- During adulthood you venture back into the tower and lead a group of soldiers into its depths (yes, depths, you'll see)
Game mechanics: exploration through beautiful scenery, contains many environment based puzzles and probably a whole lot I haven't seen yet - you meet enemies, they walk towards you slowly and you enter an instanced battlefield.
Battlefields contain several waves of enemies. Combat is realtime with pause/slow-mo options, and it basically presents a beautiful mix of a Starcraft-like micro game with an itemization/stat based progression system on top. Skill trees are customizable much like Dragon Age (choose A or B per skill tier to specialize) has it, except goes a lot deeper and really enables different party setups. Some skills like a wall of stone can be 'hand drawn' to determine area of effect. The party uses trinity (tank/healer/dps) and a threat system and the battles offer new challenges such as enemies that constantly drain health, have aura's, etc. Positioning is key, timing is key, party management is key. You can really control the battle and you really do have to, to win.
During exploration mode you can return to the city which has several buildings that can be upgraded to improve the party and its equipment, quite similar to Darkest Dungeon without being a self-chastising exercise.
So far I'm incredibly impressed. From the narrator voice and delivery of the story to the atmosphere in this odd 'tower'... I might not sleep tonight
It looks nice too
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