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FordGT90Concept

"I go fast!1!11!1!"
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It's a 160-200 hour game. Even rushing the main plot it's still a ~40 hour game. 2 hours in, you're probably not even out of the intro, or just barely.
 
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It's a 160-200 hour game. Even rushing the main plot it's still a ~40 hour game. 2 hours in, you're probably not even out of the intro, or just barely.


2 hours in and i stopped enjoying it, i think i played about 20-30 hours total to see if I would like it... it was ok, but honestly not worth the time.

The first few were amazing, this one I really just didn't like. I might replay it at somepoint - it might be like the witcher series, where when i played it the first time it was 'meh' until i was able to get into it (after that it was awesome).
 
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Last but not least, been playing SupCom2 with my youngest son again. We still call it a rematch (even if we're not facing off against each other) after almost 5 years. This is still a fun and more casual approach to large scale RTS gameplay in a digestible level that fits my time needs and allows me to do some strategic gameplay that isn't too dumbed down. Not saying SupCom2 is complex, but there's also RTS games with much less than it has to offer. Many scoff at this game, but frankly it is still fun to play, especially with my kid, we take on some AI and have a blast (literally and figuratively) with it! :)

Aah, I remember how long my older brother waited until I upgraded my computer just so it could run SupCom: FA, we played skirmishes with AI two-on-two or add AI allies. Never played SupCom2 because fans of the original games kept saying it's too different and I should stick with the originals.

After a while, I had an idea, since I usually like exploring beyond what vanilla games have to offer. I installed FA Forever, it was the best decision ever, we were able to beat both SupCom and SupCom: FA campaigns in co-op. It was really fun. It reminded me of playing Red Alert 3 campaign in co-op. It has plenty of maps, and an active community as far as I remember. I'm not playing any strategy game for a while now, they're just sitting there until I start missing them. Maybe I'll give it a year or two to rest.

-------------------------------------------------------

I've also played Dragon Age: Inquisition, but that game seemed just as overwhelming as Origins, it took me 3 times to finally sum up the courage to get past further than the beginnings for the character backgrounds, once I got the hang of the game it was pretty damn good. But DA: I, was on another level for me. That game seemed to have almost no connection to the original, which what also put it on hold almost permanently. Maybe once you meet and greet old characters you go giggling and say "hey, old friend long time no see" and you start enjoying it.

To be honest I don't remember that many games that had recurring characters that you just like the hell out of. Mass Effect trilogy sticks out the most in recent memory. What kind of other games give you a similar feeling, like you're seeing a good friend after 3 years, but it's just been a few days when you completed a first game in the series and you come across the same sunnuvabit** again and you just wanna give a big hug and crush his rib cage haha. (and if you're really emotional bring up a song in his/her memory)

Right now I'm all over the place, I didn't complete the new DOOM, DA: I, Half-Life: Blue Shift and Opposing Force, Hotline Miami, my 38th playthrough of Skyrim, Counter-Strike Condition Zero: Deleted Scenes, my 3rd run of Resident Evil 3, my 2nd run of Painkiller, my 6th playthrough of Final Fantasy VII, my 2nd playthrough of Final Fantasy XIII, the DA: Origins DLC, BioShock 1 and 2, 2nd run of Vampire The Masquerade: Bloodlines, CnC 3 Tiberium Wars campaign, Dark Souls series, the Witcher series, my friend wants me to play Fortnite with him (and I declined, now he thinks I'm a cuck). And I have no idea where to start. Might as well tear myself apart.

I also never watched any of the Star Wars, LOTR movies, and haven't completed watching Star Trek: TNG and Voyager (and because that's a big deal to some people, I'm getting disowned, the more you know). Because I literally feel like time is slipping away so fast, living seconds in to the future or something. Ever since moving out of my family home, it seems like I have no time for anything else...

I miss the times I would just sit down, play modded Skyrim: LE, get really immersed and have a blast playing, then find out I've been at this since noon and now it's night time. And when taken out of that experience you just crave more, that's the only game world that I "lived", well... until it crashes or corrupts my save 50+ hours in ¯\_(ツ)_/¯ . No other game for me has come close where I can project myself almost completely. It's been a big help just getting through life. Even if that fails I still take off in a random direction and get lost with my trusty bicycle and be enjoying myself just as much.

Being a young adult sucks, I just traded some freedoms for others, and reward for the time spent on doing anything is minimal from my perspective. Sure, I finally built the PC of my dreams, bought stuff off of Amazon to ease living a little. But the things that I've got now... I have almost no time to even enjoy them, so what is the point having them. I want my escapism back already, I don't want to grow old and experience everything 30 years later when I might change my way of thinking dramatically, or forget just what the hell happened in a game series. I just like living in the moment, and not have to worry what happens next, just one more minute...

Once I realize it's time to go to bed, with only 5 hours until I have to get ready for work. (When I normally have to take at least 8 or 12, because I'm lazy when I get back home) I can't go to sleep, as I just want to continue playing until I feel mentally exhausted. And if I do fall asleep (I have severe insomnia) and wake up after barely having any time to rest my eyes, I feel like I want to lie in bed forever. I've never had a sick day before and that the reason for it would be to just relax and play games. I might save that for a rainy day, literally. The weather has been pretty good so far in London.

I just realized I was complaining and ranting in a tech forum with grown adults for the nth time, so I'll stop now. Please don't kill me.
 
Last edited:

FordGT90Concept

"I go fast!1!11!1!"
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Benchmark Scores Faster than the tortoise; slower than the hare.
That game seemed to have almost no connection to the original, which what also put it on hold almost permanently.
DA:O -> Dailish origin, circles, templars, chantry, apostates and spirits, Morrigan, Flemmeth
DA:A -> Anders (apostate), Justice
DA2 - > Flemmeth, chantry destroyed by Anders, circles and Templars at war, Coryphaeus released
DAI -> power structure of southern Thedas destroyed by Coryphaeus.

Don't want to say anymore than that because spoilers but there's a domino effect throughout the series.

To be honest I don't remember that many games that had recurring characters that you just like the hell out of. Mass Effect trilogy sticks out the most in recent memory. What kind of other games give you a similar feeling, like you're seeing a good friend after 3 years, but it's just been a few days when you completed a first game in the series and you come across the same sunnuvabit** again and you just wanna give a big hug and crush his rib cage haha.
Consortium and Consortium: The Tower might do that but dialog has taken a back seat until Act 2 (not available yet).

Mass Effect Trilogy was probably the best that established the personal connection though.
 
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Dragon Age inquisition was too painful to finish. I stopped having fun after about 2 hours.

When DA:Ï was launched I totally didn't like it, I said it was a game with identity crisis (wants to be a theme park MMO as a single player campaign) and tossed it aside. Last January I picked it up again and approached it like an action-adventure more than an RPG and it clicked, basically its just Mass Effect in a fantasy setting. Gotta go fast. That's really the only way to play it, there is no real customization or RPG element worth wasting time on. Just push through that story forget all the side mission junk and make sure you finish the side quests on the tactical map so you get the unlocks you need.

It was actually very enjoyable that way. More focus on story, no real grind. But even with that higher pace and non-completionist style of play, my god the party skillset is SHALLOW. It does get boring and combat's a chore.
 

Ruru

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Can't stop playing WD2, I finished the game but I just love wasting time free roaming around the city and the doing the endless side missions that just pop up around the huge city. Interaction with the environment is insane. Just like dying light, it's a game I never seem to get tired of free roaming. I'd add arkham knight to this list but I think they'd wasted a lot of potential by just abandoning the game when they sort of fixed the performance. They should've stayed working on it, giving players more and more to do after the main story, they could've turned what was initially a turd into a great success, the base game was fantastic after they made it playable, it just lacks more content.





































 

FordGT90Concept

"I go fast!1!11!1!"
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Just finished making a Jump Ship in Space Engineers. The ship was simple, the live updates to passengers wasn't so easy (on all the displays in this pic, pic is from the helm):
 
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Played a fun little adventure game called The Station. You can buy it on Steam for $14.99 and finish in 4-5 hours. A very good quality (in all respects) game made by a small team. Great storyline (with some plot holes), decent puzzles (not too hard or too easy), excellent tension and a believable atmosphere, Voice acting is actually pretty good, and the graphics very nice...perfect for a space station. Yep, it's in my number one gameplay location!

You have been sent to investigate an observation station over an alien planet, which has gone silent after the crew reported problems with their stealth capability, rendering them visible to the planet. You travel the station, one section at a time, working through puzzles to open up more access (at some point you discover the station went into lockdown) and to find clues to the missing crew. Many puzzles will need things you pick up, as is true for most adventure=type games.

I enjoyed it very much, even with some story unexplained, all the way to the climactic ending!



Your arrival at the silent station:


The Chief Engineer's room. Look at the little robot secretary/technician! :laugh:


Engineering. Looks like you have some work to do...


Some of their observations of the planet's dominant species.


Cargo Bay.....Hmmmmmmm.




Table of Elements...needs completion


Medical lab


WISHLISTED! (in wait till i get back from vacation :laugh: ) thanks for the finding :D
 

Ruru

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I play sooooo many games atm, but last I shot some NK soldiers on Crysis Warhead. Of course with Delta (hardest) difficulty. :)
 

FordGT90Concept

"I go fast!1!11!1!"
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Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
75 hours into Battletech and I'm running out of will to keep playing it. :(
 

Ruru

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Play Mirror's Edge Catalyst! I love it! :love:
 
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Had to decide between battlefield 1, battlefront 2 and the division. I picked division cause I like the setting of the game. Will play the hell out of it tomorrow.
 
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Finished today Tomb Raider and got finally Street Fighter 5 .
Continuing to play Metro Redux for getting all the collectibles XD .
 
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75 hours into Battletech and I'm running out of will to keep playing it. :(

im so close to buying this game... 75 hours sounds decent! losing will to play it does not :(
 
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@cucker tarlson if you need any help in the division holler there are a few of us who played. I check in there once a week or so.
Just uninstalled fortenite got tired of the crap and aimbots trying out a knock off - paladins realm royale @ZenZimZaliben linked it to me. It is in Alpha right now. Really fortenite-ish but without alot of the bullshit. Also downloading the beta of paladins too. looks interesting enough.
 

FordGT90Concept

"I go fast!1!11!1!"
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im so close to buying this game... 75 hours sounds decent! losing will to play it does not :(
114 hours and I'm still playing it. Literally just saw my first enemy Atlas. I'm scheming how to kill it, along with the 100t King Crab right behind it...not to mention the Thunderbolt (65t) and Black Knight (75t) approaching from another direction. I'm so outclassed in this fight (90t, 75t, 75t, 65t) but I have range, knockdown, and precision. I am confident I'll prevail.

Game has sold well, HBS is planning updates for at least another month and mentioned the possibility of expansions.


Edit: Success. King Grab + Atlas salvage part (need 3 to use it) and a Gyro+++ (Melee hit +3).


I think if I replayed the game, I would have put Bulwark and Master Tactician (requires Sensor Lock) on all of my pilots. Bulwark makes mechs guarded if they don't move. Guarded means 50% incoming damage. Under normal circumstances, you basically have to choose between taking a short or guarding. Bulwark means you can take your shot and get guarded. I have this on all of my pilots already and the practical effect is that it doubles my armor. Master Tactician...if you managed to knock a mech down but run out of turns to kill it, Master Tactician basically gives you a head start on the next turn so you can finish it off before it gets up again. This is really important late game. Sensor Lock is kind of ridiculous in that the unit that has the ability is also likely to be your indirect fire support unit. It makes more sense to have a front-line brawler sensor lock than an artillery unit. Even though it would technically be useful, I really don't want to give up an attack to sensor lock. See my logic though? If all units had sensor lock, anyone that isn't in a position to shoot could lock other enemies making them easier to shoot. When they're not in visual contact, you could literally bombard them with sensor locks.

The other five abilities...
Jaggernaut: my melee unit has an AC/20 that does 120 damage and I can focus that fire on say, center torso. Where melee hits is random and my melee unit currently only does 95 melee damage. 2/3 time, I'll take the shot from point blank range over meleeing. Generally not valuable.

Evasive Movement: Assault can only get at most 3 points of evasion (4 with this ability I think...might be wrong) which, against a lance of mechs, they can eliminate that pretty fast; moreover, evasion doesn't reduce incoming damage at all, just makes them less likely to hit. When running, the best you can do is evasion + 25% damage reduction for being in trees. Bulwark, you can get 50% damage reduction standing in the middle of no where. Yes, you'll take more hits which means more stability damage but Master Tactician has an answer for that too: every time you reserve (skip a phase), you get -1 stability damage. With assault, that means you can always gain one stability while still attacking keeping the offensive up.

Ace Movement: Move after you shoot...why? You'll only get 2 maybe 3 bars of evasion at the most versus just staying still and getting 50% damage reduction with Bulwark.

Multi-Target: In theory this would be good but in practice, you can't aim any of these shots. 3 well aimed shots in the center torso of one target is better than an arm in A, a leg in B, and a head (generally only the gauss can one-shot heads and you're talking 1 in 100 even hitting the head) in C. Being imprecise is the best way to lose unless you're just trying to do stability damage.

Breaching Shot: This is fairly powerful coupled with Multi-Target against guarded enemies. But again, what I said about Multi-Target still applies. I have a mech with 3 PPCs doing 50 damage each. Theoretical:
Multi-Target + Breaching Shot = 50 damage to A, 50 damage to B, 50 damage to C = 150 total damage
Multi-Target - Breaching Shot = 25 damage to A, 25 damage to B, 25 damage to C = 75 total damage
Breaching Shot = 25 damage to A, 25 damage to A, 25 damage to A = 75 total damage (because it only works there's only one shot per target)
No Abilities = 25 damage to A, 25 damage to A, 25 damage to A = 75 damage

It's kind of worthless, they both are.
 
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Got my first jet on War Thunder, the Kikka, basically a smaller, slower, more nimble japanese Me-262. They say is good to learn jets, but it's a real pain to get used to.
 
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I was playing A Way Out with my friend and started feeling sick I was laughing so hard. There are mini games for each stage and in the prison yard there is some pull up bars and weights. It was a competition between us and just the one-up-manship it brings out in you had me laughing harder than I have in a long time, I quit playing after a while it just hurt too much to laugh. Still need to finish it, I recommend this game with someone you consider a really good friend to make it fun. However, I paid $30 for it and I really don't see it being worth that, kinda short and needed some more free roam time in the prison, I wanted to pick a fight or do some real prison shit but they went thin in the exploration. Also, there were some stages it was too easy, like the stage felt too simplified. Fun game, not worth $30 though.
 
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Played 2 hours of Division. Plays nice,looks nice,runs nice. I'm getting a lot of dying light vibes. Big city after a virus outbreak, survivors fighting the gangs, synthwave music, even the button that highlights the enemies works almost like like survivors sense in dying light. Postprocessing filters they used resemble those in Dying Light as well. Not complaining, this is more than I expected, Dying Light is among my top 3 games of the last 5 years.. Great.
Gonna play with NPCs until I get some serious gear and skills, right now I'm level three and I'm easy prey. Missions are replayable so won't miss nothing.
 
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Played 2 hours of Division. Plays nice,looks nice,runs nice. I'm getting a lot of dying light vibes. Big city after a virus outbreak, survivors fighting the gangs, synthwave music, even the button that highlights the enemies works almost like like survivors sense in dying light. Postprocessing filters they used resemble those in Dying Light as well. Not complaining, this is more than I expected, Dying Light is among my top 3 games of the last 5 years.. Great.
Gonna play with NPCs until I get some serious gear and skills, right now I'm level three and I'm easy prey. Missions are replayable so won't miss nothing.

Just power level to 30...just like all grind games that is where the game really starts. Be sure to up your World Tier level asap for more xp. A good way for easy xp is finding collectables/messages/phones/drones...
 
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Just power level to 30...just like all grind games that is where the game really starts. Be sure to up your World Tier level asap for more xp. A good way for easy xp is finding collectables/messages/phones/drones...
I tried replaying the first mission on hard difficulty with npcs. God damn that was an ordeal, all your npc teammates do is take up your good hiding spots so you're pretty much fighting on your own rambo style. :laugh: The loot and items you recieve are much better though.
 

FordGT90Concept

"I go fast!1!11!1!"
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If anyone is curious what BattleTech gameplay is like:

My squad of two 75t Orions, one 80t Zeus, and one 90t Highlander managed to kill one 80t Awesome, one 95t Banshee, one 90t Highlander, two 85t Stalkers, two 80t Victors, and one 80t tank in one battle. Four of those mechs showed up the moment I killed one of the mechs. Totally not a fair fight but I still kicked their shiny metal ass.
 
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