Raevenlord
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Agony may well be one of the more interesting games in recent times when it comes to its art and character direction - it's sort of a malfunction between H. R. Giger's designs and a particularly unpleasant, Escher-esque metamorphosis gone wrong. Many of its design touches touted before launch (which will occur tomorrow, by the way) promised an uncompromising, mentally-demanding experience (whether or not that will translate to a good videogame is, of course, something else entirely). Of course, that also put into question the matter of ratings - and these affect such things as ability for a game to enter some markets at all.
As a result, Agony developer Madmind Studio worked to tone down the graphical liberties with Agony, trying to achieve slightly more open ratings as a result - but at the same time, promised users an official, uncensored patch that would bring the game to its creators' original vision. However, things aren't as bad as they might seem - Madmind Studios said that the censorship-circumventing patch is unneeded because the censoring itself only takes place in two out of seven possible endings for the game, changing the image but for a few seconds on each of those two affected endings. As such, and also as to avoid certain legal troubles, the company has decided against releasing the patch. Tomorrow, on Agony's release, developer Madmind will release comparison videos that show users the differences between the censored, shipping-version of the game, and the original uncensored vision, for users that want to see exactly what they might be missing in the nightmarish scenarios the developers have surely concocted.
View at TechPowerUp Main Site
As a result, Agony developer Madmind Studio worked to tone down the graphical liberties with Agony, trying to achieve slightly more open ratings as a result - but at the same time, promised users an official, uncensored patch that would bring the game to its creators' original vision. However, things aren't as bad as they might seem - Madmind Studios said that the censorship-circumventing patch is unneeded because the censoring itself only takes place in two out of seven possible endings for the game, changing the image but for a few seconds on each of those two affected endings. As such, and also as to avoid certain legal troubles, the company has decided against releasing the patch. Tomorrow, on Agony's release, developer Madmind will release comparison videos that show users the differences between the censored, shipping-version of the game, and the original uncensored vision, for users that want to see exactly what they might be missing in the nightmarish scenarios the developers have surely concocted.
View at TechPowerUp Main Site