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What is that even supposed to mean ? Are you implying I shouldn't be here commenting because I have a high post/day or that there is something wrong with that ? Some of the stuff you say is truly mind-boggling and nonsensical.
I don't know if it was all Nvidia's doing but you should watch some of Jensen's talks , he likes to mention how they managed to become the last independent fabless GPU manufacturer a lot.
That's the thing I don't get emotional for even 1% when a company 'is admittedly evil'. All companies are evil its how you survive in any business, its how the world/evolution/everything simply works. Call it a reality check if you will... Survival of the fittest. Is it desirable to do things like that? NO. But it IS reality and I've learned that believing in utopia is not going to get you anywhere and ideals in business exist only to get abused. I draw the line wherever it hurts my own interests directly.
Look at Google's old punchline, it summarizes this perfectly.
https://gizmodo.com/google-removes-nearly-all-mentions-of-dont-be-evil-from-1826153393
Microsoft probably would have swooped in to buy it to make it part of DirectX. Instead, we had to wait over a decade for Intel to buy out Havok, do absolutely nothing with it, then sell Havok to Microsoft while NVIDIA gave up trying to monetize PhysX because hardware-specific middleware doesn't work (3dfx Glide anyone?).
And so you get it: this was the beginning of NVIDIA writing software to make people buy their hardware.
No, they did it because of Market Development Funds (should sound familiar). Developers who agree to use Gameworks can get free hardware and programming support from NVIDIA. Why? Because it sells hardware for NVIDIA down the road.
Except the dozens of OpenCL alternatives. Additionally, a lot of these GameWorks features wouldn't be used at all if they weren't getting paid (via support) to do it. HairWorks is #1 on that list. How many games actually use it? 10? That feels generous.
PhysX is specifically a problem because major engines like Unreal Engine have embedded the middleware in their core. Developers making a game based on an engine will overwhelmingly use what's there over trying to jury-rig an alternative on. Very, very few of these games actually require/use GPU acceleration so PhsyX in practice ends up being no better than Havok (which is still used in a lot of games).
I missed this little gem of a post but this right here is a perfect, realistic view on what's what.

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