Raevenlord
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Well, add this one decision by Activision to either a sensible, forward-thinking, profit-maximizing business decision or as another in a death by a thousand cuts scenario for the Call of Duty series. As big a behemoth as the series is, we doubt this will see the end of it; but whatever the side of that particular fence you're on, the decision to lock all eventually-launched DLC content behind a pay-once, get-it-all paywall seems to have struck the wrong cord with gamers and fans of the series.
Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.
This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?
View at TechPowerUp Main Site
Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.
This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?
View at TechPowerUp Main Site