• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers

Joined
Nov 3, 2013
Messages
2,141 (0.53/day)
Location
Serbia
Processor Ryzen 5600
Motherboard X570 I Aorus Pro
Cooling Deepcool AG400
Memory HyperX Fury 2 x 8GB 3200 CL16
Video Card(s) RX 6700 10GB SWFT 309
Storage SX8200 Pro 512 / NV2 512
Display(s) 24G2U
Case NR200P
Power Supply Ion SFX 650
Mouse G703 (TTC Gold 60M)
Keyboard Keychron V1 (Akko Matcha Green) / Apex m500 (Gateron milky yellow)
Software W10
When people complain about the price of a $60 game and the price of it's additional content, it's as if they don't know about inflation.

Games were $60 back in 1999, companies still ask $60 for games in 2018.

https://www.dollartimes.com/inflation/inflation.php?amount=60&year=1999

In 1999, $60 today is $90.25. You're getting more for your money now than ever. And also realize that the cost for the developers to create this stuff has increased as well. Any idea on the size of the team working on Black Ops 4?
In the '90s a $60 game was the full experience. With a possible $30 expansion pack that was in most cases 50% of the full game. $90 total. No bullshit.
Today you pay $60 for a broken down experience, with content that was made long time ago but cut into segments, dished out to you on a small spoon, loot crates to promote gambling, cosmetic microtransactions that used to come in old games by default and easily just from playing, preorder bonuses, DLCs that separate player base, so called expansions for $10-20 that have less content than half the Soviet campaign in Yuri's Revenge.
If you add everything together, you get a product that costs the consumer more than $100. And still most likely has less content than the game + exp from the '90s or early 2000s.

And let's not get into the fact how with todays software, game making became much much easier. Or the fact, they dish out franchise sequels annually. Do you really think they make every Assassins Creed from scratch. Every year. Or CoD, or BF.
BFV is literally a reskined BF1. In the old days that would have been a $20 expansion.
 
Joined
Dec 14, 2013
Messages
2,731 (0.68/day)
Location
Alabama
Processor Ryzen 2600
Motherboard X470 Tachi Ultimate
Cooling AM3+ Wraith CPU cooler
Memory C.R.S.
Video Card(s) GTX 970
Software Linux Peppermint 10
Benchmark Scores Never high enough
Don't forget that back then once you bought the game it was yours in the literal sense - You could hold it in your hand.

No need to worry about getting cut off from it because someone at Steam decided you've violated some crazy-obscure "Rule" and you get locked out. Also you don't have to worry about the game server being hacked or a poor connection.....

This along with many other reasons is why I don't buy games anymore - What I have is mine and can be played anytime I want, no subscriptions or anything else to worry about.
I load it, play it.... End of story.
 
Joined
Aug 2, 2011
Messages
1,458 (0.30/day)
Processor Ryzen 9 7950X3D
Motherboard MSI X670E MPG Carbon Wifi
Cooling Custom loop, 2x360mm radiator,Lian Li UNI, EK XRes140,EK Velocity2
Memory 2x16GB G.Skill DDR5-6400 @ 6400MHz C32
Video Card(s) EVGA RTX 3080 Ti FTW3 Ultra OC Scanner core +750 mem
Storage MP600 Pro 2TB,960 EVO 1TB,XPG SX8200 Pro 1TB,Micron 1100 2TB,1.5TB Caviar Green
Display(s) Alienware AW3423DWF, Acer XB270HU
Case LianLi O11 Dynamic White
Audio Device(s) Logitech G-Pro X Wireless
Power Supply EVGA P3 1200W
Mouse Logitech G502X Lightspeed
Keyboard Logitech G512 Carbon w/ GX Brown
VR HMD HP Reverb G2 (V2)
Software Win 11
In the '90s a $60 game was the full experience. With a possible $30 expansion pack that was in most cases 50% of the full game. $90 total. No bullshit.
Today you pay $60 for a broken down experience, with content that was made long time ago but cut into segments, dished out to you on a small spoon, loot crates to promote gambling, cosmetic microtransactions that used to come in old games by default and easily just from playing, preorder bonuses, DLCs that separate player base, so called expansions for $10-20 that have less content than half the Soviet campaign in Yuri's Revenge.
If you add everything together, you get a product that costs the consumer more than $100. And still most likely has less content than the game + exp from the '90s or early 2000s.

And let's not get into the fact how with todays software, game making became much much easier. Or the fact, they dish out franchise sequels annually. Do you really think they make every Assassins Creed from scratch. Every year. Or CoD, or BF.
BFV is literally a reskined BF1. In the old days that would have been a $20 expansion.

For your CoD example, there are multiple studios working on those game as you well should know, and each studio has hundreds of people on the project to completion. Game making is easier, but the teams are MUCH larger. Doom had, say, 20 people working on it. Doom 2016 probably had 150 people working on it, despite development being "easier". And easier is a relative term. As tools get better, work to complete usually gets more complex to offset that (i.e. more time spent on either artwork or something of that nature).

I beg to differ on the games being smaller. Borderlands 2 base game didn't seem any smaller, Mass Effect (pick whichever one), Skyrim, any other game of it's caliber. All had large, long play times for their genre, even before all the DLC that had come out and was charged for.

In the end, you don't know if BFV is "literally" a reskinned BF1, as you haven't played it, and have only seen an in-game engine trailer. So many new mechanics built into that game in that little show time that I can guarantee it's not "literally" a reskin of BF1.
 
Top