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Making Audio Enhancers Work on Windows

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t

It Unlocks sound blaster cinema 5 without any bugs!! but no effect....!! any solution??

I recommend FUTURE_SOLDIER for a fresh installation of windows 10, I did it too, I too had same issue of no audio effects, after reinstalling win10, I can hear loud & clear audio difference

To Test if the Voice Panel Show:

This is the official Creative inf Extension for Creative UWP app which include mbfilt64.sys
https://www36.zippyshare.com/v/KWfCdA7E/file.html
To install
1. Disable Driver Signature Enforcement
2. Add your hardware id on CreativeExtension.inf
3. Use DriverStoreExplorer to install CreativeExtension.inf (similar to install Realtek UAD Driver)

This is the screenshot with mbfilt64.sys installed, I don't have microphone, try plug in microphone if the voice panel show
View attachment 103038


I have mic, but voice tab is still disabled, I think it needs another kga file
 
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pls tell me how? I use only CTLPS4HTX2 but it is still 720.
Restart UWPService

APO pipelines (Sound Blaster UWP app+ Dolby Atmos for Gaming both APO active )

pipe.png
 
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Curious if anyone has managed to make the desktop version of SB5 work x

There is no Cinema 5 on desktop version, the installtion location show these folder

app.png

but there is a SBX Pro Studio folder
SBX Pro Studio which has shown on many sound blaster products
pic6.png
x7f.png
 
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I have noticed a high usage of cpu by the UWPRPC service, I wonder if this is a bug?
I am using still have High CPU problem. There is newer version of UWPServices, but it is not compatible with the app version 1.0.12.0

I think SBX720 desktop version better than UWP version.
SBX720 has more settings and options than Cinema 5.
 
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I am using still have High CPU problem. There is newer version of UWPServices, but it is not compatible with the app version 1.0.12.0

I think SBX720 desktop version better than UWP version.
SBX720 has more settings and options than Cinema 5.
Share SoundBlaster X7 Files
 
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no Cinema 5 on desktop version

https://www.creative.com/oem/products/sw_solutions.asp

I am using still have High CPU problem. There is newer version of UWPServices, but it is not compatible with the app version 1.0.12.0

I think SBX720 desktop version better than UWP version.
SBX720 has more settings and options than Cinema 5.


SBX720 desktop Reality 3D Not available


SBC3 desktop Reality 3D Not available
 

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I am using still have High CPU problem. There is newer version of UWPServices, but it is not compatible with the app version 1.0.12.0

I think SBX720 desktop version better than UWP version.
SBX720 has more settings and options than Cinema 5.


I knew, I already imagined that people live a lot of expectations and illusions about the Sound Blaster Cinema 5; Now it turns out that I was right and the 720 is much better than the SBC5. More functions, more quality, to me is appreciated for being a software and not an App, and in addition the SBC5 has given (and continues to give) more problems than a foolish son to the whole forum.
 
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I recommed these:
2.0: Viper4Windows + Dolby UWP apps
+ DTS Audio only use (HeadphoneX)
+ SBX 720 Desktop
5.1 / 7.1: Dolby UWP apps + SBX720

Idk using multiple audio enchaer is good, but you can use the tool audiodevicegraphdump to see the apo pipe line

Another way to load the APOs is using MBWrp dll. Idk the Windows built in one better or the one make by Creative

audiodevicegraphdump
https://www.techpowerup.com/forums/...ancers-working-on-windows.244309/post-3861010
 
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To Test if the Voice Panel Show using official Creative inf Extension :

This is the official Creative inf Extension for Creative UWP app which include mbfilt64.sys
https://www36.zippyshare.com/v/KWfCdA7E/file.html
To install
1. Disable Driver Signature Enforcement
2. Add your hardware id on CreativeExtension.inf
3. Use DriverStoreExplorer to install CreativeExtension.inf (similar to install Realtek UAD Driver)

This is the screenshot with mbfilt64.sys installed, I don't have microphone, try plug in microphone if the voice panel show
View attachment 103038


Realtek UAD creative, did as u described, nothing works, I plugged microphone, voice panel didn't unlock, I think SBC 5 doesn't have native voice tab support from creative

How to use SBC5 + Dolby Atmos Gaming
 

Mastereluno

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Hello, how are all of you excellent work, continue that way


 

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I recommed these:
2.0: Viper4Windows + Dolby UWP apps
+ DTS Audio only use (HeadphoneX)
+ SBX 720 Desktop
5.1 / 7.1: Dolby UWP apps + SBX720

Idk using multiple audio enchaer is good, but you can use the tool audiodevicegraphdump to see the apo pipe line

Another way to load the APOs is using MBWrp dll. Idk the Windows built in one better or the one make by Creative

audiodevicegraphdump
https://www.techpowerup.com/forums/...ancers-working-on-windows.244309/post-3861010
So @alanfox2000 you only recommend Dolby uwp apps and SBX720 for 5.1/7.1?

One other question

Would SBX720 UWP app work or would I need to use desktop app?
 
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I recommed these:
2.0: Viper4Windows + Dolby UWP apps
+ DTS Audio only use (HeadphoneX)
+ SBX 720 Desktop
5.1 / 7.1: Dolby UWP apps + SBX720
how can i use both dolby uwp apps + SBX720 Desktop app using the fx configurator?
 
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Dolby + SBX720.rar ini config for FX Configurator
Config for Dolby UWP Gaming apps + Sound Blaster Connect Desktop app
APO pipelines:
SBX720 SFX -> Dolby SFX -> SBX720 MFX -> SBX720 EFX -> Dolby EFX
This config use MBWrp64.dll


Speakers_Headphones_Settings_For_Dolby_Atmos_Gaming.rar
Speakers XML for Dolby Atmos for Gaming UWP app, using headphones XML settings
 

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  • Speakers_Headphones_Settings_For_Dolby_Atmos_Gaming.rar
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Dolby + SBX720.rar ini config for FX Configurator
Config for Dolby UWP apps + Sound Blaster Connect Desktop app
APO pipelines:
SBX720 SFX -> Dolby SFX -> SBX720 MFX -> SBX720 EFX -> Dolby EFX

Speakers_Headphones_Settings_For_Dolby_Atmos_Gaming.rar
external speakers XML for Dolby Atmos for Gaming UWP apps, using headphones XML settings
Do I need to use the speakers headphone setting for Dolby Atmos gaming if I don't use Dolby Atmos gaming? I use Dolby Atmos regular UWP app.
 
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Compare different between headphones xml of different apps

For 2.x.xxxx.x version

Dolby Atmos, Dolby Atmos Speaker System, Dolby Atmos For Gaming
XML:
<output-mode-partial-surround-virtualizer-enable value="1"/>
<output-mode-partial-height-virtualizer-enable value="1"/>
Dolby Audio
XML:
<output-mode-partial-surround-virtualizer-enable value="0"/>
<output-mode-partial-height-virtualizer-enable value="0"/>
Dolby Audio Premium
XML:
<output-mode-partial-surround-virtualizer-enable value="1"/>
<output-mode-partial-height-virtualizer-enable value="0"/>

For 2.x.xxx.x version

Dolby Atmos, Dolby Atmos Sound System
XML:
<output-mode-partial-surround-virtualizer-enable value="1"/>
<output-mode-partial-height-virtualizer-enable value="1"/>
Dolby Audio
XML:
<output-mode-partial-surround-virtualizer-enable value="1"/>
<output-mode-partial-height-virtualizer-enable value="0"/>

===================================================================

Speakers_Headphones_Settings_For_Dolby_Atmos.rar
Speakers XML for Dolby Atmos UWP app, using headphones XML settings
 

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What's genkga password?
Launch the file by double click and you will see

Dolby + SBX720 Gaming Alternative.rar ini config for FX Configurator
Alternative Config for Dolby UWP apps + Sound Blaster Connect Desktop app
APO pipelines: SBX720 SFX -> Dolby SFX -> SBX720 MFX -> SBX720 EFX -> Dolby EFX


This config use MBAPO264.dll directly, test if any different
 

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