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FordGT90Concept

"I go fast!1!11!1!"
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This is why EA still thrives btw.. because people apparently like the shitty state these games come in. They don't complain - but rather defend them.
Someone is clearly forgetting that EA paid Bioware to rewrite the ending for Mass Effect 3 because fans complained. As far as I know, that was a first and maybe only game EA ever published that they did that.

I haven't read the Dragon Age books so I can't comment on that.
 
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Someone is clearly forgetting that EA paid Bioware to rewrite the ending for Mass Effect 3 because fans complained. As far as I know, that was a first and maybe only game EA ever published that they did that.

I haven't read the Dragon Age books so I can't comment on that.

The books were part of the afterthought/rewrite process, after DA2's debacle (I mean the latest books.. there were also DAO books before). They redid the Eluvian story, while another book touched on the Mage rebellion just enough to give it some intrigue.. before they closed that chapter in DAI.

That was another game though where the lead expressed regret. David Gaider tried to be tightlipped, but let it out on his blog once (now closed). About the DA2 expansion that is.

ME3: That wasn't much of a rewrite (and I didn't care about that personally anyways. I've said a couple times that I don't mind the ending. I'm talking about execution.. of Earth itself.. the part before the ending. Not the ending itself). It's kind of sad in and of itself that that "extended cut" managed to satisfy people actually. It even ruins it in a way, with all of the slides and narration. The original had the right sort of pacing imho.
 
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Spec Ops is great. I wouldn't measure it directly to military shooters though (although it could be). Since it came out in 2012, I can't help measuring it to Mass Effect 3... and the psychological and horrors of war issues they explore. In which case, it's so much better.

Maybe that's a strange comparison.
not that strange of a comparison ... as i own the trilogy and Andromeda and well ... got some similar impression when playing SO:TL
 
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playing this game a lot, since 2012....













 

FordGT90Concept

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@rtwjunkie why does We Happy Few have the "psychological horror" tag? That's what's stopping me from wishlisting it.
 

rtwjunkie

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Like that? I just used the character editor in the beginning.


@rtwjunkie why does We Happy Few have the "psychological horror" tag? That's what's stopping me from wishlisting it.

THAT is a good question I have found no horror whatsoever at all in 7 hours. Psychological yes, since there is a proxy Nazi police state controlling the population with a "happy" drug called joy, and when that fails, brutality and expulsion to the countryside with the "downers." It's a pretty fun game, although fairly easy. Easy doesn't mean I'm not enjoying myself though, because it really is a different species of game. Explorer, light RPG, light survival, comedy, stealth and combat. There are so many weird elements put into it that it works.

HOWEVER....wait for sale price. If I hadn't already bought it 2 years ago on EA, I wouldn't pay the full price now. I put it in the $30 region. Of course, it's my opinion only.
 
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Coral Highlands looks beautiful, the design of the maps in this MH is amazing.
Long sword Water- Lighting-Fire element already made yeah!!!! need more farming for the armor sets now !!!!!


monsterhunterch.jpg
 
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found a little something in my desk drawer ...
IMG_20180812_213308.jpg

oh well time for a few hours in SWTOR:KOTET (i forgot one of my 70 didn't finish the ep XV of KOTET but that not about that one )

ironically one of my other 70 that have finished both storyline is a Zabrak (not the "Darth Maul" variante :p ) Sith Warrior (prime class) Juggernaut (subclass)
the irony is ... well to have the "Wrath of the Emperor", "Commander of the Alliance" and "Empress of Zakuul and the eternal throne" being that much light aligned ...
Screenshot_2018-08-12_21_39_00_915049.jpg
well kinda my fault ... since there is no neutral side ... i got tempted to do a "usually dark side" character with a full light walkthrough (altho only light III at that progression is not exceptional) which would make it kinda ... "neutral"

so ... i notice a new quest bringing me again on Iokath, with the respective fleet of the republic and empire trying to "steal" what's mine ... greedy pigs ...

after hearing what both commander had to "offer" (aka nothing ... )
Star Wars™_ The Old Republic™ 12.08.2018 21_50_25.jpg

i was given a choice ...
Star Wars™_ The Old Republic™ 12.08.2018 21_51_27.jpg

wait ... seriously? no option 3 "GTFO both of you!" ... uh ... both of my "ally" that come from each party recommend me to choose their own party ... because "it would be difficult to hold Iokath while fighting both side", mostly due to the Eternal Fleet shutting down when we entered Iokath's orbit ... (PLOT TWIST!) and being "stuck in the mud" ...

so, i pressed the 3rd button ... "esc" can't make a decision :cry:

playing this game a lot, since 2012....
ah me too ... but only since 1.0 i did really play it ... and ... tsk tsk a Obyekt 252U Defender ...

that was a "ok" match tho
shot_1036.jpg


having fun at mid tier
shot_1101.jpg

shot_1102.jpg
shot_1103.jpg


and my second Ace Tanker ... a bit ashamed of it tho
shot_1113.jpg
shot_1112.jpg
 
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The Zone. Where your future children will be born either blind or without limbs. A place which you will start calling home as no other will accept you anymore. Place you can never leave. I came here seeking freedom from my past life, I was young and stupid compared to my peers and thus I wanted to prove everyone I'm not worthless, but it seems as though I'm trapped here all the same... but it's alright. I close my eyes and think about the past. I'm not even sure if my loved ones ever really cared. Did I love anyone? Was it right choice to leave? I'll never know.






I went through many hardships, most guys die in their first week, sometimes those lives added up to my own tally of the people I killed, for I feel guilt as they died when I led them to their doom. Maybe I could have prevented them being taken, I told them not to go but they wanted to prove they are ready for whatever the world may throw at them. I couldn't take away their sense pride, it seems that is all we had left. I keep asking myself why wasn't it me... It feels like I have someone always watching over me, like my life has purpose. I don't want to believe that, it just makes me feel worse considering the circumstances. It's even worse when I think about how I was in shoes, I saw so much death and decay, I thought it would make me stronger in the end.

But the weapons and powerful artifacts I have acquired, was it all worth their lives? I'm not a saint, far from it. I'm being hunted by their family and comrades and they need someone to blame.






They used to call me "Ash" because I always burned the bodies of my fallen friends. I want them to be free and roam the zone so they may guide others like me in this hell. I had a tattoo made to remind me of everyone I lost. Every time I look in the mirror or the reflection on the surface of water, I see a man nearly broken, but held together by a strong bond.



I couldn't let anymore good men end their lives following my footsteps, but it would happen one way or the other. Does it matter? I don't know.

I said my goodbyes and wandered the land. I still hear the faint melodies around the fires, but now they are a distant memory. I'm still mad over the promises I could not keep. Sometimes I would have strange dreams about me heading north. Maybe that is where I'm supposed to go, to find why my life still has any meaning. But one thing I know is, this is where I belong. I take a deep breath of the dead air around me and move on.
 
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The Zone. Where your future children will be born either blind or without limbs. A place which you will start calling home as no other will accept you anymore. Place you can never leave. I came here seeking freedom from my past life, I was young and stupid compared to my peers and wanted to prove everyone I'm not worthless, but it seems as though I'm trapped all the same... but it's alright. I close my eyes and think about the past. I'm not even sure if my loved ones ever really cared. Did I love anyone? Was it right choice to leave? I'll never know.






I went through many hardships, most guys die in their first week, sometimes those lives added up to my own tally of the people I killed, for I feel guilt as they died when I led them to their doom. I keep asking myself why wasn't it me... It feels like I have someone always watching over me, like my life has purpose. I don't want to believe that, it just makes me feel worse considering the circumstances.







They used to call me "Ash" because I always burned the bodies of my fallen friends. I want them to be free and roam the zone so they may guide others like me in this hell.



I couldn't let anymore good men end their lives, but it would happen one way or the other. Does it matter? I don't know.

I said my goodbyes and wandered the land. I still hear the faint melodies around the fires, but now they are a distant memory. Sometimes I wold have strange dreams about me heading north. Maybe that is where I'm supposed to go, to find why my life still has any meaning. But one thing I know is, this is where I belong.

Nice job on those screenshots, you made me remember the post apocalyptic beauty of that game.
 

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Nice job on those screenshots, you made me remember the post apocalyptic beauty of that game.
the only game I have completed more than once....
 
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the only game I have completed more than once....
I've burned out on Skyrim and FO4. And F:NV has been proven to be a crash fest because I am unfamiliar with its mod compatibility. I'm very reluctant to play F:NV vanilla, just because it's the only game I played that already had it's GOTY version released by the time I got to it, so there were a lot of mods that improve on things but just couldn't figure out what was incompatible. I don't know If I'll ever play it even if I owe it to myself, I've seen plenty of play-throughs and montages of it already so I'm that much less interested in it because someone has more funny/interesting/blissful moments than me.

So I gave another try to S.T.A.L.K.E.R CoP / CoC + AO 3.1 + OA and other little addons to spice it up. I remember beating the vanilla game a long time ago, it was okay but I wanted more after I beat the main mission. I tried Misery 2.2 afterwards and I got absolutely wrecked, finding stuff took too long because a lot of rare stuff was in pre-set locations, kind of like Morrowind. But when items blend in the environment I look up a guide and think to myself that I am completely blind or just incompetent and helpless. I don't remember getting far past the mid-point because AI was too frustrating, I didn't try modding the game values myself back then (I didn't know it was really easy apparently).

I played around with CoC before but not to extent that I am now. Either the item spawns are absolutely ****ed or I am really damn lucky on 1.4.22. It's absolutely raining with tools after you get past a certain point or you just get lucky. My current character is a Loner, guess what I found in the first stash right beside me. A Veles detector, that thing is the second best detector you can get in the game. I went to farm artifacts and emissions were pretty frequent which regen artifact pools back, and tried to visit as many anomalies as I could before any of the other factions could get the artifacts first, the problem I had with the AI is that is immune to environmental damage, they can walk around flames and not give one thus able to get some artifacts before you do. And then the guy just goes and announces he has a bubble or a goldfish. :kookoo: I go out of my way to kill them because I think it was rightfully mine. But I do get a load of cash coming in and by the time I hit the high mark in reputation I'm a near unstoppable killing machine. Except when the AI can see in the dark perfectly fine without night-vision and able to head shot me 1 time out of 5. They're even deadlier with high rate of fire weapons, and they have unlimited ammo. They? They can take 5-8 headshots from a 7.62 at medium range without an exo. WHAT. I would tweak that but that's how the mod was supposed to be played.

I think it's my fault for not using the Gauss rifle or DMRs. Those have higher per-shot damage, headshots are much more deadlier to AI, especially with higher-grade AP version of the ammunition. The downside is they weigh twice as much as any other weapon of similar class once upgraded and you can't upgrade the Gauss Rifle or some of the other special weapons.

The spawn balance is fine, especially on weapons, but one playthrough I had 0 RPG-7's available for the entirely of the playthrough, not even the enemy had them as broken. I start this character I got 3 RPG-7's, 2 Gauss Rifles, 2 grenade launchers and some other rare weapons MUCH quicker, besides the Veles detector from the beginning gave me a really good head-start from the get-go. The enemy AI on CoC with some tweaks is pretty good, I just don't like the unfair weapon damage NPC v. Player.

I really like the achievement system, you can get really neat passive bonuses to trading and some gameplay mechanics, I wish they were more varied though.

I installed the artifact expansion addon, I really like it, brings more variety, because I got bored of carrying the same Goldfish + Bubble combo for god of deep pockets.

This all from my current experience.
 
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FordGT90Concept

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Only mod I use on Bethseda games is the unofficial patches...because not-quite-as-broken-as-it-really-is. When I played through Skyrim, I only encountered two bugs and one was a deliberate design choice (removed a perk from the Minecraft inspired pick). Can't really name any specific bugs in any other Bethsoft games I played with unofficial patches. Without it: bugs, bugs everywhere.
 
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Only mod I use on Bethseda games is the unofficial patches...because not-quite-as-broken-as-it-really-is.
You know what they say. Keep it simple-stupid. But I am obsessed with mods, when I compare the main game to a modded one, I'm thinking why was this not available, push back the damn release date and give me something worthwhile. Last two games seemed rushed.

It's particularly worse when the main game lacks good content, such as FO4 and Skyrim, they didn't have good quests. Now FO3 and F:NV were probably the last games that had variety and good story telling, especially on side-quests. People say FO3 sucks, what they did is play just the main story and the DLCs with a bunch of retconned lore. The meat and the potatoes were the side-quests on that game, which most people that complained did not explore.

Anyway, nothing wrong with playing how you want it, that's the fun in it, you can make it into what you want (within the realm of engine limitations).

I don't like the silence about the game engine for TES:VI, last time they really wanted to show off how the creation engine (which is old GameBryo with a bunch of crap tacked on) is so amazing.
 
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FordGT90Concept

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The problem with FO3 is the crappy guns and the necessity of using VATS to score hits. The gameplay really suffered because of that. New Vegas fixed that and it's echoed in the subsequent games.
 
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The problem with FO3 is the crappy guns and the necessity of using VATS to score hits. The gameplay really suffered because of that. New Vegas fixed that and it's echoed in the subsequent games.
I didn't like the gun-play in both, everything took Oblivion values where character models can move insanely fast. You need to get really good especially when using iron-sights on targets that just b-line towards you.

I remember just getting out of Goodsprings trying to shoot someone with one of those crappy hunting rifles, breaks my ass. Also the almost hit-scan bullets.

Agreed, FO4's gunplay is pretty sweet it felt more natural, but even then I'd have awkward moments when aiming, but once you get used to it. It's smooth sailing. The oversized weapon/1st person fov and models didn't help. The 10mm Pistol and Assault Rifle felt like I'm using one of those garbage cans from videos where a guy lights the back of it and it just explodes.

 
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Skyrim by itself entertained me AT FIRST. I think it should be weighed on that.. Your first playthrough. I mod the hell out of games too, but this is 7+ years later, after multiple playthroughs.

On it's own, the only thing that truly grated on me (and still does) is worldspace size. And it's not something that will ever be fixed by mods unfortunately.
 
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Skyrim by itself entertained me AT FIRST. I think it should be weighed on that.. Your first playthrough. I mod the hell out of games too, but this is 7+ years later, after multiple playthroughs.

On it's own, the only thing that truly grated on me (and still does) is worldspace size. And it's not something that will ever be fixed by mods unfortunately.
Oh it was glorious at first, but second character got stale pretty quick. There was that TES mod that re-added all of the missing cities and towns. Never tried it, but the worldspace size is too small to accommodate the actual distances that you were supposed travel according to lore and TES:Arena.

I had close to 30+ characters made for LE through SE. And I am dead. Literally. Thousands of hours sunk. Was it worth all the nasty crashes and freezes, hell yeah. I would have an odd one out and go back to Oblivion because, I like that world and its environment just as much. I'm not going to replay Morrowind again, it's still very fresh in my mind and I'm waiting for Skywind patiently, I want to see how all the good things about Morrowind can be applied to an engine with less limitations.

Morrowind was probably one of the best RP experiences I've had, Skyrim+Requiem comes close though, that was the only way to play LE for me.

I can't bring myself to play Nehrim or Enderal. I don't why I'm avoiding them. Probably the same reason because I can't mod those experiences that much.

I haven't even tried Witcher 2 or 3 yet. I have them in my list to play. But. I. Just. Caaaaan't. And I don't know why. What am I waiting for. It's like I am limiting myself from having nice things because I think I don't deserve them or something.
 
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Oh it was glorious at first, but second character got stale pretty quick. There was that TES mod that re-added all of the missing cities and towns. Never tried it, but the worldspace size is too small to accommodate the actual distances that you were supposed travel according to lore and TES:Arena.

I had close to 30+ characters made for LE through SE. And I am dead. Literally. Thousands of hours sunk. Was it worth all the nasty crashes and freezes, hell yeah. I would have an odd one out and go back to Oblivion because, I like that world and its environment just as much. I'm not going to replay Morrowind again, it's still very fresh in my mind and I'm waiting for Skywind patiently, I want to see how all the good things about Morrowind can be applied to an engine with less limitations.

I can't bring myself to play Nehrim or Enderal. I don't why I'm avoiding them. Probably the same reason because I can't mod those experiences that much.

I haven't even tried Witcher 2 or 3 yet. I have them in my list to play. But. I. Just. Caaaaan't. And I don't know why. What am I waiting for. It's like I am limiting myself from having nice things because I think I don't deserve them or something.

Yeah, the worldspace thing really nags at me, like I said. No matter how much I mod or improve or add new areas, the game unfortunately is broken by design as far as actual worldspace size. This is where I blame consoles. lol. PC's can improve most of what's there, but consoles held back the design itself. But I still have fun, don't get me wrong. I haven't made as many characters as you, so I plan to play at least one more.
 

Frick

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@EntropyZ New Vegas don't really need mods, and honestly I don't see why it's so important to play with mods from the start. Graphics? There are no worthwile global mod for it and the ones that exist I really don't see the point with. They make some things prettier, but not all things, so it's not consistent. Gameplay mods? You don't even know how the game plays and what you want to change (and I haven't found any mod that do exactly what I want anyway). But then I find modding extremely overrated. Not even in Skyrim I found it worth it, not even the "hardcore" mods, because they're all incomplete somehow, or unbalanced, or just plain bad.


Anyway, finished the final boss in vanilla Grim Dawn, onwards to the expansion! Lvl52 now, and the boss was really rather easy. I have no idea about how good my character (Commando, IE Soldier+Demolotionist, 2H melee) actually is, but I haven't ran into anything that gave me pause yet. I also started a Necromancer focusing on skeleton raising. I want to do a pure Necromamcer (not getting a secondary mastery), but I don't know how feasible that is.
 
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Honestly, I'm fine with just patching things up as far as Fallout games go (unofficial patches/script extender patches/etc). I'm a bit more fanatical about TES (actually, a lot more).
 
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Honestly, I'm fine with just patching things up as far as Fallout games go (unofficial patches/script extender patches/etc). I'm a bit more fanatical about TES (actually, a lot more).
Fanatical you say? I have a dedicated merged mod package with patches applied and balanced for an optimal play-through, lots of keystrokes and mouse button mashings in xEdit. And I have a tailor made weapon/armor/weather/sound/gameplay/follower/AI that takes the best that was ported to SE and smashes that on-top of the USSEP. With 0 hick-ups. Best part is, 70 .esp plugins have been turned to just 6. I'm still nowhere finished as the community keeps giving. But it's pretty comprehensive. And it just #feelsgoodman.

I did this to a lower degree in LE because Requiem was the bane of making everything compatible, every aspect of my the merging hinged and depended on balancing for that mod, even the mod author himself was reluctant to add anything that didn't conform to the way the mod was supposed to be played. But on SE I took a simpler approach and didn't use it, gave me a lot of freedom and liberties. I still don't like how via Legendary system and perks, after gaining enough levels I can become master of every skill and the RP character building is essentially ruined at that point, but it's up to the player to decide to level those skills further, you can just not legendary the skills, but then there's no character skill progression anymore after you get your primaries and secondaries up to 100.
 
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Fanatical you say? I have a dedicated merged mod package with patches applied and balanced for an optimal play-through, lots of keystrokes and mouse button mashings in xEdit. And I have a tailor made weapon/armor/weather/sound/gameplay/follower/AI that takes the best that was ported to SE and smashes that on-top of the USSEP. With 0 hick-ups. Best part is, 70 .esp plugins have been turned to just 6. I'm still nowhere finished as the community keeps giving. But it's pretty comprehensive. And it just #feelsgoodman.

I did this to a lower degree in LE because Requiem was the bane of making everything compatible, every aspect of my the merging hinged and depended on balancing for that mod, even the mod author himself was reluctant to add anything that didn't conform to the way the mod was supposed to be played. But on SE I took a simpler approach and didn't use it, gave me a lot of freedom and liberties.

Heh, yeah I don't go that far. Lately, I've even dropped some of the xEDIT stuff actually. Cleaning Bethesda's files is kind of pointless (I could get into it more, but won't derail.. since you use Smash, look up what Mator has to say about it). I can not slim ESPs down that low though. That's impressive. I've even made a lot of ESL files, and still got a fair number of ESPs.
 

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So what's the goal with all them mods? Why do you go in for it so much?
 
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