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NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD

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If RT becomes a thing, NVIDIA will just add more tensor cores. Currently 8 per SM of 64 cores, they can make it 1:1 64 shader cores and 64 tensor, and we have a 4K144 raytrace monster.

Why would they add more tensors cores when they have little to do with ray tracing itself. They need to add more RT cores, if they want more GigaRays.
 
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I have been called an nvidia fanboy more than once in a derogatory tone. Speaking as someone who only buys nvidia cards since a Radeon HD 4890 probably 10 years ago: This release is a mess. Price is bad, the new touted feature is limping along, anticipated performance increase is modest at best.

Very true. Not giving any comparison between Pascal and Turing in real life not just in Jensen's ray traced dream world points to something bad hidden underneath a bombastic presentation and outrageous pricing. Pre-ordering something that you don't know anything about it defies logic.
 

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Why would they add more tensors cores when they have little to do with ray tracing itself. They need to add more RT cores, if they want more GigaRays.
the 2 go hand and hand in for gaming of the future
and tensors are needed for denoising sound tracing.
and AI in gaming, nvidia is bigger than ever before game devs will implement everything nvidia brings to the table.
 
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the 2 go hand and hand in for gaming of the future
and tensors are needed for denoising sound tracing.

Well yeah maybe they go, Have to wait white paper of turing to know better. But those numbers on how "turing" frame is constructed are kind of evident that tensors are some what used with RT cores.
 
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With every day that goes by, my thought goes exactly in this direction.
I am very afraid of something colossally disappointing for the first time in a long time
On the plus side, if this does happen, it will give AMD a chance to pull a ryzen in the GPU space.
 
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a 1200 dollars card barely do 60 fps on 1080p with glorified ray tracing
let that sink in for a moment.....

I was thinking the same thing.
 

bug

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So, now we get trolling straight from the editors? This site is going down the drain.

This is why performance in that title sucks (apart from the series never really preferring Nvidia hardware):

It's not trolling or misleading. Perf that bad can't be fixed to what we expect. Remember, the actual processing is done by scam cores (supposedly, I'm sure that's a lie), so the card sucks at rendering.

Nvidia caught themselves lying, anyway. It's been in the works for years, but devs only had 2 weeks from when nvidia's paycheck cleared for some demos? Lolololol. They have nothing to sell the cards with, so scam core market it to hell.
 
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It's not trolling or misleading. Perf that bad can't be fixed to what we expect. Remember, the actual processing is done by scam cores (supposedly, I'm sure that's a lie), so the card sucks at rendering.
scam cores?
RT and Tensors are very real and seen in the die shot
 
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T4C Fantasy

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Their benefits are not near as real. They're too slow.
noone has seen the benefits yet, wait until reviews. everyone is assuming and basing this off of 1 game that is in pre beta
 
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Pre-orded GPUs can be cancled or sent back without any relevant drawback in most countries. Don't think Nvidia would have overseen that fact if they would really suck.
I'm think more about what I should repurpose my now old 1080Ti.
Keeping it in the System likely just wastes energy. Gave already my 2nd one away as present some month ago. Never saw any for me relevant improvements with 2 and for anything else I have my vega setups.
 
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This is another version of nVIDIA hairworks in the works. We need another generation or two for it to mature.
 

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This is another version of nVIDIA hairworks in the works. We need another generation or two for it to mature.
ray tracing isnt even out yet and supports more games than hairworks, its not a fair comparison as ray tracing is already more relevant xD
 
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ray tracing isnt even out yet and supports more games than hairworks, its not a fair comparison as ray tracing is already more relevant xD

As relevant as unreal engine gloss. If they think every floor is a mirror finish, then this is going to be cartoony as hell.
 

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All i can say is this is laughable at best. Next.
 

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As relevant as unreal engine gloss. If they think every floor is a mirror finish, then this is going to be cartoony as hell.
everything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
 
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Tiny Huang didn't say a single word about actual performance, which should make it obvious. Clocks haven't changed and the CC count is modestly increased at best. Good luck with over 20 with Turding.
If this thing is a gimped Volta, tuned for gaming, then I'm afraid the next gen could also be similarly disappointing with Nvidia focusing more on enterprise & compute. Did I mention PhysX take 2 :D
everything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
Not everything is shiny though & wasting resources to make it look like that is just, well :shadedshu:
Just to be clear Nvidia overemphasized reflections in their demo, and we don't know what impact different parts of ray tracing will have on the games.
 
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I'm not exactly sure how to interpret that new nvidia marketing chart, since AA settings aren't revealed. But it's looking good for 1080 to 2080Ti upgrade for me hopefully.

I note that they chose to run at 4K on a GTX 1080, not exactly that card's domain.
 
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With every day that goes by, my thought goes exactly in this direction.
I am very afraid of something colossally disappointing for the first time in a long time
I wanted to say that +20-25% perf gain is hardly a disappointment, but considering the almost 50% price increase compared to it's predecessor there is a big chunk of nothing you have to fill in to get at least equal in performance/pricing. I wonder if RT can fill in that hole with that performance. And I believe that it was a pre-release VGA with pre-release drivers running a pre-release game, but going from 1080p30-60avg to 1440p60min seems to be a preety long shot. And even 1440p will be hard to swallow to those who already are on 4K witn an SLI system.

And I feel the need to point it out that asking an enthusiast to downgrade anything for any reasons is pretty much against the term.
 
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Can't say I am shocked.
Me neither, the amount of power needed to compute each ray isn't something that I see being found on a single-graphics card today especially without resorting to tricks like on rendering the only rays the engine thinks the player will see. RT still a couple years off and maybe within a decade but not today.
 
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Ya this is really sad. I haven't played a game at 1080p in like 5 or 6 years and these cards can't even maintain a steady 60fps at that resolution? Sounds like this ray tracing stuff is a long ways out from being actually usable if you want even semi acceptable framerates.

Pfftt... If they intend to actually convince people to buy these cards, the base performance outside of the ray tracing stuff better be like 3x that of the card they're replacing, especially when considering their price markup over the previous generation.
 

bug

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everything has a shadow which means 100% of every game with a shadow would benefit from this tech. or anything with lightning, reflections is just one part of the tech.
You're fighting the wrong battle.
You can't argue a conclusion the other party hasn't gotten by argument ;)
 
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