Inferior to TR 2013 & Rise. Problems:
- Control issues when grappling upside down. Lara simply doesn't jump in the direction you need to go most of the time.
- Melee seldom works. When it does you can't kill them, only knock them down. Exception are stealth kills.
- They force you to use the bow and melee only most of the time, which is gimmicky. For some reason Lara cannot pick up enemies firearms which just feels odd.
- Because of the above, you seldom get to use your upgrades for your weapons. You don't gradually use them. Instead you use them one with no upgrades, and then towards the end of the game with all the upgrades. Just felt awkward and almost pointless.
- Important tools required to progress are locked behind an awkward, disappearing store that does not appear on the map.
- The Hidden City is a PITA to navigate. I spent almost as much time trying to figure out how to turn in a quest as actually doing the quest.
- Crashing and black screen issue. Likely will get patched.
- Hard to figure out what the game wants you to do often times.
- Horrible camera / interaction controls. Want to turn a wheel right? Press D, but depending on your camera angle it will change to A. This means you will be turning right, your camera angle will change and you will start moving left while still holding the A key. Makes no sense.
When the controls and stability issues are fixed, you have an okay game. But the gameplay pacing is off, forced and restrictive. It hurts replayability. It also makes the game feel shorter than TR 2013 or Rise, even though Shadow is just as long as Rise and longer than 2013. It still felt like the shortest entry to me due to pacing.
The setting and lighting can look amazing. When the game works, it can be fun. But there were some big gameplay design choices that can't easily be fixed that hurt the game. Overall it is a notable step down from the last two games.