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System Name | HTC's System |
---|---|
Processor | Ryzen 5 5800X3D |
Motherboard | Asrock Taichi X370 |
Cooling | NH-C14, with the AM4 mounting kit |
Memory | G.Skill Kit 16GB DDR4 F4 - 3200 C16D - 16 GTZB |
Video Card(s) | Sapphire Pulse 6600 8 GB |
Storage | 1 Samsung NVMe 960 EVO 250 GB + 1 3.5" Seagate IronWolf Pro 6TB 7200RPM 256MB SATA III |
Display(s) | LG 27UD58 |
Case | Fractal Design Define R6 USB-C |
Audio Device(s) | Onboard |
Power Supply | Corsair TX 850M 80+ Gold |
Mouse | Razer Deathadder Elite |
Software | Ubuntu 20.04.6 LTS |
The shoe's on the other foot now. Usually, it's AMD that comes up with something new and has to wait for games to use it to take full advantage of any speed-ups it enables. With RTX, it's nVidia's turn to wait for games to use it so they can have that advantage. AMD has had many problems with their instances: let's see how nVidia fares with theirs.
I see two problems with nVidia's approach:
1 - RTX seems to be only for top end cards which accounts for quite a minority of the whole cards ecosystem, so i seriously doubt game developers will spend so much resources for the benefit of the very few
2 - by pricing the cards that have RTX so high, it only exacerbates the problem of #1 because it drives away potential buyers. Most people will skip 2080 because it's performance is mostly tied with 1080 Ti while the 2080 is quite a bit more expensive (assuming they already have a 1080 Ti) and the 2080 Ti is far too pricey
I see two problems with nVidia's approach:
1 - RTX seems to be only for top end cards which accounts for quite a minority of the whole cards ecosystem, so i seriously doubt game developers will spend so much resources for the benefit of the very few
2 - by pricing the cards that have RTX so high, it only exacerbates the problem of #1 because it drives away potential buyers. Most people will skip 2080 because it's performance is mostly tied with 1080 Ti while the 2080 is quite a bit more expensive (assuming they already have a 1080 Ti) and the 2080 Ti is far too pricey
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