getting a "fresh" Pascal GPU right now isn't going to do justice when developers starts implementing ray tracing to their games. Just no. What happens when games & 3D rendering programs only uses ray tracing as their go-to rendering choice? Your Pascal or Volta card may just be a relic of a silicon. As much as I hated how Nvidia does for their new product lineup, one thing I'll be certain is that next year Pascal cards will flood the used GPU market coz everyone wanted to ride the ray-tracing bandwagon. So it's either you future-proof now or regret later.
Ye lets get a card supporting a technology it in practice cant run!
Its like getting a 1030T for gaming since it supports 4K
2000-series is by no mean futureproof. Its a mix between traditonal shadering and RT. Trust me; no studio will say: well; new technology is out!; lets drop all earlier supported technology resulting in 1/10 of sale due to no users being able to play their games. In the next two years, you will see studios begin to support RT. In 5-10 years you might see a straight up transition to pure RT. To the people believing nvidias marketing machine might be the shizzle but to the rest of us proper baked lighting and "trickery" manages to deliver the backbone of "good" lighting. RT right now is in a weird 'uncanny valley' It works, but in practice it looks gimmickey at best. I am 100% sure RT is the future of lighting in 3D enviroments, but in gaming, this is a few years ahead. Running a game on 2080Ti=1080p@30-60fpsRT vs 1080Ti=1440p@+80fps and ultra settings i know what im going for
EDIT: Techpowerup have an article about RT here:
https://www.techpowerup.com/248649/...nvidia-rtx-ray-tracing-effects-in-performance