- Joined
- Apr 19, 2018
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Processor | AMD Ryzen 9 5950X |
---|---|
Motherboard | Asus ROG Crosshair VIII Hero WiFi |
Cooling | Arctic Liquid Freezer II 420 |
Memory | 32Gb G-Skill Trident Z Neo @3806MHz C14 |
Video Card(s) | MSI GeForce RTX2070 |
Storage | Seagate FireCuda 530 1TB |
Display(s) | Samsung G9 49" Curved Ultrawide |
Case | Cooler Master Cosmos |
Audio Device(s) | O2 USB Headphone AMP |
Power Supply | Corsair HX850i |
Mouse | Logitech G502 |
Keyboard | Cherry MX |
Software | Windows 11 |
Wow, you really like to write essays don’t you! Or is is a copy and paste from the nGreedia NPC software update?The negativity surrounding RTX is unbelievable. Technologically, this is probably the biggest step up we’ve had in the history of the GeForce cards.
When the Voodoo was released was there widespread support for Glide? No. When the GeForce 256 was released was there widespread support for hardware T&L? No. When the GeForce 3 came out was there widespread support for programmable shaders? No. Why do you expect any different from this?
So far we do not have any games using an engine built from the ground up for ray tracing support. Ray tracing has been patched onto rasterization engines which were never designed for ray tracing.
Software needs to catch up to the hardware. Look at any launch title on console and compare the graphics to something a few years down the line. The hardware didn’t change, but the software caught up.
A friend of mine gave me a brilliant analogy last night. When a baby takes its first steps do the parents say “oh that’s crap, he’s so slow and unstable” or are the blown away that their little one is making such good progress?
The same will be true of ray tracing. For the first time we are looking at image generation in game differently and progress can only go one way. Wait until we have engines written with ray tracing in mind from the get go.
If you wanted all-wheel ABS in 1978, Mercedes offered it for around $ 32,000 BACK THEN. That was your only option. Now it’s found on almost every entry level car regardless of price. Give ray tracing a bit of time to mature. There will never be a “right time” for the initial release as without the initial release there will be no further progress.
Appreciate the technology for what it is and the revolutionary (as opposed to evolutionary) change it can bring.
So what if the RTX 2080 Ti gets 400 FPS instead of 180 FPS using traditional render methods? Both are beyond the level of perception of the human eye so it becomes an arbitrary figure. What we need is a way to drastically increase image quality without the performance hit we would have had prior to the RTX cards, which is now a reality. Don’t base the small increase in quality on a badly patched rasterization engine.
We now have the computational power that until not very long ago required a render farm packaged into a single GPU with a price tag that high end enthusiasts can afford. Show me one other graphics card that offers that?
Maybe you should work on trying to comprehend for yourself why people don’t like this situation before you write another marketing rant?