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What are you playing?

Thanks for those tips, very handy.
I've reached level 7, but I need to get higher to take on some of these missions. I've done a few main missions and plenty of side missions. The subway morgue for example is quite challenging and I've died more times than you could shake a stick at.
Still, it's great fun and quite satisfying when they set themselves on fire.
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get an assault rifle with good accuracy and stability and go for heatshot bonuses with your build.enemies go down fast and hard,crying all the way.
 
Bearnakh says hi!

lotro-bearnakh.jpg


Have a whole stable sleuth of bears, it's a bit easier as a pet class :)

(went and looked it up, a group of bears is a sleuth).
 
Extremely cool game... -70 C and I am told it gets worse... already I had to stop my people from working as frostbite took its toll.

I'm absolutely amazed by the moral choices and mechanics in the game. This is next level shit and there's an Endless mode as well... the gameplay reminds a lot of Banished. If you liked that game, this one nails the presentation as well as having superb mechanics and ideas. It has a day/night cycle like Banished has its seasons, for example, and people have a fixed work shift depending on the work they do. Its a really tight balancing trick to not fall into complete chaos.

Along with sweet visuals the whole thing is supported by a beautiful classical soundtrack. Can recommend!

Frostpunk_2018_12_14_01_13_46_955.jpg
 
Extremely cool game... -70 C and I am told it gets worse... already I had to stop my people from working as frostbite took its toll.

I'm absolutely amazed by the moral choices and mechanics in the game. This is next level shit and there's an Endless mode as well... the gameplay reminds a lot of Banished. If you liked that game, this one nails the presentation as well as having superb mechanics and ideas. It has a day/night cycle like Banished has its seasons, for example, and people have a fixed work shift depending on the work they do. Its a really tight balancing trick to not fall into complete chaos.

Along with sweet visuals the whole thing is supported by a beautiful classical soundtrack. Can recommend!

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It’s one of the tougher games in the genre I’ve played...but much fun! . I’ve only done a few hours a couple months ago. I really want to wait till I have the time to devote to really learning the ins and outs thoroughly.
 
Frostpunk is super engaging but really challenging. I ended up restarting several times before finally getting a hand of it and playing all the way through the first scenario/story. Very good game, I need to go back and play further.
 
The scenario's and endless mode they added are a good reason to pick it up again. I've read there wasn't much to do at launch apart from that one story scenario.
 
I only ever had problems with the movement controls when swinging on walls (2013 games onwards). I always found this very clunky indeed.
The rest? Perfectly fine.

The original games were clunky too, iirc. Never got into them because of that, again iirc.

Anyway, my insane, possesed and immortal Emperor of East Anglia died in an incredibly small and one-sided battle on the hills of Wales at the tender age of 147. I had only my retinue of 5000 men and they had like 700 men or so. An arrow kills me. I beat cancer and all sorts of illness (and the ill treatments from them; both my genitals and my face was gone, I was an insanely good fighter though) and a bastard son of a welsh seamstress does me in. The interesting bit is that my successor also ruled the Holy Roman Empire. Can you say "threat"? Yeah, everyone's on my case now. Nothing to do but trying to manage everything so not everyone hates me, and to make sure my successor gets as many titles as possible. Gotsa get that prestige, only 140 years or so left of the game.
 
get an assault rifle with good accuracy and stability and go for heatshot bonuses with your build.enemies go down fast and hard,crying all the way.
Which assault rifle would you recommend? Scope, too?
I'm currently using a G36 enhanced.
 
My progress so far in Destiny 2.
Warlock - Destiny 2.png
 
Which assault rifle would you recommend? Scope, too?
I'm currently using a G36 enhanced.

High RPM weapons can beat the g36e, such as LVOA C or a Police Rifle.

As for addons just use what you find you can swap anytime. Its also a personal thing what balance of weapon traits you prefer. Some do fine with major recoil others dont, etc
 
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the greek olympics, that is!

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The Olympic games back then had amazing colors!

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hi dad!

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Ancient Greek: people fighting in mud and other cheering them on!

seconds before death.jpg


with so many tentacles ...is this an anime?! (print screen taken seconds before I got rammed by the bounty hunter in the background)


Side NOTE: Can you guys take a look here and help me please? https://www.techpowerup.com/forums/threads/obs-help.250653/
 
Hyperdimension Neptunia Re;Birth 1, nothing beats an anime RPG :peace:
 
Isn't it a JRPG though? Pretty sure I have it and never played it because JRPGs are such a downer for me.
 
Isn't it a JRPG though? Pretty sure I have it and never played it because JRPGs are such a downer for me.

Care to explain? They're kind of all over the place imo.. but it's still one of the few genres where you can find classic turn based RPG goodness (even that is dwindling now though).
 
Definitely JRPG but instead of being completely menu based, they let you move to select your targets which is neat...but still JRPG.

Care to explain? They're kind of all over the place imo.. but it's still one of the few genres where you can find classic turn based RPG goodness (even that is dwindling now though).
My problem with JRPG is that setting doesn't mean anything in terms of combat. Think Jagged Alliance: a defending unit might be behind a wall so odds of hit are low and if a hit occurs, it will be weak because the bullet had to go through material to hit the defending unit. An attacking unit can be buffed, for example, if they're prone with a sniper with a bipod on it. Not only that, being prone means they're a really tiny cross section so they're unlikely to get hit but if they do get it, it will be bad. And if that weren't enough, add in the fact that this prone sniper is 200m away from the enemy whom has a rifle with an effective range of 70m; the prone sniper has huge attack capabilities and huge defense capabilities but balanced out by having low movement capabilities (take a lot of action points to turn, get up, and prep their gun to run. By removing setting (as all JRPGs do), none of these important figures are accounted for. There's very little in terms of strategy so it fundamentally becomes worshiping RNGesus. You can't use logic to stack the deck in your favor.


Jagged Alliance is probably the best example simply because their systems allow for so much variety. The more common type is that seen in Shadowrun, Wasteland, XCOM, and Xenonauts:
1) use cover (and deny your enemy cover by flanking or explosives)
2) stack your units in preparation to storm a room
3) use the turn counter so once you make your move, you have plenty of availble units with turns to inflict serious pain before the enemy can respond
4) take the high ground so you can see what they're doing before they know where you are
5) study enemy types and patterns (e.g. typical groups). For example, those reptilian infiltrators in XCOM like to land on high points on a map and overwatch. Having a sniper up high with the ability to attack targets in another friendly units line of sight can translate to quickly wiping them out when they don't have a chance to respond. They're also weakly armored and not very evasive so even a heavy with two shots can take out two visible infiltrators by itself.

All of these things can stack the deck in your favor before a shot is even fired. JRPGs distinctly lack these things. Because of their reliance on RNGesus, they're more like gambling and grinding (because literally the only way to stack the deck in your favor is to be leveled higher) games than actual strategy games.

I saw many of my family members playing a "game" where they rolled 10 six-sided dice over and over and over again until all came up the same number. How is this fun to anyone? It's fundamentally what JRPG combat is. The dice are just hidden. Yeah, sure, some might try to complicate things with defense types and attack styles but fundamentally all that does is add a spreadsheet to your dice rolls. Every gamer needs more Excel in their life...said no one...ever. EVE Online addicts don't count because they're obsessive to an unhealthy degree.


TL;DR: JRPGs made sense in the 80s and early 90s simply because of technological limitations. Today? No, just no.
 
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To be honest, it took for about 7 hours before I fully understood its mechanics. :D

I'm more into the classic style JRPGs but times change..
 
High RPM weapons can beat the g36e, such as LVOA C or a Police Rifle.

As for addons just use what you find you can swap anytime. Its also a personal thing what balance of weapon traits you prefer. Some do fine with major recoil others dont, etc
I'm now completing missions which were impossible before, having reached level 9. I've also done loads of side missions and searched around a lot, because higher level weapons are stashed away off the beaten track. Now, the enemies are not so spongy and are going down after 10-15 rounds. I gave it to Michelle Mason up close and personal, having given up previously.
Also, I managed to lure the fire breathing boss (Benchley?) from the Morgue level, into the entrance hallway, managed to take him out with a couple of grenades and about 300 rounds from a police assault rifle I found.
That was very satisfying, instead of leaping around trying to hide from his flame thrower.
division-base.jpg
 
The big flame throwers are the easiest of the bosses to kill. Keep your distance, hit their tanks, and they go boom. The weakspots on the other bosses (especially the LMG guys) are difficult to hit to the point it almost isn't worth even aiming for it.
 
Definitely JRPG but instead of being completely menu based, they let you move to select your targets which is neat...but still JRPG.


My problem with JRPG is that setting doesn't mean anything in terms of combat. Think Jagged Alliance: a defending unit might be behind a wall so odds of hit are low and if a hit occurs, it will be weak because the bullet had to go through material to hit the defending unit. An attacking unit can be buffed, for example, if they're prone with a sniper with a bipod on it. Not only that, being prone means they're a really tiny cross section so they're unlikely to get hit but if they do get it, it will be bad. And if that weren't enough, add in the fact that this prone sniper is 200m away from the enemy whom has a rifle with an effective range of 70m; the prone sniper has huge attack capabilities and huge defense capabilities but balanced out by having low movement capabilities (take a lot of action points to turn, get up, and prep their gun to run. By removing setting (as all JRPGs do), none of these important figures are accounted for. There's very little in terms of strategy so it fundamentally becomes worshiping RNGesus. You can't use logic to stack the deck in your favor.


Jagged Alliance is probably the best example simply because their systems allow for so much variety. The more common type is that seen in Shadowrun, Wasteland, XCOM, and Xenonauts:
1) use cover (and deny your enemy cover by flanking or explosives)
2) stack your units in preparation to storm a room
3) use the turn counter so once you make your move, you have plenty of availble units with turns to inflict serious pain before the enemy can respond
4) take the high ground so you can see what they're doing before they know where you are
5) study enemy types and patterns (e.g. typical groups). For example, those reptilian infiltrators in XCOM like to land on high points on a map and overwatch. Having a sniper up high with the ability to attack targets in another friendly units line of sight can translate to quickly wiping them out when they don't have a chance to respond. They're also weakly armored and not very evasive so even a heavy with two shots can take out two visible infiltrators by itself.

All of these things can stack the deck in your favor before a shot is even fired. JRPGs distinctly lack these things. Because of their reliance on RNGesus, they're more like gambling and grinding (because literally the only way to stack the deck in your favor is to be leveled higher) games than actual strategy games.

I saw many of my family members playing a "game" where they rolled 10 six-sided dice over and over and over again until all came up the same number. How is this fun to anyone? It's fundamentally what JRPG combat is. The dice are just hidden. Yeah, sure, some might try to complicate things with defense types and attack styles but fundamentally all that does is add a spreadsheet to your dice rolls. Every gamer needs more Excel in their life...said no one...ever. EVE Online addicts don't count because they're obsessive to an unhealthy degree.


TL;DR: JRPGs made sense in the 80s and early 90s simply because of technological limitations. Today? No, just no.

Have you played Valkyria Chronicles? I highly recommend the first one at least. Not sure about sequels (many aren't even on PC).
 
Have you played Valkyria Chronicles? I highly recommend the first one at least. Not sure about sequels (many aren't even on PC).
I was just thinking of getting it.
 
Have you played Valkyria Chronicles? I highly recommend the first one at least. Not sure about sequels (many aren't even on PC).
The first one, yes, and it is not a JRPG, it is an anime-themed turn- and squad-based third-person shooter. All except 1 and 4 are PlayStation/Vita exclusives.

I was just thinking of getting it.
I loved it. It's one of those great games I thought couldn't get any better, and then it does. I'm definitely buying Valkyria Chronicles 4 at some point.


Playing Seven: The Days Long Gone and so far, I'm really liking it. It's sort of like Shadow Tactics meets Shadowrun but solo with a character like Garrett from Thief. Only thing disappointing about it so far is that it has been linear but...might not be far enough in for it to not be linear. Typed that about 5 minutes too soon. It went open-world on me not unlike Vizma in Witcher.
 
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The first one, yes, and it is not a JRPG, it is an anime-themed turn- and squad-based third-person shooter. All except 1 and 4 are PlayStation/Vita exclusives.


I loved it. It's one of those great games I thought couldn't get any better, and then it does. I'm definitely buying Valkyria Chronicles 4 at some point.


Playing Seven: The Days Long Gone and so far, I'm really liking it. It's sort of like Shadow Tactics meets Shadowrun but solo. Only thing disappointing about it so far is that it has been linear but...might not be far enough in for it to not be linear.

Yeah, I was actually gonna compare to JA a little or even those old (Panzer/Allied) General strat games. But essentially it's a tactics JRPG, and I figured it'd still be up your alley. :)

There was a little known PS2 game from LucasArts that I desperately wish was on PC and very similar: Gladius

 
Valkyria Chronicles is unique. Haven't played a game like it before and haven't since. It throws out RNGesus and replaces it with what you know from shooter games. To be honest, I wish all turn-/squad-based RPGs adopted the same formula, but they won't, because it's expensive in terms of art budget. The reason why they made it happen is because it was anime/cheap art.

Gladius doesn't appeal to me at all.
 
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Rocking the Japanese F-86 Sabre in War Thunder. Korean war era jets are hard to use.
 
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