- Joined
- Apr 24, 2008
- Messages
- 2,025 (0.33/day)
Processor | RyZen R9 3950X |
---|---|
Motherboard | ASRock X570 Taichi |
Cooling | Coolermaster Master Liquid ML240L RGB |
Memory | 64GB DDR4 3200 (4x16GB) |
Video Card(s) | RTX 3050 |
Storage | Samsung 2TB SSD |
Display(s) | Asus VE276Q, VE278Q and VK278Q triple 27” 1920x1080 |
Case | Zulman MS800 |
Audio Device(s) | On Board |
Power Supply | Seasonic 650W |
VR HMD | Oculus Rift, Oculus Quest V1, Oculus Quest 2 |
Software | Windows 11 64bit |
I don't really see it as a native spin on the write up.
However, many Steam users may not provide hardware info in the survey unless its compulsory data mining about user hardware. If its elective its hard to say if the numbers are actually accurately represented given the gathering methods.
Also there may be an overall flawed premise being implied. There are many different types of games and gaming platforms / hardware. There are also different types of gamers.
There are gamers that are PC purists and there are console gamers. There are mobile gamers and arcade gamers. And so on,.... (obviously there can be overlap).
There are people that would never consider using / buying something like a Nintendo 3DS and conversely there are people that would never consider spending ~$1000+ USD on a PC for PC gaming.
VR is a subset of the given platform of choice and as such there is no reason to expect numbers to approach or overtake the numbers of a given platform.
How many years has PC gaming been around? How many years has console gaming been around? How about mobile gaming? The PSVR, Oculus Rift and Vive are gen 1 and they are supposed to match or exceed the numbers of well established industries in a couple of years?
That may never happen and VR may be abandoned but if we don't even know what realistic expectations should look like then we probably shouldn't even be asking the question.
However, many Steam users may not provide hardware info in the survey unless its compulsory data mining about user hardware. If its elective its hard to say if the numbers are actually accurately represented given the gathering methods.
Also there may be an overall flawed premise being implied. There are many different types of games and gaming platforms / hardware. There are also different types of gamers.
There are gamers that are PC purists and there are console gamers. There are mobile gamers and arcade gamers. And so on,.... (obviously there can be overlap).
There are people that would never consider using / buying something like a Nintendo 3DS and conversely there are people that would never consider spending ~$1000+ USD on a PC for PC gaming.
VR is a subset of the given platform of choice and as such there is no reason to expect numbers to approach or overtake the numbers of a given platform.
How many years has PC gaming been around? How many years has console gaming been around? How about mobile gaming? The PSVR, Oculus Rift and Vive are gen 1 and they are supposed to match or exceed the numbers of well established industries in a couple of years?
That may never happen and VR may be abandoned but if we don't even know what realistic expectations should look like then we probably shouldn't even be asking the question.