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NVIDIA G-SYNC now Supports FreeSync/VESA Adaptive-Sync Technology

FordGT90Concept

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It's 4:30 PM January 14 in Sunnyvale, CA. Wait at least 17 more hours. :p
 
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Almost 2pm on the 15th here in Perth Australia, I want this driver dammit!

Well since owning a Freesync monitor it's already been 18 months, another 18 hours wont hurt.
 

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I'm le tired and want naptime, so they need to hurry up :p
 

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I'm le tired and want naptime, so they need to hurry up :p
Here they are!! Are available in this moment.

Almost 2pm on the 15th here in Perth Australia, I want this driver dammit!

Well since owning a Freesync monitor it's already been 18 months, another 18 hours wont hurt.
Are you there? The driver is ready now!!!
 

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yeeeee boooooi
 
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GTX 1080 here running on an AG271QX monitor (freesync range 30-144hz).

G-Sync was enabled by default. No bad stuff happening, no blanking of the screen or pulsing.

Honestly I can't tell if it's working.

The old G-SYNC Pendulum Demo does not work. (Obviously it's outdated - released in 2015).
 

danado

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Is anybody with news
GTX 1080 here running on an AG271QX monitor (freesync range 30-144hz).

G-Sync was enabled by default. No bad stuff happening, no blanking of the screen or pulsing.

Honestly I can't tell if it's working.

The old G-SYNC Pendulum Demo does not work. (Obviously it's outdated - released in 2015).

Thank you. I have the same configuration at home with yours, but in this moment I am at the office.
These are good news and in a way expected.
 

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enabled and working fine - i can go into the settings menu of my monitor and see res/refresh info in realtime and it shows the refresh flickering all over the place, so its a green light for me

In the one game i've tested (supreme commander: forged alliance, which has a 100FPS cap) i'm seeing some very faint flickering of brightness - but its only noticeable if i look for it really hard in dim background areas
 

danado

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enabled and working fine - i can go into the settings menu of my monitor and see res/refresh info in realtime and it shows the refresh flickering all over the place, so its a green light for me

In the one game i've tested (supreme commander: forged alliance, which has a 100FPS cap) i'm seeing some very faint flickering of brightness - but its only noticeable if i look for it really hard in dim background areas

The HP 14402 is yours?
 
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Hmmm. Still no real confirmation it's working yet.

At least I have no negative issues.

Everything is smooth, but it looked that way before :)

G-sync.jpg
 

FordGT90Concept

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Well it will increase sales for nVidia cards since AMD has no horse in the race in the top 4 tiers. However, with no alternative for MBR tech (ULMB) anyone looking to stay above 60 fps won't care.
 
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Hmmm. Still no real confirmation it's working yet.

At least I have no negative issues.

Everything is smooth, but it looked that way before :)

View attachment 114563
It seems there is an indicator :

Not tested yet with my XG270HU but for sure I will.

Edit : It's working like a charm !
 
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G-Sync is a dedicated hardware ( with some similar characteristics of a GPU ) module installed behind the LCD screen, so explain to me why now monitors that dont have it now can do the same thing ?
 
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G-Sync is a dedicated hardware ( with some similar characteristics of a GPU ) module installed behind the LCD screen, so explain to me why now monitors that dont have it now can do the same thing ?
G-sync just adds :
_less input lag
_an overdrive (well hmm ok lol)
_refresh rate starts lower than freesync or adaptative sync
_profits ? (for nVidia of course)
It's qualified as high end but it's just a marketing stuff which adds like $200 for something you may not be able to notice compared to freesync screens.
The thing is G-sync screens may have less (to no) ghosting compared to some Freesync 1 stuff, I don't know about adaptative sync screens. It can be not noticeable for some out of a bench by the way.

Edit : I just want to tell I'm not a fanboy or anything.
The only ATI (before AMD for young people) I owned was a X800GTO and the screen I bought was just for 1440p @ 144Hz, no way I planned to use Freesync on it. Now nVidia permits to use G-sync on it, I'm happy cause no way I would have bought a G-sync screen for this kind of small feature.
Small feature because I think it's only good when you get lower than 60fps, to permit the experience to remain smooth. For real right now I tried in The Division & AC Origins but I only get lower than 60 in The Division with nvidia custom shadows in some areas. I just used those shadows for the test and the sync is working good, by the way it's a no go for me to have less than 70fps (I picked back the ultra shadows instead of special ones) so I don't feel the need of the feesync/g-sync feature, I added it because why not ? It will be good for non optimized console port games I guess...before I switch the 1080Ti for something more powerful.
 
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G-sync just adds :
_less input lag
_an overdrive (well hmm ok lol)
_refresh rate starts lower than freesync or adaptative sync
_profits ? (for nVidia of course)
It's qualified as high end but it's just a marketing stuff which adds like $200 for something you may not be able to notice compared to freesync screens.
The thing is G-sync screens may have less (to no) ghosting compared to some Freesync 1 stuff, I don't know about adaptative sync screens. It can be not noticeable for some out of a bench by the way.

Edit : I just want to tell I'm not a fanboy or anything.
The only ATI (before AMD for young people) I owned was a X800GTO and the screen I bought was just for 1440p @ 144Hz, no way I planned to use Freesync on it. Now nVidia permits to use G-sync on it, I'm happy cause no way I would have bought a G-sync screen for this kind of small feature.
Small feature because I think it's only good when you get lower than 60fps, to permit the experience to remain smooth. For real right now I tried in The Division & AC Origins but I only get lower than 60 in The Division with nvidia custom shadows in some areas. I just used those shadows for the test and the sync is working good, by the way it's a no go for me to have less than 70fps (I picked back the ultra shadows instead of special ones) so I don't feel the need of the feesync/g-sync feature, I added it because why not ? It will be good for non optimized console port games I guess...before I switch the 1080Ti for something more powerful.

If i know that freesync monitors do the same job as g-sync now Nvidia has to give me a reason why I should pay that extra G-Sync module in the future ?
 

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_less input lag
Enhanced Sync + FreeSync < V-Sync + G-Sync

Think about it: the signal is literally being processed by two GPUs (the graphics card and the GPU known as the G-Sync Module in the monitor itself). There's really no circumstance where G-Sync should be faster than FreeSync unless the graphics card driving it is faster. That's no fault of the technology though.
 
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Doesn't G-Sync save a bit of VRAM compared to Freesync? You use the RAM in the G-Sync module for frame buffering instead of your GPU's.
 

FordGT90Concept

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AMD cards are not short on VRAM so it's not an issue. Also, you're talking at most one frame. At 10-bit per color, that's maximum 45 MiB at 4K--a pittance.
 
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Enhanced Sync + FreeSync < V-Sync + G-Sync

Think about it: the signal is literally being processed by two GPUs (the graphics card and the GPU known as the G-Sync Module in the monitor itself). There's really no circumstance where G-Sync should be faster than FreeSync unless the graphics card driving it is faster. That's no fault of the technology though.
Well it's marketing I have read :) Scam it was then.
Those tests make people think. I never had trust in this G-sync tech by the way.
(real) Competitive people will not play in 4k@60fps@60Hz with G-sync & Vsync ON for sure so the little input lag will never be noticeable with a recent monitor, in games where a graphic card might struggle to keep the fps high. I say this cause input lag can be an issue in competitive games only. I don't know anybody who can notice it even on a TV screen as it is about ghosting but cyborgs might exist :D
No way can somebody play a competitive game with ultra graphics if it kills the min/max fps but lies have been told about G-Sync module for sure.

By the way I have read it's better to let nVidia Vsync to default in the nVidia control panel BUT put it OFF in games so G-Sync will do the job as intended.

If i know that freesync monitors do the same job as g-sync now Nvidia has to give me a reason why I should pay that extra G-Sync module in the future ?
It appears there is a sort of certification, they said the screens pass like 300 tests for quality, so you would pay like $200 extra to be sure the "thing" works.



Now they tested the Freesync panels, I see no reason if you can see the monitor you want pass the nVidia tests (maybe not 300 I don't know about this I didn't read much about those). They report the Acer XG270HU as a 2560x1080 panel...it's 2560x1440 so you can see a lack of professionalism.
I do understand why they did lock G-Sync on monitors without the module : 1. Money / 2. Less bugs to fix
Now let's remember ATI hmm AMD said you could use different cards to pair in your computer for calculation (it could be games or anything) like a 980Ti + a RX 560X for example. Like a SLI without any synchronization. It's all about drivers. Imagine you could pair your 2080Ti with a 1080Ti, I don't see why you could not. Drivers just let you use 1 of the cards for PhysX but think about it, it's a driver lock.
 
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So, please, dear god... talk about substance then. What solutions do you propose?
Thanks for merely recycling the argument I rebutted, ignoring the substantive rebuttal.

My entire previous post, since you didn't notice, was a rebuttal to the "What solutions do you propose?" bit. Recycling a distraction instead of rebutting a post is another tired rhetorical strategy.

Also, trying to condemn me because of who decides to like my posts is really cheesy, along with language like "dear god".
 
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