Finished up with Shadow Warrior 2, the ending was abrupt. Didn't go to any forums yet to check what that was all about, anyway. It's like there was supposed to be some DLC or something, but that seems like it all I can do is start an NG+.
Trying to go back from where I left on in Altis campaign in ArmA 3. The game runs way smoother than it did a few years ago, they finally optimized the game where the CPU cores are doing a lot of heavy lifting, playing on 2560x1080 Ultra, Medium Shadows and Post-processing gives good frametimes and I don't have to compromise on view/object distance anymore. I still wonder what more complex missions do though because I remember some of them were running very badly, especially when you pilot a helo or an aircraft.
Also Hotline Miami.
I'm holding off on RogueTech mod for BattleTech until it stops constantly updating, I can't keep downloading 2GB every time there is an asset update. It has to be one my favorite mods for any game, best part about it is that I can make a 'mech variant pretty easily and it has a random spawn chance of appearing without meddling with any other files.
I think I sunk more than 400 hours in a short time span, very replayable if you just like hunting for different chassis.
BattleTech kind of caught me off-guard when I found out it ran on Unity, which has a reputation of being a challenging engine to optimize for in games with larger scale and assets with high file sizes. The game has random frame-drops, especially when spinning the camera around. It's running better with each update, but there is still room for improvement. This is kind of reminds me of..... ehhh nooo. Flashbacks from modding Bethesda games. It hurts.