• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Editorial NVIDIA DLSS and its Surprising Resolution Limitations

Joined
Feb 18, 2017
Messages
688 (0.24/day)
Now the RTX milked owners need to do the maths what monitors they need to buy if they want to use DLSS. :D
 
Joined
Jul 10, 2015
Messages
754 (0.22/day)
Location
Sokovia
System Name Alienation from family
Processor i7 7700k
Motherboard Hero VIII
Cooling Macho revB
Memory 16gb Hyperx
Video Card(s) Asus 1080ti Strix OC
Storage 960evo 500gb
Display(s) AOC 4k
Case Define R2 XL
Power Supply Be f*ing Quiet 600W M Gold
Mouse NoName
Keyboard NoNameless HP
Software You have nothing on me
Benchmark Scores Personal record 100m sprint: 60m
Eh, pretencious nonsense.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.44/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
@VSG are you able to determine if it is the driver imposing the limitation, the RTX API, or the game itself? If the game itself has all of this extra code baked in, that is very concerning. For example, what happens 20 years from now with new cards on old games? It breaks the many decades old paradigm of putting the options in the hands of the players. That doesn't sit right with me.
 

bug

Joined
May 22, 2015
Messages
13,843 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
@VSG are you able to determine if it is the driver imposing the limitation, the RTX API, or the game itself? If the game itself has all of this extra code baked in, that is very concerning. For example, what happens 20 years from now with new cards on old games? It breaks the many decades old paradigm of putting the options in the hands of the players. That doesn't sit right with me.
Considering this is different between Metro and BFV, it's either in the game or in the game profile in the driver.
 
Joined
Jul 28, 2007
Messages
94 (0.01/day)
Location
Portugal
Processor AMD Ryzen 5 3600
Motherboard MSi MPG X570 Gaming Plus
Cooling Noctua NH-D14
Memory G.Skill DDR4-3600 Trident Z CL 16
Video Card(s) MSi GTX 1080 Gaming X 8GB
Storage Crucial P1 500GB M.2 NVMe
Display(s) Acer Predator XB1 IPS 165Hz G-Sync
Case Lian-Li PC-A10B
Audio Device(s) Creative X-Fi Titanium Fatal1ty Pro Series
Power Supply Seasonic Focus+ Gold 750W
Mouse Zowie EC1-A
Keyboard G.Skill KM780 MX (MX brown)
such that if a GPU is not being challenged enough, DLSS is not going to be made available [...]
It would thus be fair to extrapolate why the RTX 2080 Ti does not get to enjoy DLSS at lower resolutions, where perhaps it is not being taxed as hard.

The concept of buying the most powerful card money can buy (@ $1200+) and find out it can't run games with the proudly advertised proprietary premium flagship features (that even a 2060 can), because... it's just too powerful for that (?!)... is just mind-boggling...

Typical buyer (at least inside the mind of nVidia):
- "This new tech sounds awesome! No way I gonna miss out on this bandwagon. Just to be safe I'll buy a more expensive model, so I can enjoy this new stuff and not have to worry about performance hits, resolutions or whatever. Unlimited power!"
Yep, bamboozled.
 
Joined
Dec 31, 2009
Messages
19,371 (3.54/day)
Benchmark Scores Faster than yours... I'd bet on it. :)
One thing I just thought of...FFXV supports DLSS across all resolutions and gets high fps with 2080ti at 1080p... so... is it really a fps limitation?? Cant say I buy that considering...
 
Last edited:
Joined
Sep 17, 2014
Messages
22,667 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
One thing I just thought of...FFXV supports DLSS across all resolutions and gets high fps with 2080ti at 1080pm... so... is it really a fps limitation?? Cant say I buy that considering...

No, its a budget limitation. Remember, its a deep learning process. Nvidia isn't putting whole farms on DLSS, just the bare minimum they need to get acceptable results. Why do you think its a slow trickle of DLSS enabled games? Why do you think its completely not consistent in its implementation? Nvidia is finding ways to push this feature without massively exceeding a budget available for it, while providing somewhat acceptable results, AND not showing too much of what is going on under the hood (@Steevo 's very plausible explanation of latency issues).

This is the core of my RTX-hate. Cost. DLSS has a very shaky business case, and RTX even more so - both for the industry and for Nvidia itself. Its a massive risk for everyone involved and for all the work all this deep learning and brute forcing is supposed to 'save', other work is created to keep Nvidia busy and developers struggling. And the net profit? I don't know... looking at those Metro screenshots I sure as hell don't prefer the RTX world they show, and the benefit of DLSS is far too situational.
 
Joined
Feb 3, 2017
Messages
3,821 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
looking at those Metro screenshots I sure as hell don't prefer the RTX world they show, and the benefit of DLSS is far too situational.
Remember that Metro was built with some other AO tech. They did not have RTX until rather late in the development process. How the lighting looks like at this point is not really a technical discussion but an art one - did level/art designers know what the level will look like with the RTX AO when they created it?

Physically and logically the screenshots with RTX do look more correct but that does not have a direct relevance to looking better or more playable. As you said, some of these screenshots - especially with closed off indoor areas - are too dark. If you think about it, it makes perfect sense. But it does not make the area good to go through in the game if you cannot see anything.
 
Joined
Sep 17, 2014
Messages
22,667 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Remember that Metro was built with some other AO tech. They did not have RTX until rather late in the development process. How the lighting works at this point is not really a technical discussion but an art one - did level/art designers know what the level will look like with the RTX AO when they created it?

Physically and logically the screenshots with RTX do look more correct but that does not have a direct relevance to looking better or more playable. As you said, some of these screenshots - especially with closed off indoor areas - are too dark. If you think about it, it makes perfect sense. But it does not make the area good to go through in the game if you cannot see anything.

So what's next, an RT future with carefully placed 'soap opera' scenes you walk through, perfectly lit like a movie set ;) I can totally see it happening and being sold as 'realism' :D

The more I see of this technology and its effects, the more I get convinced it really serves a niche, if that, at the very best. Its unusuable in competitive gaming, its not very practical in any dark (immersive?) gameplay setting which happens to be a vast majority of them, and it doesn't play well with existing lighting systems either.

Dead end is dead...
 
Joined
Feb 3, 2017
Messages
3,821 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
So what's next, an RT future with carefully placed 'soap opera' scenes you walk through, perfectly lit like a movie set ;) I can totally see it happening and being sold as 'realism' :D
What do you mean? Game levels pretty much are a movie set. Set pieces are perfectly placed, lighting is tuned to look its best and the moment you meddle with something in there, it will look out of whack.
 
  • Like
Reactions: bug
Joined
Sep 17, 2014
Messages
22,667 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
What do you mean? Game levels pretty much are a movie set. Set pieces are perfectly placed, lighting is tuned to look its best and the moment you meddle with something in there, it will look out of whack.

You said it. Lighting is tuned. RT depends not on tuning but on the actual light sources and their intensity. You can't tune much without tuning it everywhere in the same way.
 
Joined
Feb 3, 2017
Messages
3,821 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
You said it. Lighting is tuned. RT depends not on tuning but on the actual light sources and their intensity. You can't tune much without tuning it everywhere in the same way.
That is why I said it is a level design/art question. You simply add light sources to where these are needed.
 

bug

Joined
May 22, 2015
Messages
13,843 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
You said it. Lighting is tuned. RT depends not on tuning but on the actual light sources and their intensity. You can't tune much without tuning it everywhere in the same way.
Actually, you can tune it. You can tune the number, intensity and placement of individual light sources.
There is one light source that can't have its placement changed and that's the Sun (global illumination). Incidentally, global illumination is exactly what Metro uses RTX for. As cards become more powerful, they'll be able to handle both global and point light sources. But even then you'll still be able to claim rasterization looks better to you because... well... there's no metric for that.
 
Joined
Sep 17, 2014
Messages
22,667 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Actually, you can tune it. You can tune the number, intensity and placement of individual light sources.
There is one light source that can't have its placement changed and that's the Sun (global illumination). Incidentally, global illumination is exactly what Metro uses RTX for. As cards become more powerful, they'll be able to handle both global and point light sources. But even then you'll still be able to claim rasterization looks better to you because... well... there's no metric for that.

Seeing is believing - what I'm seeing today is nowhere even close to a benefit to image quality. Or do you think this is a leap forward? Either in BFV or Metro? And 'as cards become more powerful' - you're already looking at a >700mm² GPU for the current performance. Good luck with that, with one or two node shrinks to go.

Honestly, if it objectively looks better I'm converted, but so far, the only instance of that has been a tech demo. And only ONE of them at that, the rest wasn't impressive at all, using low poly models or simple shapes only to show it can be done in real time.
 
Joined
Feb 3, 2017
Messages
3,821 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
Seeing is believing - what I'm seeing today is nowhere even close to a benefit to image quality. Or do you think this is a leap forward? Either in BFV or Metro?
Have not seen Metro beyond screenshots. In BFV DXR reflections are a benefit to image quality. Situational and ill-placed in a multiplayer shooter due to performance hit but a definite benefit.
 
Joined
Dec 31, 2009
Messages
19,371 (3.54/day)
Benchmark Scores Faster than yours... I'd bet on it. :)
So, if FF XV has the ability to run DLSS at lower res and high FPS.. why not a AAA title like BF V? It makes no sense at all that this is a monetary or FPS limitation considering what we see around us. As time goes on and we see more implementations (remember, the only thing that was scheduled to come out in 2018 was SOTR and BFV... we will see more as the year goes on according to the lists published in 9-2018) we'll be able to see how this shakes out.

But yeah, interesting editorial...thought provoking. :)
 
Last edited:
Joined
Mar 10, 2015
Messages
3,984 (1.11/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
Good luck with that, with one or two node shrinks to go.

I think next gen will tell us where RTX is heading. Someone pointed, I think @notb, out in previous thread that we are averaging about 7 DX12 titles per year and it has been declining since 2016. Is it too complicated? I don't think so as it was supposed to bring console level development to PC. Is DX12 too expensive to develop for? Likely. Add together now having to reimagine your lighting environment and there will definitely be a curve. That's not to mention the cards aren't really powerful enough to take advantage of what RTX was meant for. Both of these should be mitigated with another year of working with it and maybe another gen of more powerful RTX.

I keep harping on it but all the virtues of DX12 we were told were coming to games have not happened yet so I don't hold my breath for these. Of the new tech introduced, I think DLSS has the best chance to be successful as it gets tuned.

So, if FF XV has the ability to run DLSS at lower res and high FPS.. why not a AAA title like BF V?

I don't understand what the benefit would be, honestly. If you are already at high frames, what do you need it for? At this point, it lowers image quality to the point where you could tweak your settings to achieve the same effect.

Would it be simply to say that I run 'ultra' vs saying I run 'mostly high'?
 
Last edited:
Joined
Sep 17, 2014
Messages
22,667 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
So, if FF XV has the ability to run DLSS at lower res and high FPS.. why not a AAA title like BF V? It makes no sense at all that this is a monetary or FPS limitation considering what we see around us. As time goes on and we see more implementations (remember, the only thing that was scheduled to come out in 2018 was SOTR and BFV... we will see more as the year goes on according to the lists published in 9-2018).

But yeah, interesting editorial...thought provoking. :)

FFXV was the first one to get the treatment, so they went all the way. BFV was an RTX 'launch' title, and Metro Exodus is neither of those and has the lowest degree of support thus far (ánd the longest dev cycle since RTX launch!). I don't see how this defeats the budget argument (yet - as you say, time will tell us more).

Another aspect I think we might overlook is the engine itself. I can totally understand that some engines are more rigid in their resolution scaling and support/options/features. Case in point with Metro Exodus: it can only run in fullscreen at specific resolutions locked to desktop res.

I think next gen will tell us where RTX is heading. Someone pointed, I think @notb out in previous thread that we are averaging about 7 DX12 titles per year and it has been declining since 2016. Is it too complicated? I don't think so as it was supposed to being console level development to PC. Is DX12 too expensive to develop for? Likely. Add together now having to reimagine your lighting environment and there will definitely be a curve. That's not to mention the cards aren't really powerful enough to take advantage of what RTX was meant for. Both of these should be mitigated with another year of working with it and maybe another gen of more powerful RTX.

I keep harping on it but all the virtues of DX12 we were told were coming to have not happened yet so I don't hold my breath for these. Of the new tech introduced, I think DLSS has the best chance to be successful as it gets tuned.

Spot on. Its all about money in the end. That is also why I think there is a cost aspect to DLSS and adoption rate ties into that in the most direct way for Nvidia. And it also supports my belief that this tech won't take off under DXR. The lacking adoption of DX12 has everything to do with workforce and money, too, and not with complexity. If its viable, complexity doesn't matter, because all that is, is additional time (and time is money). Coding games for two radically different render techniques concurrently is another major time sink.
 
Last edited:
Joined
Mar 21, 2016
Messages
2,508 (0.78/day)
What happens when you initially cap the frame rate or force higher AA to keep the frame rate lower? Is the use of DLSS predetermined? Also how does DSR play into any of this. It honestly just seems and feels as if there is more to this than Nvidia lets on. It also makes the marketing of DLSS feel like a serious case of snake oil or bait and switch. I can start to see why it's basically been not much more than a tech demo if it were better and easier to use and implement in beneficial ways we'd probably be seeing more widespread use of it by now rather than 2 or 3 AAA studio's. Sure it's new, but even among AAA studio's it's scarcely been demonstrated to date and they'd have earlier acess than the public to inner works of it and how to ready implementing it as well.

This really lowers the appeal of it and limits it's usage especially for the weaker card's though it's limiting for the stronger cards as well at the same time. It's like they are trying to tie it strictly to ultra high resolution and/or RTRT only. The thing is I don't think people that bought the cards with DLSS more in mind bought it with that handicap in the back of their heads this is almost akin to the 3.5GB issue if it's as bad as it sounds.
 
Joined
Dec 31, 2009
Messages
19,371 (3.54/day)
Benchmark Scores Faster than yours... I'd bet on it. :)
I don't understand what the benefit would be, honestly. If you are already at high frames, what do you need it for? At this point, it lowers image quality to the point where you could tweak your settings to achieve the same effect.

Would it be simply to say that I run 'ultra' vs saying I run 'mostly high'?
It looks like the cutoff for BF V, give or take a few FPS, is around 60-70FPS, no? I wouldn't call that high FPS. Some want 75/120/144/165 FPS/MHz. Many who do sacrifice IQ anyway to get there... so this is simply another option?
 
Joined
Feb 3, 2017
Messages
3,821 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
I keep harping on it but all the virtues of DX12 we were told were coming to have not happened yet so I don't hold my breath for these.
To get the benefits from DX12 (or Vulkan) you need damn good developers. And, due to lower level API you are required to do a lot of legwork yourself which does include writing (pieces of) rendering paths that are better for GPUs of one vendor or another. Or alternatively - writing several. This adds to time and cost of developing a DX12 engine or game. There is really a limited amount of examples out there where DX12 is a complete benefit.

Sniper Elite 4, Shadow of Tomb Raider. With some concessions, Rise of Tomb Raider and Hitman with latest patches and drivers.
There are some DX12-only games with good performance like Forzas or Gears of War 4 but we have no other APIs in them to compare to.
Metro Exodus seems to be one of the titles where DX12 at least does not hurt which is a good thing (as weird as that may sound).
I am probably missing 1-2 games here but not really more than that.

As an AMD card user there is a bunch of games where you can get a benefit from using DX12 but not from all DX12 games. Division, Deus Ex: Mankind Divided, Battlefields.
As an Nvidia card user you can generally stick to DX11 for the best. With very few exceptions.
 
Last edited:
Joined
May 7, 2009
Messages
5,392 (0.94/day)
Location
Carrollton, GA
System Name ODIN
Processor AMD Ryzen 7 5800X
Motherboard Gigabyte B550 Aorus Elite AX V2
Cooling Dark Rock 4
Memory G Skill RipjawsV F4 3600 Mhz C16
Video Card(s) MSI GeForce RTX 3080 Ventus 3X OC LHR
Storage Crucial 2 TB M.2 SSD :: WD Blue M.2 1TB SSD :: 1 TB WD Black VelociRaptor
Display(s) Dell S2716DG 27" 144 Hz G-SYNC
Case Fractal Meshify C
Audio Device(s) Onboard Audio
Power Supply Antec HCP 850 80+ Gold
Mouse Corsair M65
Keyboard Corsair K70 RGB Lux
Software Windows 10 Pro 64-bit
Benchmark Scores I don't benchmark.
RTX really means, Real Time Xtra complications.
 
Joined
Mar 10, 2015
Messages
3,984 (1.11/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
It looks like the cutoff for BF V, give or take a few FPS, is around 60-70FPS, no? I wouldn't call that high FPS. Some want 75/120/144/165 FPS/MHz. Many who do sacrifice IQ anyway to get there... so this is simply another option?

Agreed, I think the restrictions are currently because NV is doing the learning where it will make the most impact.

To get the benefits from DX12 (or Vulkan) you need damn good developers. And, due to lower level API you are required to do a lot of legwork yourself which does include writing (pieces of) rendering paths that are better for GPUs of one vendor or another. Or alternatively - writing several. This adds to time and cost of developing a DX12 engine or game. There is really a limited amount of examples out there where DX12 is a complete benefit.

Sniper Elite 4, Shadow of Tomb Raider. With some concessions, Rise of Tomb Raider and Hitman with latest patches and drivers.
There are some DX12-only games with good performance like Forzas or Gears of War 4 but we have no other APIs in them to compare to.
Metro Exodus seems to be one of the titles where DX12 at least does not hurt which is a good thing (as weird as that may sound).
I am probably missing 1-2 games here but not really more than that.

As an AMD card user there is a bunch of games where you can get a benefit from using DX12 but not from all DX12 games. Division, Deus Ex: Mankind Divided, Battlefields.
As an Nvidia card user you can generally stick to DX11 for the best. With very few exceptions.

So considering everything you just wrote, what does that say for the likely implementation of RTX going forward? Your last sentence spells it out the best.
 
Joined
Jun 28, 2016
Messages
3,595 (1.16/day)
Spot on. Its all about money in the end. That is also why I think there is a cost aspect to DLSS and adoption rate ties into that in the most direct way for Nvidia. And it also supports my belief that this tech won't take off under DXR. The lacking adoption of DX12 has everything to do with workforce and money, too, and not with complexity. If its viable, complexity doesn't matter, because all that is, is additional time (and time is money).
There's also another way to look at this problem.
DX12 hasn't really offered anything interesting for the consumer. A few fps more is not enough. And yes, it's harder to code and makes game development more expensive.
RTRT could be the thing that DX12 needs to become an actual next standard.
 
Last edited:

bug

Joined
May 22, 2015
Messages
13,843 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Seeing is believing - what I'm seeing today is nowhere even close to a benefit to image quality. Or do you think this is a leap forward? Either in BFV or Metro? And 'as cards become more powerful' - you're already looking at a >700mm² GPU for the current performance. Good luck with that, with one or two node shrinks to go.
It's not only the fab node (though that is a big part of the equation). With the data collected from Turing, it's possible to fine tune the hardware resources (e.g. the ratio of CUDA cores:tensor cores:RT cores or something like that).
 
Top