Raevenlord
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A new patch has become available for Shadow of the Tomb Raider, which updated the game to the latest graphical technologies in the form of RTX and DLSS. The PC port of the game has been handed by developer Nixxes, which partnered with NVIDIA to work on adding ray-tracing enabled shadows to the game (there's a thematic coherence there if I've ever seen one).
Shadow of the Tomb Raider comes with three RTX settings options:
For users that want to give their RTX-powered cards a try on a new game, they'll need an NVIDIA RTX graphics card (at least until April brings with it the Pascal and RTX-less-Turing support), as well as Window 10 update 1809 or higher and Nvidia's latest drivers 419.35 and up. This may be a case of too little too late, though; the game was originally announced as supporting NVIDIA's RTX staples way back in April of 2018, for a game that was released in September of the same year.
Update: We have posted an article examining the effects of RTX and DLSS in Shadow of the Tomb Raider.
View at TechPowerUp Main Site
Shadow of the Tomb Raider comes with three RTX settings options:
- Medium: Enables shadows for selected point lights only.
- High: Enables additional spot and directional lights, including the sun, replacing traditional shadow maps.
- Ultra: Improves on this by adding translucent shadows and additional rays for a higher quality result, at a significant performance cost.
For users that want to give their RTX-powered cards a try on a new game, they'll need an NVIDIA RTX graphics card (at least until April brings with it the Pascal and RTX-less-Turing support), as well as Window 10 update 1809 or higher and Nvidia's latest drivers 419.35 and up. This may be a case of too little too late, though; the game was originally announced as supporting NVIDIA's RTX staples way back in April of 2018, for a game that was released in September of the same year.
Update: We have posted an article examining the effects of RTX and DLSS in Shadow of the Tomb Raider.
View at TechPowerUp Main Site