always failing to mention that all gsync panels support ulmb
That's not actually correct .... there's a bandwidth as well as other issues with hi res screens
http://www.tftcentral.co.uk/reviews/asus_rog_swift_pg27uq.htm
"One thing sadly missing from this screen is support for an
ULMB (Ultra Low Motion Blur) strobing backlight. "
http://www.tftcentral.co.uk/reviews/lg_32gk850g.htm
"Unfortunately
there is no motion blur reduction backlight provided on this model, which is a bit of a shame considering it is a G-sync screen. Usually G-sync screens will make use of NVIDIA's Ultra Low Motion Blur (ULMB) technology which is incorporated in to the G-sync chip, and offer a strobed backlight feature. This can really help improve perceived motion blur for gaming and make moving images sharper and easier to track. For some reason despite G-sync being used, and there being a high refresh rate, ULMB is not offered on this display. "
So? That is one of the last priorities in a monitor to me.
1) Panel technology: IPS(must), VA(maybe), TN(no no) - I would say AU Optonics IPS 10 bit panels.
2) Resolution - That's not really an issue for me as when i am shopping, I am not looking for a monitor but, at this point in time, a 2560 x 1440 monitor of a specofoc size, not a decision factor as nothing else is on the table..
3) Refresh rate - 144 hz min-mum
4) Variable Refresh Rate (No G-Sync) - if t doesn't do ULMB, it's not going to be considered ... will use G-Sync only when ULMB not practical. (< 80 fps)
5) Size - See resolution
6) Power consumption - don't care
Until recently it was simple... Acer XB271HU or Asus PG279Q .... originally both were using 8 + 2 AU Optronics panels but it would seem Asus has switched to just 8 bit
As for this ,,,
Still...
Without reading an in dept review, ULMB can either look:
very
good — with beautiful CRT-style motion clarity, no microstutters, and no noticeable double images.
or
very
bad — with distracting side effects such as double images (strobe crosstak), poor colors, very dim, very microstuttery, flickery.
Source:
https://www.blurbusters.com/faq/motion-blur-reduction/
it needs to be clarified.... that is a misquote. They did NOT say that "ULMB can either look ...." After listing 8 different types of blur reduction, the article
The author says "Sometimes
blur reduction [encompassing 8 different methods] looks very good
...." That's a very different statement than
"Sometimes
ULMB looks very good ...."
ULMB / strobe implementations do differ, as do all other monitor qualities.
Unless things have changed there were two differences between Freesync and G-Sync
G-Sync = effective range 30 fps and up, with the impact tailing off the greater you get above 60 fps.
FreeSync = effective range 40 fps and up, with the impact tailing off the greater you get above 60 fps.
G-Sync - universal implementation of MBR technology (with a few exceptions at larger resolutions) via the G-Sync hardware module. Originally this could be purchased as an option providing G-Sync and ULMB to monitors like Asus VG248QE
Fressync - has no hardware and therefore no universal MBR technology. Monitor manufacturers did implement there own MBR technology via hardware module but this seem to have fallen out of favor. These include: BENQ Blur Reduction, ASUS ELMB, BENQ DyAc, EIZO Turbo 240, EIZO Blur Reduction, LG Motion 240, LG Blur Reduction, and Samsung
Software Based .... There were a handful of monitors, that came out just before G-Sync in which the backlight could be strobed with software (toastystrobelight) and could be converted to G-Sync with the aforementioned option. I had planned to ... but when I saw the $200 price, I stuck with the toasty utility. When using a G-Sync monitor, 90+% of the time turn G-Sync off.