• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Further Optimizations to NVIDIA RTX, DLSS For Battlefield V

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.23/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
DICE and NVIDIA have been hard at work on their partnership to bring RTX and DLSS to Battlefield V. It seems the tech is a constant work in progress, as this isn't the first time the companies have introduced optimizations to the games' handling of DLSS and RTX since its release. According to the patch notes from the latest update, the Trial by Fire Update #2, there have been further optimizations to RTX on Ultra - with increased ray trace counts to improve quality of reflections, which will definitely hit performance further.

Additionally, DLSS now supports rendering in borderless mode, and DLSS sharpness has also been improved. This likely means that NVIDIA's servers are still hard at work processing their "ground truth" image for the available scenarios in-game, further optimizing image quality. This is one of those rare technologies that will be improving with time, bringing the "fine wine" argument to (likely) its clearest scenario yet.



View at TechPowerUp Main Site
 
Joined
Sep 17, 2014
Messages
22,643 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
"It seems the tech is a constant work in progress "

That is precisely why DLSS is dead in the water. An AA that needs specific dev time and crunch time to 'git gud'... oh yeah, and don't use resolution X on card Y, because that's not supported because Nvidia said so.

It'd be hilarious if it wasn't so real.
 
Joined
Feb 5, 2016
Messages
171 (0.05/day)
Location
Sthlm
System Name Vamos
Processor Ryzen 5 3600
Motherboard Gigabyte B450 I Aorus Pro WiFi
Cooling Dark Rock Slim
Memory 2x8GB XPG 3600MHz
Video Card(s) RX 5700 XT PowerColor
Storage WD SN550 1TB, Seagate 2TB HDD
Display(s) AOC CQ32G1
Case Jonsbo V8
Audio Device(s) Logitech G633, Presonus E3.5
Power Supply Fractal Design Ion SFX-L 650W Gold
Mouse Logitech G502
Keyboard Logitech G513 Carbon
Software Win 10 Home
Nvidia working hard to get more rtx in ONE game
 
Joined
Jul 18, 2016
Messages
519 (0.17/day)
System Name Gaming PC / I7 XEON
Processor I7 4790K @stock / XEON W3680 @ stock
Motherboard Asus Z97 MAXIMUS VII FORMULA / GIGABYTE X58 UD7
Cooling X61 Kraken / X61 Kraken
Memory 32gb Vengeance 2133 Mhz / 24b Corsair XMS3 1600 Mhz
Video Card(s) Gainward GLH 1080 / MSI Gaming X Radeon RX480 8 GB
Storage Samsung EVO 850 500gb ,3 tb seagate, 2 samsung 1tb in raid 0 / Kingdian 240 gb, megaraid SAS 9341-8
Display(s) 2 BENQ 27" GL2706PQ / Dell UP2716D LCD Monitor 27 "
Case Corsair Graphite Series 780T / Corsair Obsidian 750 D
Audio Device(s) ON BOARD / ON BOARD
Power Supply Sapphire Pure 950w / Corsair RMI 750w
Mouse Steelseries Sesnsei / Steelseries Sensei raw
Keyboard Razer BlackWidow Chroma / Razer BlackWidow Chroma
Software Windows 1064bit PRO / Windows 1064bit PRO
more optimization means more blurrrr Kappa
DLSS is DOA
 
Joined
Mar 23, 2016
Messages
4,844 (1.52/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
Even though I have access to RTX/DLSS with a 2060 I mainly bought the card for the performance uplift over the RX 480.
 
Joined
Mar 18, 2008
Messages
5,717 (0.93/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
Even though I have access to RTX/DLSS with a 2060 I mainly bought the card for the performance uplift over the RX 480.

Same here, mainly for the performance uplift from my old fury x as well as better VR experience.

Found use for the CUDA cores and Tensor cores, but haven't found any use for the RT cores yet. Maybe I will try the Quake II RTX rebake when it is available.
 
Joined
Apr 3, 2010
Messages
800 (0.15/day)
Location
US
System Name Desktop
Processor AMD Ryzen 5 5600X [3.7GHz/4.6GHz][6C/12T]
Motherboard ASUS TUF Gaming X570-PRO [X570]
Cooling Cooler Master Hyper 212 RGB Black Edition
Memory G.SKILL Ripjaws V Series 32GB [DDR4 3600][2x16GB][16-19-19-39@1.35V]
Video Card(s) ASUS KO GeForce RTX 3060 Ti V2 OC Edition 8GB GDDR6 [511.65]
Storage [OS] Samsung 970 Evo 500GB | [Storage] 980 1TB | 860 Evo 1TB | 850 Evo 500GB | Seagate Firecuda 2TB
Display(s) LG 27GL850 [27"][2560x1440@144Hz][Nano IPS][LED][G-SYNC Compatible][DP]
Case Corsair Obsidian 750D
Audio Device(s) Realtek ALC S1200A High Definition Audio CODEC
Power Supply EVGA SuperNOVA 1000 G1+ [+12V: 83.3A 999.6W][80 Plus Gold]
Mouse Logitech M570 Trackball
Keyboard Corsair Gaming K55 RGB
Software Microsoft Windows 10 Pro [21H1][64-bit]
I wonder how well Intel's discrete GPU will be able to handle RT.
 

bug

Joined
May 22, 2015
Messages
13,836 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
"It seems the tech is a constant work in progress "

That is precisely why DLSS is dead in the water. An AA that needs specific dev time and crunch time to 'git gud'... oh yeah, and don't use resolution X on card Y, because that's not supported because Nvidia said so.

It'd be hilarious if it wasn't so real.
Search algorithm and other stuff we do online on a daily basis also need "dev time and crunch time to 'git gud'". Do you still think that's the criterion that makes a tech dead in the water?
 
Joined
Mar 23, 2016
Messages
4,844 (1.52/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
I wonder how well Intel's discrete GPU will be able to handle RT.
Regular Ray Tracing isn't to demanding, but Real Time Ray Tracing is the one making headlines with a significant performance hit.
 
Joined
Sep 17, 2014
Messages
22,643 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Search algorithm and other stuff we do online on a daily basis also need "dev time and crunch time to 'git gud'". Do you still think that's the criterion that makes a tech dead in the water?

When its just Nvidia carrying that and with the wealth of games coming out, yes. There is no way this can really last or apply to a large catalog. I'm under the impression DLSS is largely meant to carry RT performance loss, so it'll launch alongside that support. Which is very limited.
 

Doghead

New Member
Joined
Apr 3, 2019
Messages
1 (0.00/day)
Tried the update and found it was still not worth the performance hit at 2k resolution.
2080 w/ Ryzen 7 2700x
 

bug

Joined
May 22, 2015
Messages
13,836 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
When its just Nvidia carrying that and with the wealth of games coming out, yes. There is no way this can really last or apply to a large catalog. I'm under the impression DLSS is largely meant to carry RT performance loss, so it'll launch alongside that support. Which is very limited.
What if (some of) the data could be shared between titles?
(And I'm not saying DLSS is a runaway success. Just that I don't count it as dead just yet.)

Regular Ray Tracing isn't to demanding, but Real Time Ray Tracing is the one making headlines with a significant performance hit.
What do you mean? When everything but RT can be done in real time with relative ease, how is RT not too demanding? ;)
 
Joined
Mar 10, 2015
Messages
3,984 (1.12/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
When its just Nvidia carrying that and with the wealth of games coming out, yes. There is no way this can really last or apply to a large catalog. I'm under the impression DLSS is largely meant to carry RT performance loss, so it'll launch alongside that support. Which is very limited.

I think the pros of DLSS outweigh the pros of RTRT frankly. I don't really know the limitations of DLSS but if it is limited to 1440 upscaled to 4k then I guess the next point is moot. Think of budget cards or IGP that struggle with 1080 or 1440. I do think ML has the potential to turn an upscaled image into a pretty decent looking one, in all honesty, it does now.

I shit on DLSS in the beginning but the more I looked at the images the more I came to the realization that I have to stare at a still image to really pick it apart. If I had these images moving by sixty times a second all while trying not to die and yelling expletives at the sap trying to kill me....I doubt I would notice.

Now, the exact opposite of that is true for RTRT. I have to really stare at a still image before I can objectively say 'Yeah, that looks better' or 'Nope, looks about the same'. With that flying by at sixty times a second, it just isn't noticeable or provide any value for the hit. Except for the hot trash that is BFV RTX. It straight up looks garbage and I would turn it off.
 

bug

Joined
May 22, 2015
Messages
13,836 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
I think the pros of DLSS outweigh the pros of RTRT frankly.

There is no technical limitation that says DLSS can only be applied to a specific resolution. There is a technical limitation that says DLSS must be trained for each resolution and I'm thinking Nvidia has started with resolutions that make more sense (to them, at least).

And you're on to something about RTRT. Lighting can be pretty subjective to the human eye. I've posted before, as long as developers can't go full RTRT (and they won't, for years to come), games will offer a hybrid solution that prevents devs from shedding off rendering steps that aren't needed when doing RT only. That's not what will make RT shine in the next few years. But the first developer that lets you get a glimpse of an enemy sneaking up on you in a reflection, just might.
 
Joined
Mar 10, 2015
Messages
3,984 (1.12/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
And you're on to something about RTRT. Lighting can be pretty subjective to the human eye. I've posted before, as long as developers can't go full RTRT (and they won't, for years to come), games will offer a hybrid solution that prevents devs from shedding off rendering steps that aren't needed when doing RT only. That's not what will make RT shine in the next few years. But the first developer that lets you get a glimpse of an enemy sneaking up on you in a reflection, just might.

I think we are all dependent on consoles which means at the least we are all dependent on an AMD implementation. With exception to something from say CDPR or another dev that really focuses on PC and just goes all out for it.

There is no technical limitation that says DLSS can only be applied to a specific resolution.

Technical as far as NV giving it a go. I don't see them dropping all this loot for budget and mobile GPUs....for a while anyway.
 
Joined
Mar 23, 2016
Messages
4,844 (1.52/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
how is RT not too demanding?
Because it's not Real Time-RT, I was poking fun at the @TheOne for only saying RT meaning what can be done on a farm of servers rendering the next Pixar movie or POV-Ray. ;)
 

bug

Joined
May 22, 2015
Messages
13,836 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
I think we are all dependent on consoles which means at the least we are all dependent on an AMD implementation. With exception to something from say CDPR or another dev that really focuses on PC and just goes all out for it.
You can't go full RTRT even if on PC. The installed user base would be tiny. And if Nvidia's next iteration doesn't seriously beef up RTRT and lower prices, that user base will remain tiny for a while longer.
The good news is every game engine worth something is adding RTRT support (whether it's done right or just a haphazard attempt is another story). And I'm hoping we'll at least get some 100% RTRT demos to shows us what's really possible - even though we know that already.
 
Joined
Sep 17, 2014
Messages
22,643 (6.04/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
What if (some of) the data could be shared between titles?
(And I'm not saying DLSS is a runaway success. Just that I don't count it as dead just yet.)

Seeing is believing ;)
 
Joined
Feb 18, 2017
Messages
688 (0.24/day)
Even though I have access to RTX/DLSS with a 2060 I mainly bought the card for the performance uplift over the RX 480.
Interesting as you could have bought a Vega 56 for $80-90 less with 3 games included.
 
Joined
Mar 23, 2016
Messages
4,844 (1.52/day)
Processor Core i7-13700
Motherboard MSI Z790 Gaming Plus WiFi
Cooling Cooler Master RGB something
Memory Corsair DDR5-6000 small OC to 6200
Video Card(s) XFX Speedster SWFT309 AMD Radeon RX 6700 XT CORE Gaming
Storage 970 EVO NVMe M.2 500GB,,WD850N 2TB
Display(s) Samsung 28” 4K monitor
Case Phantek Eclipse P400S
Audio Device(s) EVGA NU Audio
Power Supply EVGA 850 BQ
Mouse Logitech G502 Hero
Keyboard Logitech G G413 Silver
Software Windows 11 Professional v23H2
Interesting as you could have bought a Vega 56 for $80-90 less with 3 games included.
Sure, I could have bought Vega 56 but what if I decided I would rather have Nvidia this time?
 
Joined
Mar 10, 2015
Messages
3,984 (1.12/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
You can't go full RTRT even if on PC. The installed user base would be tiny. And if Nvidia's next iteration doesn't seriously beef up RTRT and lower prices, that user base will remain tiny for a while longer.

Which is exactly why I think DLSS has more potential. The fact they are wasting it on 4k is silly.
 
Joined
Nov 4, 2005
Messages
12,006 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
Which is exactly why I think DLSS has more potential. The fact they are wasting it on 4k is silly.


DLSS requires RT.


Perhaps DLSS requires it due to an algorithm that equates angle dependence to pixel Z depth as calculated by RTRT? At the end there is a huge penalty in performance that cannot be masked on high frame rate lower resolutions.
 
Joined
Mar 10, 2015
Messages
3,984 (1.12/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
DLSS requires RT.


Perhaps DLSS requires it due to an algorithm that equates angle dependence to pixel Z depth as calculated by RTRT? At the end there is a huge penalty in performance that cannot be masked on high frame rate lower resolutions.



I don't think so. Doesn't FFXV only have DLSS and not RTX?
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,245 (1.28/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte X650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
I don't think so. Doesn't FFXV only have DLSS and not RTX?

What about Anthem, just got DLSS support and iirc has no RT in it of any kind either.
 
Joined
Jun 28, 2016
Messages
3,595 (1.16/day)
Regular Ray Tracing isn't to demanding, but Real Time Ray Tracing is the one making headlines with a significant performance hit.
WHAT?
It's the same problem. What "Real Time" means is that it needs to output a significant number of frames per second.

How do you measure "being demanding"? Are these operations "demanding" in your world?
1554356699592.png
 
Top