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No Man's Sky Updated to Support Vulkan Renderer API

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Ah, but there's another cost/benefit. Entity reputation. Outfits like EA have little market respect which is why, even with their new battle-royal game, they are hurting financially. The gaming market has figured them out and doesn't trust them. With NMS, they had a bad start but strived to make things right had have. The public is forgiving them and the game has gained success. The dev house has gain a lot of insight and experience and understands what it is to make the right effort at the right time and how important reputation is. Long term player loyalty support goes a long way to drive success. Which is why I'm still an Nintendo geek. They are not perfect but they make the investments that count and drive quality over quantity.

Ninty have always pushed the game forward in some way. They always stayed true to their roots. Mainly it was done pushing the control interface. They innovated such a range of ways to interact with a game and rarely get the credit.

Switch is a step away from that really. Something more of a merger of their main platforms. It is very current and gives the mainstream gamers a new way to play everywhere.

They are one of the few companies I willing call myself a fan of.
 

bug

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Ah, but there's another cost/benefit. Entity reputation. Outfits like EA have little market respect which is why, even with their new battle-royal game, they are hurting financially. The gaming market has figured them out and doesn't trust them. With NMS, they had a bad start but strived to make things right had have. The public is forgiving them and the game has gained success. The dev house has gain a lot of insight and experience and understands what it is to make the right effort at the right time and how important reputation is. Long term player loyalty support goes a long way to drive success. Which is why I'm still an Nintendo geek. They are not perfect but they make the investments that count and drive quality over quantity.
This doesn't contradict what I said before: for an enthusiast spending more effort for better results is pretty much a given; for a bean counter, not so much. NMS had no bean counters (or at least it wasn't run by bean counters) ;)
 
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NMS had no bean counters (or at least it wasn't run by bean counters) ;)
Neither was Maxis or Westwood or any number of other companies that created masterpiece level games. This is evidence that bean-counters need to be kept out of the decision making process.
 
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bug

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Neither was Maxis or Westwood or any number of other companies that created masterpiece level games. This is evidence that bean-counters need to be kept out of the decision making process.
They're useful for keeping tabs on things and making sure development doesn't last forever in some cases. But when a company is publicly traded and depends on investors more than customers, that's when things change.
 
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They're useful for keeping tabs on things and making sure development doesn't last forever in some cases.
True and that's what they're there for.
But when a company is publicly traded and depends on investors more than customers, that's when things change.
This is why a company's charter needs to be structured in a way that investors have a limited say in the goings on within the company they wish to invest in.

But hey, we are way off topic..
 
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Ogl died with 4, Vulcan is Ogl 5 in all but name.
There's no Vulcan for Professional market. On there, OpenGL is still the king.
 

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There's no Vulcan for Professional market. On there, OpenGL is still the king.
Weird, you'd think professional rendering software is the prime candidate for wanting to extract everything it can from the hardware. Maybe it's not the CPU that's the bottleneck there?
 
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Sorry I don't understand what you're saying.
I think what they're saying is that in the professional market, Vulcan has little presence and OpenGL is still king. I'm not sure I would completely agree with that, however it does have some merit.
 
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Ah, that makes some sense.

Not sure I would agree either given some of the biggest and oldest names in the games business have Vulcan titles out. I'm looking at doom, quake and tomb raider to name a few.

I think the issue it has is that it's new and takes a little bit more work to get the same/better effects Vs workflow people already know. Forcing people out of their comfort zone, to learn new things is never easy as people are lazy by nature. We all take the easy route even when we know there are other ways.
 

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Ah, that makes some sense.

Not sure I would agree either given some of the biggest and oldest names in the games business have Vulcan titles out. I'm looking at doom, quake and tomb raider to name a few.

I think the issue it has is that it's new and takes a little bit more work to get the same/better effects Vs workflow people already know. Forcing people out of their comfort zone, to learn new things is never easy as people are lazy by nature. We all take the easy route even when we know there are other ways.
You must be thinking of a different professional market. We here are referring to those building the CAD and 3D modelling applications that are used in computer simulation and building game assets.
AutoCAD, CATIA, Maya, 3ds max and the likes.
 
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You must be thinking of a different professional market. We here are referring to those building the CAD and 3D modelling applications that are used in computer simulation and building game assets.
AutoCAD, CATIA, Maya, 3ds max and the likes.

That would make a lot of sense in a thread about a video game updating to the latest open standard xD
 

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That would make a lot of sense in a thread about a video game updating to the latest open standard xD
Hey, welcome to the internet forums :D
 
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