HellasVagabond
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- Joined
- Jan 19, 2007
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- Athens , GREECE
System Name | SECONDARY RIG / PRIMARY RIG / THIRD RIG |
---|---|
Processor | i920@3.6GHz / i920@4GHz / AMD Phenom II 955 |
Motherboard | Gigabyte EX58-UD4P / Gigabyte EX58-UD7 / ASRock 890GX3 |
Cooling | CoolIT Domino ALC / Thermalright Silver Arrow / Thermalright VenomousX |
Memory | 12GB DDR3 @ 1800MHZ / 6GB DDR3 @ 2250MHZ / 4GB DDR3 @ 1600MHZ |
Video Card(s) | XFX ATI RADEON 5970 / GAINWARD NVIDIA GTX 580 / 2xGEFORCE GTX295 |
Storage | 1550GB / 6TB SAS - SSD / 160GB SSD |
Display(s) | NEC 26WUXi2 / NEC 3090WQXi / SONY 55A2000 (1080P 55inch) |
Case | COOLER MASTER HAF 932 / COOLER MASTER ATCS 840 / ANTEC DARKFLEET DF85 |
Audio Device(s) | Soundblaster X-Fi Xtreme Music / SoundBlaster X-Fi Fatal1ty Pro / Realtek Onboard |
Power Supply | CWT 1200W / Enermax Revolution 85+ 1250W / Ikonik Vulcan 1200W |
Software | Windows 7 x64 / Windows 7 x64 / Windows 7 x64 |
John Carmack's statement last week that he is "not a believer in dedicated PPUs" and that "multiple CPU cores will be much more useful in general" was the reason for Ageia's Dan Forster answer in a recent Bit-tech article. Forster was quoted saying:
View at TechPowerUp Main Site
When it comes to the CPU side, dual-core, quad-core, whatever then the main problem is threading. How are you ever going to thread the two things together? It's all about timing, when the physic effect hits then how is the second core going to time it and cooperate? At the moment, there's not a single game that supports multi-threading even at a basic level. I reckon we're years out with that and it's already been about for two years. The games that are being developed now only use it a bit, for A.I. and so on where they don't need extreme threading.
View at TechPowerUp Main Site