...Volta has tensor cores and it debuted in 2017. It took almost a year for that to evolve into Turing and DLSS to be created that uses it. AMD is quite far behind in this area. And why would Sony want anything to do with it anyway? DLSS only reason to exist is to cover up the fact they're running it at low resolutions to hide the raytracing performance drop.
Mentioning DLSS (an NVIDIA tech) in relation to AMD shows the author of said picture doesn't have a basic understanding of what it is which calls in to question the accuracy of all of it. Here's more glaring examples:
1) 6c/12t when chiplets are 8c/16t. The leak that suggests it is 8c/8t makes a lot of sense because of backward compatibility reasons with the PS4 and PS4 Pro. 6c is going to create threading issues because two cores are going to have higher load than the rest (and it could choke).
2) Sony doesn't use anything off the shelf so why would they use Radeon Rays off the shelf? They likely have a custom raytracing implementation.
3) "post-processing of the buffers" let me put my pear "wut" expression on
4) "8K?"
5) these TFLOP/shader counts look like they're copied from Vega.
6) "14 GB available to developers" which is 2 GB when PS4 kept 3 GB to itself. They'll likely expand it, not contract it.
7) 2 TB, 2.5" HDDs retail for $85. I'm thinking either 3.5" HDD or, more likely, an SSD of unknown capacity. Probably use older, slower chips and buy them in bulk.
8) 802.11ax
ac at best
9) that last bullet is 100% BS.