• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Radeon RX 5700 XT Confirmed to Feature 64 ROPs: Architecture Brief

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,230 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
AMD "Navi 10" is a very different GPU from the "Vega 10," or indeed the "Polaris 10." The GPU sees the introduction of the new RDNA graphics architecture, which is the first big graphics architecture change on an AMD GPU in nearly a decade. AMD had in 2011 released its Graphics CoreNext (GCN) architecture, and successive generations of GPUs since then, brought generational improvements to GCN, all the way up to "Vega." At the heart of RDNA is its brand new Compute Unit (CU), which AMD redesigned to increase IPC, or single-thread performance.

Before diving deeper, it's important to confirm two key specifications of the "Navi 10" GPU. The ROP count of the silicon is 64, double that of the "Polaris 10" silicon, and same as "Vega 10." The silicon has sixteen render-backends (RBs), these are quad-pumped, which work out to an ROP count of 64. AMD also confirmed that the chip has 160 TMUs. These TMUs are redesigned to feature 64-bit bi-linear filtering. The Radeon RX 5700 XT maxes out the silicon, while the RX 5700 disables four RDNA CUs, working out to 144 TMUs. The ROP count on the RX 5700 is unchanged at 64.



The RDNA Compute Unit sees the bulk of AMD's innovation. Groups of two CUs make a "Dual Compute Unit" that share a scalar data cahe, shader instruction cache, and a local data share. Each CU is now split between two SIMD units of 32 stream processors, a vector register, and a scalar unit, each. This way, AMD doubled the number of scalar units on the silicon to 80, double the CU count. Each scalar unit is similar in concept to a CPU core, and is designed to handle heavy scalar indivisible workloads. Each SIMD unit has its own scheduler. Four TMUs are part of each CU. This massive redesign in SIMD and CU hierarchy achieves a doubling in scalar- and vector instruction rates, and resource pooling between every two adjacent CUs.



Groups of five RDNA dual-compute unit share a prim unit, a rasterizer, 16 ROPs, and a large L1 cache. Two such groups make a Shader Engine, and the two Shader Engines meet at a centralized Graphics Command Processor that marshals workloads between the various components, a Geometry Processor, and four Asynchronous-Compute Engines (ACEs).



The second major redesign "Navi" features over previous generations is the cache hierarchy. Each RDNA dual-CU has a local fast cache AMD refers to as L0 (level zero). Each 16 KB L0 unit is made up of the fastest SRAM, and cushions direct transfers between the compute units and the L1 cache, bypassing the compute unit's I-cache and K-cache. The 128 KB L1 cache shared between five dual-CUs is a 16-way block of fast SRAM cushioning transfers between the shade engines and the 4 MB of L2 cache.

In all, RDNA helps AMD achieve a 2.3x gain in performance per area, 1.5x gain in performance per Watt. The "Navi 10" silicon measures just 251 mm² compared to the 495 mm² of the "Vega 10" GPU die. A lot of these spatial gains are also attributable to the switch to the new 7 nm silicon fabrication process from 14 nm.


AMD also briefly touched on its vision for real-time ray-tracing. To begin with, we can confirm that the "Navi 10" silicon has no fixed function hardware for ray-tracing such as the RT core or tensor cores found in NVIDIA "Turing" RTX GPUs. For now, AMD's implementation of DXR (DirectX Ray-tracing) for now relies entirely on programmable shaders. At launch the RX 5700 series won't be advertised to support DXR. AMD will instead release support through driver updates. The RDNA 2 architecture scheduled for 2020-21 will pack some fixed-function hardware for certain real-time ray-tracing effects. AMD sees a future in which real-time ray-tracing is handled on the cloud. The next frontier for cloud-computing is cloud-assist, where your machine can offload processing workloads to the cloud.

View at TechPowerUp Main Site
 
Joined
Jun 2, 2017
Messages
9,117 (3.34/day)
System Name Best AMD Computer
Processor AMD 7900X3D
Motherboard Asus X670E E Strix
Cooling In Win SR36
Memory GSKILL DDR5 32GB 5200 30
Video Card(s) Sapphire Pulse 7900XT (Watercooled)
Storage Corsair MP 700, Seagate 530 2Tb, Adata SX8200 2TBx2, Kingston 2 TBx2, Micron 8 TB, WD AN 1500
Display(s) GIGABYTE FV43U
Case Corsair 7000D Airflow
Audio Device(s) Corsair Void Pro, Logitch Z523 5.1
Power Supply Deepcool 1000M
Mouse Logitech g7 gaming mouse
Keyboard Logitech G510
Software Windows 11 Pro 64 Steam. GOG, Uplay, Origin
Benchmark Scores Firestrike: 46183 Time Spy: 25121
Is anyone on here going to pre order one of these now that we have specs and pricing?
 
Joined
May 18, 2009
Messages
2,950 (0.52/day)
Location
MN
System Name Personal / HTPC
Processor Ryzen 5900x / Ryzen 5600X3D
Motherboard Asrock x570 Phantom Gaming 4 /ASRock B550 Phantom Gaming
Cooling Corsair H100i / bequiet! Pure Rock Slim 2
Memory 32GB DDR4 3200 / 16GB DDR4 3200
Video Card(s) EVGA XC3 Ultra RTX 3080Ti / EVGA RTX 3060 XC
Storage 500GB Pro 970, 250 GB SSD, 1TB & 500GB Western Digital / lots
Display(s) Dell - S3220DGF & S3222DGM 32"
Case CoolerMaster HAF XB Evo / CM HAF XB Evo
Audio Device(s) Logitech G35 headset
Power Supply 850W SeaSonic X Series / 750W SeaSonic X Series
Mouse Logitech G502
Keyboard Black Microsoft Natural Elite Keyboard
Software Windows 10 Pro 64 / Windows 10 Pro 64
I'm still holding on to my 980Ti. I've got no reason to upgrade. My card performs as well as a 1070, which isn't too far behind a 2060 which sell for around $350. Any real cards worth upgrading to would be a 2070 at minimum or 2080 or one of these 5700XT cards which MSRP puts at $449.

I can't say I'm impressed enough with the price performance to drop $450+ to upgrade to something newer. I'm patient (and kind of broke), so I'm in no rush to upgrade. I can wait and see what kind of things we can expect from the next gen of GPUs.
 
Joined
Jun 18, 2015
Messages
575 (0.17/day)
Is anyone on here going to pre order one of these now that we have specs and pricing?
I will not rush because I think this pricing is just initial and the final price wont settle until nivida drop the prices of 2070 and maybe even the 2080 (and assumption and a wish at the same time)
 
Joined
Jan 13, 2018
Messages
157 (0.06/day)
System Name N/A
Processor Intel Core i5 3570
Motherboard Gigabyte B75
Cooling Coolermaster Hyper TX3
Memory 12 GB DDR3 1600
Video Card(s) MSI Gaming Z RTX 2060
Storage SSD
Display(s) Samsung 4K HDR 60 Hz TV
Case Eagle Warrior Gaming
Audio Device(s) N/A
Power Supply Coolermaster Elite 460W
Mouse Vorago KM500
Keyboard Vorago KM500
Software Windows 10
Benchmark Scores N/A
For gamers on the ray tracing wagon, Navi is a no go. AMD has lost that market. Lets see how slow is in DXR once its supported (if at all).
 
Joined
Mar 16, 2017
Messages
2,093 (0.75/day)
Location
Tanagra
System Name Budget Box
Processor Xeon E5-2667v2
Motherboard ASUS P9X79 Pro
Cooling Some cheap tower cooler, I dunno
Memory 32GB 1866-DDR3 ECC
Video Card(s) XFX RX 5600XT
Storage WD NVME 1GB
Display(s) ASUS Pro Art 27"
Case Antec P7 Neo
With the size of the die and the efficiency gains, I wonder if AMD has an X2 model in the works? They made a Vega X2 that leverages Infinity Fabric for the new Mac Pro, so this should be much easier, right?
 
Joined
Jun 2, 2017
Messages
9,117 (3.34/day)
System Name Best AMD Computer
Processor AMD 7900X3D
Motherboard Asus X670E E Strix
Cooling In Win SR36
Memory GSKILL DDR5 32GB 5200 30
Video Card(s) Sapphire Pulse 7900XT (Watercooled)
Storage Corsair MP 700, Seagate 530 2Tb, Adata SX8200 2TBx2, Kingston 2 TBx2, Micron 8 TB, WD AN 1500
Display(s) GIGABYTE FV43U
Case Corsair 7000D Airflow
Audio Device(s) Corsair Void Pro, Logitch Z523 5.1
Power Supply Deepcool 1000M
Mouse Logitech g7 gaming mouse
Keyboard Logitech G510
Software Windows 11 Pro 64 Steam. GOG, Uplay, Origin
Benchmark Scores Firestrike: 46183 Time Spy: 25121
With the size of the die and the efficiency gains, I wonder if AMD has an X2 model in the works? They made a Vega X2 that leverages Infinity Fabric for the new Mac Pro, so this should be much easier, right?

Agreed that would be very interesting!!!!!
 
Joined
Jan 8, 2019
Messages
84 (0.04/day)
For gamers on the ray tracing wagon, Navi is a no go. AMD has lost that market. Lets see how slow is in DXR once its supported (if at all).
They lost the price/performance market too which is sad because that was the only market AMD had left.
 
Joined
Nov 13, 2007
Messages
10,748 (1.73/day)
Location
Austin Texas
System Name stress-less
Processor 9800X3D @ 5.42GHZ
Motherboard MSI PRO B650M-A Wifi
Cooling Thermalright Phantom Spirit EVO
Memory 64GB DDR5 6400 CL30 / 2133 fclk
Video Card(s) RTX 4090 FE
Storage 2TB WD SN850, 4TB WD SN850X
Display(s) Alienware 32" 4k 240hz OLED
Case Jonsbo Z20
Audio Device(s) Yes
Power Supply Corsair SF750
Mouse DeathadderV2 X Hyperspeed
Keyboard 65% HE Keyboard
Software Windows 11
Benchmark Scores They're pretty good, nothing crazy.
"AMD sees a future in which real time ray tracing is handled in the cloud."

Seems counter-intuitive when the market is increasing lower latency, high-FPS, high-refresh offering and current consumer devices with dedicated hardware are capable of real time ray tracing.

I am on the ray tracing wagon, and while I do appreciate the slightly cooler shadows and more realistic lighting in the 2 games I play that support it, I really do see it as more of a developer-side feature. I just imagine it's way easier to say "light source here, shiny thing here, go" than do all of the lightmap work and try to fake it. I think the cloud RTRT might be true for consoles...
 
Joined
Mar 18, 2008
Messages
5,717 (0.94/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
So overall a nice revamp of GCN probably thanks to the demands from next gen consoles.

Meanwhile RTRT over the cloud? Did they write that when they were high or something? The latency will be horrible.
 
Joined
Nov 4, 2005
Messages
11,979 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
"AMD sees a future in which real time ray tracing is handled in the cloud."

Seems counter-intuitive when the market is increasing lower latency, high-FPS, high-refresh offering and current consumer devices with dedicated hardware are capable of real time ray tracing.

I am on the ray tracing wagon, and while I do appreciate the slightly cooler shadows and more realistic lighting in the 2 games I play that support it, I really do see it as more of a developer-side feature. I just imagine it's way easier to say "light source here, shiny thing here, go" than do all of the lightmap work and try to fake it. I think the cloud RTRT might be true for consoles...


I'm going to go out on a limb here and guess they are going to real time render ray tracing cloud side and send compressed vector info from light sources and only render small ray traced parts client side. We could easily run the ray tracing with no players and then compress the vector info for "replay" just like Nvidia did with most Physx. The huge amount of data required to real time trace everything is huge, but once done the output should be simple, small files that can be used to reassemble the data needed.
 

64K

Joined
Mar 13, 2014
Messages
6,767 (1.73/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
So overall a nice revamp of GCN probably thanks to the demands from next gen consoles.

Meanwhile RTRT over the cloud? Did they write that when they were high or something? The latency will be horrible.

The way the term RTRT is thrown around is almost meaningless right now. A Developer can implement it in such a small amount that it's unnoticeable and still say that it uses RTRT without lying. It's like when a Developer says a game runs 4K with fill in the blank card. The game could be running at sub 30 FPS on lowest settings and still the claim that it's running at 4K isn't a lie. It's just not useful info.
 
Joined
May 9, 2012
Messages
8,525 (1.86/day)
Location
Ovronnaz, Wallis, Switzerland
System Name main/SFFHTPCARGH!(tm)/Xiaomi Mi TV Stick/Samsung Galaxy S23/Ally
Processor Ryzen 7 5800X3D/i7-3770/S905X/Snapdragon 8 Gen 2/Ryzen Z1 Extreme
Motherboard MSI MAG B550 Tomahawk/HP SFF Q77 Express/uh?/uh?/Asus
Cooling Enermax ETS-T50 Axe aRGB /basic HP HSF /errr.../oh! liqui..wait, no:sizable vapor chamber/a nice one
Memory 64gb DDR4 3600/8gb DDR3 1600/2gbLPDDR3/8gbLPDDR5x/16gb(10 sys)LPDDR5 6400
Video Card(s) Hellhound Spectral White RX 7900 XTX 24gb/GT 730/Mali 450MP5/Adreno 740/Radeon 780M 6gb LPDDR5
Storage 250gb870EVO/500gb860EVO/2tbSandisk/NVMe2tb+1tb/4tbextreme V2/1TB Arion/500gb/8gb/256gb/4tb SN850X
Display(s) X58222 32" 2880x1620/32"FHDTV/273E3LHSB 27" 1920x1080/6.67"/AMOLED 2X panel FHD+120hz/7" FHD 120hz
Case Cougar Panzer Max/Elite 8300 SFF/None/back/back-front Gorilla Glass Victus 2+ UAG Monarch Carbon
Audio Device(s) Logi Z333/SB Audigy RX/HDMI/HDMI/Dolby Atmos/KZ x HBB PR2/Moondrop Chu II + TRN BT20S
Power Supply Chieftec Proton BDF-1000C /HP 240w/12v 1.5A/4Smart Voltplug PD 30W/Asus USB-C 65W
Mouse Speedlink Sovos Vertical-Asus ROG Spatha-Logi Ergo M575/Xiaomi XMRM-006/touch/touch
Keyboard Endorfy Thock 75% <3/none/touch/virtual
VR HMD Medion Erazer
Software Win10 64/Win8.1 64/Android TV 8.1/Android 13/Win11 64
Benchmark Scores bench...mark? i do leave mark on bench sometime, to remember which one is the most comfortable. :o
Lets see how slow is in DXR once its supported (if at all).
about as slow as a normal RT enabled card ... RT is kinda the ultimate slow down option (unless willing to 1080p and no AA, well not an issue for no AA tho ... )

For gamers on the ray tracing wagon, Navi is a no go. AMD has lost that market.
actually, there is a market for RT games? wow ... more than 2? and with noticeable difference between RO off and RT on?
:laugh: (funny since the next Xbox and PS will have RT and they are not using Nivida for their GPU's ... well not that i care more for Consoles than i care about RT, tho)


They lost the price/performance market too which is sad because that was the only market AMD had left.
ah? the RX5700XT will be much pricier than the 2070 ? (well ... for me it will be ... after all my retailer are thinking a 2080 is worth 850$ base price and a 2070 worth 580 average price )
well ... i reckon it would be bad if these new Radeon cards will be put on the same price level of stupidly priced RTX line (well if they aren't priced above ... it's half fine ... a RVII is just above a 2070 for me atm ... and a better alternative to me.... so if the RX5700XT is close to that : no issues )

I'm going to go out on a limb here and guess they are going to real time render ray tracing cloud side and send compressed vector info from light sources and only render small ray traced parts client side. We could easily run the ray tracing with no players and then compress the vector info for "replay" just like Nvidia did with most Physx. The huge amount of data required to real time trace everything is huge, but once done the output should be simple, small files that can be used to reassemble the data needed.
should be quite correct as a guess (although i find highly annoying that fashion of thinking "the cloud is the future and everyone want it" .... reflected on Stadia or other cloudgaming platform and now for that kind of idiocy )
 
Joined
Jul 9, 2015
Messages
3,413 (1.00/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Meanwhile RTRT over the cloud? Did they write that when they were high or something? The latency will be horrible.
I don't think they meant "for gamers".
Costs of that would be prohibitive.
 
Joined
May 9, 2012
Messages
8,525 (1.86/day)
Location
Ovronnaz, Wallis, Switzerland
System Name main/SFFHTPCARGH!(tm)/Xiaomi Mi TV Stick/Samsung Galaxy S23/Ally
Processor Ryzen 7 5800X3D/i7-3770/S905X/Snapdragon 8 Gen 2/Ryzen Z1 Extreme
Motherboard MSI MAG B550 Tomahawk/HP SFF Q77 Express/uh?/uh?/Asus
Cooling Enermax ETS-T50 Axe aRGB /basic HP HSF /errr.../oh! liqui..wait, no:sizable vapor chamber/a nice one
Memory 64gb DDR4 3600/8gb DDR3 1600/2gbLPDDR3/8gbLPDDR5x/16gb(10 sys)LPDDR5 6400
Video Card(s) Hellhound Spectral White RX 7900 XTX 24gb/GT 730/Mali 450MP5/Adreno 740/Radeon 780M 6gb LPDDR5
Storage 250gb870EVO/500gb860EVO/2tbSandisk/NVMe2tb+1tb/4tbextreme V2/1TB Arion/500gb/8gb/256gb/4tb SN850X
Display(s) X58222 32" 2880x1620/32"FHDTV/273E3LHSB 27" 1920x1080/6.67"/AMOLED 2X panel FHD+120hz/7" FHD 120hz
Case Cougar Panzer Max/Elite 8300 SFF/None/back/back-front Gorilla Glass Victus 2+ UAG Monarch Carbon
Audio Device(s) Logi Z333/SB Audigy RX/HDMI/HDMI/Dolby Atmos/KZ x HBB PR2/Moondrop Chu II + TRN BT20S
Power Supply Chieftec Proton BDF-1000C /HP 240w/12v 1.5A/4Smart Voltplug PD 30W/Asus USB-C 65W
Mouse Speedlink Sovos Vertical-Asus ROG Spatha-Logi Ergo M575/Xiaomi XMRM-006/touch/touch
Keyboard Endorfy Thock 75% <3/none/touch/virtual
VR HMD Medion Erazer
Software Win10 64/Win8.1 64/Android TV 8.1/Android 13/Win11 64
Benchmark Scores bench...mark? i do leave mark on bench sometime, to remember which one is the most comfortable. :o
I don't think they meant "for gamers".
Costs of that would be prohibitive.
let's hope for that ... but it would not be for developer either then ... :laugh:
 
Joined
Jan 13, 2018
Messages
157 (0.06/day)
System Name N/A
Processor Intel Core i5 3570
Motherboard Gigabyte B75
Cooling Coolermaster Hyper TX3
Memory 12 GB DDR3 1600
Video Card(s) MSI Gaming Z RTX 2060
Storage SSD
Display(s) Samsung 4K HDR 60 Hz TV
Case Eagle Warrior Gaming
Audio Device(s) N/A
Power Supply Coolermaster Elite 460W
Mouse Vorago KM500
Keyboard Vorago KM500
Software Windows 10
Benchmark Scores N/A
about as slow as a normal RT enabled card ... RT is kinda the ultimate slow down option (unless willing to 1080p and no AA, well not an issue for no AA tho ... )

actually, there is a market for RT games? wow ... more than 2? and with noticeable difference between RO off and RT on?
:laugh: (funny since the next Xbox and PS will have RT and they are not using Nivida for their GPU's ... well not that i care more for Consoles than i care about RT, tho)

Ray tracing performance is much slower in GTX cards than in RTX ones.

If you cant spot the difference between RT off and RT on you should see an oculist. Since both next Xbox and PS5 will use Navi they would use a minimum amout of RT, which couldn't be compared to RTX cards.
Since you dont care about consoles nor RT I dont see the point of your comment.
 
Joined
Jan 15, 2015
Messages
362 (0.10/day)
"In all, RDNA helps AMD achieve a 2.3x gain in performance per area, 1.5x gain in performance per Watt. The 'Navi 10' silicon measures just 251 mm² compared to the 495 mm² of the 'Vega 10' GPU die."

It's too bad that AMD keeps using smaller nodes as a way to sell us small dies instead of taking full advantage.

I guess this is what happens when the company cares more about designing for consoles than for us. At least "the console" won't be quite so much of a joke, though, once it has Zen cores instead of Jaguar (which shouldn't have made it past the drawing board at Sony nor MS).

We waited so long for Polaris and then for Polaris to be replaced by the massively-hyped Vega, which had the same IPC as Fiji. Then, Radeon VII comes out with a small die. Color me underwhelmed.
 
Joined
Jul 19, 2017
Messages
75 (0.03/day)
They lost the price/performance market too which is sad because that was the only market AMD had left.

Is that so, not according to the information that was delivered at E3?

I've got the impression that the green army is trolling on every blog and forum right at this moment, the war is on!
 
Last edited:
Joined
Jan 8, 2017
Messages
9,434 (3.28/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
It's interesting they've done things such as double the scalar execution units instead of removing them which is what I would have expected them to do, it looks like compute performance wasn't crippled in process of improving the graphics pipeline.

They lost the price/performance market too which is sad because that was the only market AMD had left.
When that's the only market left for you when everyone else moved into higher margins territory you're doing something wrong. I pointed out long ago that AMD is going to increase their prices no matter how good or crappy their next generation GPUs are, you can thank Nvidia and the people who bought RTX cards for this wonderful advancement.
"AMD sees a future in which real time ray tracing is handled in the cloud."

Seems counter-intuitive when the market is increasing lower latency, high-FPS, high-refresh offering and current consumer devices with dedicated hardware are capable of real time ray tracing.

I am on the ray tracing wagon, and while I do appreciate the slightly cooler shadows and more realistic lighting in the 2 games I play that support it, I really do see it as more of a developer-side feature. I just imagine it's way easier to say "light source here, shiny thing here, go" than do all of the lightmap work and try to fake it. I think the cloud RTRT might be true for consoles...

They were talking about Stadia, aka cloud gaming. NOT off loading RTRT to the cloud.
 
Last edited:
Joined
Nov 4, 2005
Messages
11,979 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
"In all, RDNA helps AMD achieve a 2.3x gain in performance per area, 1.5x gain in performance per Watt. The 'Navi 10' silicon measures just 251 mm² compared to the 495 mm² of the 'Vega 10' GPU die."

It's too bad that AMD keeps using smaller nodes as a way to sell us small dies instead of taking full advantage.

I guess this is what happens when the company cares more about designing for consoles than for us. At least "the console" won't be quite so much of a joke, though, once it has Zen cores instead of Jaguar (which shouldn't have made it past the drawing board at Sony nor MS).

We waited so long for Polaris and then for Polaris to be replaced by the massively-hyped Vega, which had the same IPC as Fiji. Then, Radeon VII comes out with a small die. Color me underwhelmed.


This is the same typical working response from AMD/ATI, use a new node to validate and learn for larger chips with a midrange card. Its happened numerous times.
 
Joined
Nov 24, 2017
Messages
853 (0.33/day)
Location
Asia
Processor Intel Core i5 4590
Motherboard Gigabyte Z97x Gaming 3
Cooling Intel Stock Cooler
Memory 8GiB(2x4GiB) DDR3-1600 [800MHz]
Video Card(s) XFX RX 560D 4GiB
Storage Transcend SSD370S 128GB; Toshiba DT01ACA100 1TB HDD
Display(s) Samsung S20D300 20" 768p TN
Case Cooler Master MasterBox E501L
Audio Device(s) Realtek ALC1150
Power Supply Corsair VS450
Mouse A4Tech N-70FX
Software Windows 10 Pro
Benchmark Scores BaseMark GPU : 250 Point in HD 4600
I guess this is what happens when the company cares more about designing for consoles than for us. At least "the console" won't be quite so much of a joke, though, once it has Zen cores instead of Jaguar (which shouldn't have made it past the drawing board at Sony nor MS).
Because there is where the money is made.
And Jaguar core is much powerful than then you guys think, its just dont clock that high.
 
Joined
Jan 15, 2015
Messages
362 (0.10/day)
Because there is where the money is made.
And Jaguar core is much powerful than then you guys think, its just dont clock that high.
It doesn't have to be that way. All consoles are are x86 PCs in disguise. People should stop giving MS and Sony money to weaken the PC gaming platform by splintering it into three parts for no good reason.

As for Jaguar, my understanding is that it had worse IPC than Piledriver.
This is the same typical working response from AMD/ATI, use a new node to validate and learn for larger chips with a midrange card. Its happened numerous times.
It has also been the case that AMD doesn't compete, as with the 3870/3850. Same non-competitive performance as the previous generation. Without adequate competition (e.g. duopoly), sure, maybe a company thinks it's in its interest to do things this way.
 
Joined
Mar 16, 2017
Messages
2,093 (0.75/day)
Location
Tanagra
System Name Budget Box
Processor Xeon E5-2667v2
Motherboard ASUS P9X79 Pro
Cooling Some cheap tower cooler, I dunno
Memory 32GB 1866-DDR3 ECC
Video Card(s) XFX RX 5600XT
Storage WD NVME 1GB
Display(s) ASUS Pro Art 27"
Case Antec P7 Neo
It doesn't have to be that way. All consoles are are x86 PCs in disguise. People should stop giving MS and Sony money to weaken the PC gaming platform by splintering it into three parts for no good reason.

As for Jaguar, my understanding is that it had worse IPC than Piledriver.

It has also been the case that AMD doesn't compete, as with the 3870/3850. Same non-competitive performance as the previous generation. Without adequate competition (e.g. duopoly), sure, maybe a company thinks it's in its interest to do things this way.
I don’t think we’d have the huge gaming market we do without cheap consoles powering it all. It’s a simple and easy investment to buy a console, and it’s very standardized to level the advantage of any one player. Every game you buy for a console will work with minimal intervention—no driver updates, no upgrades, no quality sliders to tweak, targeted FPS. That is a price many are willing to pay to have lesser graphics, and developers will come because they know the target hardware and can provide a consistent experience for millions of customers.

Nothing against PC gaming—it offers more control and customization, but with great power comes more money and more time fiddling. I have the means to buy a gaming rig, but I don’t have the time to mess with it. Consumers are speaking though, and the developers go to where the customers are.
 
Joined
Nov 13, 2007
Messages
10,748 (1.73/day)
Location
Austin Texas
System Name stress-less
Processor 9800X3D @ 5.42GHZ
Motherboard MSI PRO B650M-A Wifi
Cooling Thermalright Phantom Spirit EVO
Memory 64GB DDR5 6400 CL30 / 2133 fclk
Video Card(s) RTX 4090 FE
Storage 2TB WD SN850, 4TB WD SN850X
Display(s) Alienware 32" 4k 240hz OLED
Case Jonsbo Z20
Audio Device(s) Yes
Power Supply Corsair SF750
Mouse DeathadderV2 X Hyperspeed
Keyboard 65% HE Keyboard
Software Windows 11
Benchmark Scores They're pretty good, nothing crazy.
I don’t think we’d have the huge gaming market we do without cheap consoles powering it all. It’s a simple and easy investment to buy a console, and it’s very standardized to level the advantage of any one player. Every game you buy for a console will work with minimal intervention—no driver updates, no upgrades, no quality sliders to tweak, targeted FPS. That is a price many are willing to pay to have lesser graphics, and developers will come because they know the target hardware and can provide a consistent experience for millions of customers.

Nothing against PC gaming—it offers more control and customization, but with great power comes more money and more time fiddling. I have the means to buy a gaming rig, but I don’t have the time to mess with it. Consumers are speaking though, and the developers go to where the customers are.

Agreed, but life is too short to play FPS's with your thumbs @ 30 fps.
 
Top