FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.46/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
It's not difficult to do a comparison.We've been over this time and again. No there isn't. I get that you don't like Java but please quit that old song of actually coding in it's coding style having jack to do with it's performance issues, or lack thereof.
Which debuted in 2014, five years after Minecraft made its public debut and too late to bother fixing it when, by that point, 90% of the effort went into porting to other platforms...and none of them use JVM.Unsigned ints were introduced with Java 8 besides even if that were true. Which is nearly EOL by now...
Even a similar game, Rising World, made on JVM, has scrapped future development on JVM in favor of Unity. Video games on JVM are a rare breed for a reason.
Even Microsoft and NVIDIA overlooked the JVM version in favor of the UWP version because NVIDIA has no intention of supporting RTX on OpenGL.
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