• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Control Can Use Up to 18.5GB of Video Memory

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,291 (7.53/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
"Control" by Remedy is the season's hottest AAA release, not just because it's an above-average story-driven action RPG, but also because it's an eye candy-shop. With the ability to use NVIDIA RTX real-time raytracing across a multitude of features, the game is particularly heavy on graphics hardware. Tweaktown tested the game's stability at extremely high display resolutions, including 8K, and found that the game can use up to 18.5 GB of video memory, when running in DirectX 12 with RTX enabled. There's only one client-segment graphics card capable of that much memory, the $2,499 NVIDIA TITAN RTX, which ships with 24 GB of GDDR6 memory. Its nearest client-segment neighbor is the AMD Radeon VII, but it only packs 16 GB of HBM2.

When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively (at reduced performance, of course). Video memory usage drops like a rock between 8K and 4K UHD (which is 1/4th the pixels as 8K). With all RTX features enabled and other settings maxed out, "Control" only uses 8.1 GB of video memory. What this also means is that video cards with just 8 GB of memory are beginning fall short of what it takes to game at 4K. The $699 GeForce RTX 2080 Super only has 8 GB. The RTX 2080 Ti, with its 11 GB of memory has plenty of headroom and muscle. Find other interesting observations in the source link below.



View at TechPowerUp Main Site
 
Joined
May 8, 2018
Messages
1,570 (0.65/day)
Location
London, UK
i'd say is normal, resident evil 2 remake uses all 8gb on 4k if you set all high, on 8k that would double.
 
Joined
Apr 30, 2011
Messages
2,712 (0.54/day)
Location
Greece
Processor AMD Ryzen 5 5600@80W
Motherboard MSI B550 Tomahawk
Cooling ZALMAN CNPS9X OPTIMA
Memory 2*8GB PATRIOT PVS416G400C9K@3733MT_C16
Video Card(s) Sapphire Radeon RX 6750 XT Pulse 12GB
Storage Sandisk SSD 128GB, Kingston A2000 NVMe 1TB, Samsung F1 1TB, WD Black 10TB
Display(s) AOC 27G2U/BK IPS 144Hz
Case SHARKOON M25-W 7.1 BLACK
Audio Device(s) Realtek 7.1 onboard
Power Supply Seasonic Core GC 500W
Mouse Sharkoon SHARK Force Black
Keyboard Trust GXT280
Software Win 7 Ultimate 64bit/Win 10 pro 64bit/Manjaro Linux
At least Vega GPUs make use of HBCC that allow the user to dedicate a part of the disk in order to store there textures and increase the VRAM capacity of it. I wonder if the reviewers know and use it properly. A great feature imho that all the high-tier GPUs (when launched) need to have in order to improve their long lasting use to their owners.
 
Joined
Feb 3, 2017
Messages
3,810 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
Did I miss something or the source article had no FPS graphs or FPS mentioned?
Is there a high-profile game today that does not use dynamic texture pool? Basically, does the game need that much memory or is capable of utilizing it if it is available?
 
Joined
Mar 15, 2017
Messages
194 (0.07/day)
Are you guys doing an in-house performance testing article for this one? I've been curious about that for the last few days. @W1zzard ? :)
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,933 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Are you guys doing an in-house performance testing article for this one? I've been curious about that for the last few days. @W1zzard ? :)
Almost finished with it, just writing conclusion
 
Joined
Apr 29, 2018
Messages
129 (0.05/day)
what kind of idiotic clickbait article is this? plenty of games will use an insane amount of vram at 8k especially when maxed out. hell I can push my 1080 ti to over 10 gb at 5k in some cases and 8k is well over twice the pixels of 5k. this nonsense is irrelevant as even the Titan RTX would not deliver playable performance at 8k on those settings anyway.
 
Joined
Oct 20, 2017
Messages
134 (0.05/day)
I imagine what is a 8k (or even 4k) with RTX good for, except for making static screenshots with current generation of graphics cards?
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,417 (4.69/day)
Location
Kepler-186f
Processor 7800X3D -25 all core
Motherboard B650 Steel Legend
Cooling Frost Commander 140
Video Card(s) Merc 310 7900 XT @3100 core -.75v
Display(s) Agon 27" QD-OLED Glossy 240hz 1440p
Case NZXT H710 (Red/Black)
Audio Device(s) Asgard 2, Modi 3, HD58X
Power Supply Corsair RM850x Gold
It's not click bait. This is actually very impressive, no games have ever used this much before, and by a large margin. It's interesting, nothing more.

Control might be the new "test" game to compare next gen card gains, etc.
 
Joined
Mar 14, 2008
Messages
511 (0.08/day)
Location
DK
System Name Main setup
Processor i9 12900K
Motherboard Gigabyte z690 Gaming X
Cooling Water
Memory Kingston 32GB 5200@cl30
Video Card(s) Asus Tuf RTS 4090
Storage Adata SX8200 PRO 1 adn 2 TB, Samsung 960EVO, Crucial MX300 750GB Limited edition
Display(s) HP "cheapass" 34" 3440x1440
Case CM H500P Mesh
Audio Device(s) Logitech G933
Power Supply Corsair RX850i
Mouse G502
Keyboard SteelSeries Apex Pro
Software W11
BF V @4k can use around 10 GB and thats without RTX and some settings on what the step under MAXIMUM is called... soooo...
 
Joined
Aug 5, 2019
Messages
810 (0.41/day)
System Name Apex Raptor: Silverback
Processor Intel i9 13900KS Allcore @ 5.8
Motherboard z790 Apex
Cooling LT720 360mm + Phanteks T30
Memory 32GB @8000MT/s CL36
Video Card(s) RTX 4090
Storage 990 PRO 4TB
Display(s) Neo G8 / C1 65"
Case Antec Performance 1
Audio Device(s) DT 1990 Pro / Motu M2
Power Supply Prime Ultra Titanium 1000w
Mouse G502 X Plus
Keyboard K95 Platinum
Many games can allocate as much as they want when available, using that is a completely different thing. Trey racing mirrors vram for the RT and raster parts so it's not "that" crazy.
 
Joined
Jan 27, 2015
Messages
1,065 (0.29/day)
System Name loon v4.0
Processor i7-11700K
Motherboard asus Z590TUF+wifi
Cooling Custom Loop
Memory ballistix 3600 cl16
Video Card(s) eVga 3060 xc
Storage WD sn570 1tb(nvme) SanDisk ultra 2tb(sata)
Display(s) cheap 1080&4K 60hz
Case Roswell Stryker
Power Supply eVGA supernova 750 G6
Mouse eats cheese
Keyboard warrior!
Benchmark Scores https://www.3dmark.com/spy/21765182 https://www.3dmark.com/pr/1114767
Did I miss something or the source article had no FPS graphs or FPS mentioned?
Is there a high-profile game today that does not use dynamic texture pool? Basically, does the game need that much memory or is capable of utilizing it if it is available?
i wnet to the tweaktown article and on the 6th page click on the screen shot at the top. that doesn't show an fps counter but hitting the previous arrow showed more images in the gallery:
130962


130963


130964


yeah i'd call that an 8K slide show.
 

the54thvoid

Super Intoxicated Moderator
Staff member
Joined
Dec 14, 2009
Messages
13,106 (2.39/day)
Location
Glasgow - home of formal profanity
Processor Ryzen 7800X3D
Motherboard MSI MAG Mortar B650 (wifi)
Cooling be quiet! Dark Rock Pro 4
Memory 32GB Kingston Fury
Video Card(s) Gainward RTX4070ti
Storage Seagate FireCuda 530 M.2 1TB / Samsumg 960 Pro M.2 512Gb
Display(s) LG 32" 165Hz 1440p GSYNC
Case Asus Prime AP201
Audio Device(s) On Board
Power Supply be quiet! Pure POwer M12 850w Gold (ATX3.0)
Software W10
What was the memory usage at 8k without RTX?
 

Ruru

S.T.A.R.S.
Joined
Dec 16, 2012
Messages
12,958 (2.95/day)
Location
Jyväskylä, Finland
System Name 4K-gaming / media-PC
Processor AMD Ryzen 7 5800X / Intel Core i7-6700K
Motherboard Asus ROG Crosshair VII Hero / Asus Z170-K
Cooling Arctic Freezer 50 / Alphacool Eisbaer 240
Memory 32GB DDR4-3466 / 16GB DDR4-3000
Video Card(s) Asus RTX 3080 TUF OC / Powercolor RX 6700 XT
Storage 3.3TB of SSDs / several small SSDs
Display(s) Acer 27" 4K120 IPS + Lenovo 32" 4K60 IPS
Case Corsair 4000D AF White / DeepCool CC560 WH
Audio Device(s) Sony WH-CN720N
Power Supply EVGA G2 750W / Fractal ION Gold 550W
Mouse Logitech MX518 / Logitech G400s
Keyboard Roccat Vulcan 121 AIMO / NOS C450 Mini Pro
VR HMD Oculus Rift CV1
Software Windows 11 Pro / Windows 11 Pro
Benchmark Scores They run Crysis
And I'm whining that 4GB of my cards isn't enough today.
 
Joined
Apr 29, 2018
Messages
129 (0.05/day)
It's not click bait. This is actually very impressive, no games have ever used this much before, and by a large margin. It's interesting, nothing more.

Control might be the new "test" game to compare next gen card gains, etc.
you are laughably clueless. this is at 8k and with ray tracing and max settings. and AGAIN plenty of games can use this much vram at 8k on max settings. I can already max all 11gb of my vram in some games at 5k so what do you think would happen at well over twice the pixels to push? :rolleyes:
 
Last edited:
Joined
Feb 3, 2017
Messages
3,810 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
What was the memory usage at 8k without RTX?
14 600 MB

Interesting, TweakTown has 7.6/8.1 GB at 4k while TPU's story has 6.5 GB (without RTX):
 
Last edited:
Joined
Apr 29, 2018
Messages
129 (0.05/day)
And I'm whining that 4GB of my cards isn't enough today.
vram is the least of your worries if trying to play games maxed at 16x the resolution of 1080p. no game running at settings that needs that much vram would be playable anyway on modern gpus.
 
Last edited:
Joined
May 12, 2017
Messages
2,207 (0.79/day)
i'd say is normal, resident evil 2 remake uses all 8gb on 4k if you set all high, on 8k that would double.

Hold on. I post a link & screenshot of resident evil 2 using upto 14GB of VRAM on Techpowerup some time ago @4K. If the game is using upto 14GB of VRAM @4K then 8K is going to go though the roof & I don't think even 24GB of VRAM will be enough.

EDIT: Does anyone know if this game support Vulkan API?
 
Last edited:
Joined
Jun 18, 2015
Messages
578 (0.17/day)
Did I miss something or the source article had no FPS graphs or FPS mentioned?
Is there a high-profile game today that does not use dynamic texture pool? Basically, does the game need that much memory or is capable of utilizing it if it is available?
This is an RTX Titan advertorial
who made the test says he has 4k@144hz, 3k@200hz and 8k@60hz monitors but he tested the memory usage instead of FPS.
 
Joined
Feb 18, 2012
Messages
2,715 (0.58/day)
System Name MSI GP76
Processor intel i7 11800h
Cooling 2 laptop fans
Memory 32gb of 3000mhz DDR4
Video Card(s) Nvidia 3070
Storage x2 PNY 8tb cs2130 m.2 SSD--16tb of space
Display(s) 17.3" IPS 1920x1080 240Hz
Power Supply 280w laptop power supply
Mouse Logitech m705
Keyboard laptop keyboard
Software lots of movies and Windows 10 with win 7 shell
Benchmark Scores Good enough for me
All we need now is a 8k 120hz monitor that doesnt cost $10k+.
 
Joined
May 4, 2011
Messages
633 (0.13/day)
System Name Smooth-Operator
Processor AMD Ryzen 7 3800x
Motherboard Asrock x570 Taichi
Cooling AMD Wraith Prism
Memory 2x16GB 3200MHz CL16@CL14 DDR4
Video Card(s) Sapphire Radeon RX 580 8GB NITRO+
Storage 2x4TB WD HGST 7K6 7200RPM 256MB
Display(s) Samsung S24E370DL 24" IPS Freesync 75Hz
Case Fractal Design Focus G Window Blue
Audio Device(s) Creative X-Fi Titanium PCIe x1
Power Supply Corsair HX850 80+ Platinum
Mouse Gigabyte Aorus M3
Keyboard Zalman ZM-K300M
Software Windows 10 x64 Enterprise/Ubuntu Budgie amd64
If that would be at common resolutions like 1920x1080 or 2560x1440 or even at 4k i would consider it as memory leak but at 8k? That's expected value.
 
Joined
Oct 18, 2013
Messages
6,250 (1.53/day)
Location
Over here, right where you least expect me to be !
System Name The Little One
Processor i5-11320H @4.4GHZ
Motherboard AZW SEI
Cooling Fan w/heat pipes + side & rear vents
Memory 64GB Crucial DDR4-3200 (2x 32GB)
Video Card(s) Iris XE
Storage WD Black SN850X 4TB m.2, Seagate 2TB SSD + SN850 4TB x2 in an external enclosure
Display(s) 2x Samsung 43" & 2x 32"
Case Practically identical to a mac mini, just purrtier in slate blue, & with 3x usb ports on the front !
Audio Device(s) Yamaha ATS-1060 Bluetooth Soundbar & Subwoofer
Power Supply 65w brick
Mouse Logitech MX Master 2
Keyboard Logitech G613 mechanical wireless
Software Windows 10 pro 64 bit, with all the unnecessary background shitzu turned OFF !
Benchmark Scores PDQ
Reminds me of the quote: "Can you smell what da Rock is cookin ????"

It seems that game makers are now including the "AAA/bloatware/upgrade-or-die" tax.....as cards that have >>8GB of VRAM are very expensive, but that's what they are pushing you to buy just so you can play the latest & greatest......

And it seems like a form of price fixing to me, with the GPU mfgr's most likely in on it too, so they can look forward to a new/increased revenue stream over the next few years...

Soooo glad I use my computers for more productive stuff :D
 
Joined
Nov 4, 2005
Messages
12,006 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
So with eye candy turned in the new Nvdia effects cause the new Nvidia cards to slow down to unplayable FPS and don't have enough memory to support the game in question at the resolution a high end system could/should be able to.


Sounds perfect. We should all buy 3.
 
Joined
Jun 10, 2014
Messages
2,987 (0.78/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
Allocated memory doesn't equate required memory or even beneficial memory.
It's not uncommon to allocate a percentage of memory for caches etc., this doesn't mean a game need all this memory.

btarunr said:
When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively…
No, graphics memory is managed by the graphics driver. The OS kernel does not control it directly.

vram is the least of your worries if trying to play games maxed at 16x the resolution of 1080p. no game running at settings that needs that much vram would be playable anyway on modern gpus.
While the rendering workload grows almost proportional to pixel count, memory usage does not.
A single 4K framebuffer takes up about ~32 MB(32-bit per pixel, which is typical, HDR may take a little more), so even with multiple render passes, AA and various other temporary framebuffers, it still doesn't add up to that many hundred MBs of memory. It did matter a lot back when we had 64 MB or less, but ever since we got GBs, graphics resources (textures, meshes etc.) has been the main consumer of graphics memory, and is usually independent of screen resolution.
 

fullinfusion

Vanguard Beta Tester
Joined
Jan 11, 2008
Messages
9,909 (1.60/day)
At least Vega GPUs make use of HBCC that allow the user to dedicate a part of the disk in order to store there textures and increase the VRAM capacity of it. I wonder if the reviewers know and use it properly. A great feature imho that all the high-tier GPUs (when launched) need to have in order to improve their long lasting use to their owners.
You meant to say HBCC uses system memory ;)
 
Top