It's true. Epic doesn't get paid if developers/publisher can't sell their product.
They made a lot of PC games:
https://en.wikipedia.org/wiki/List_of_games_by_Epic_Games
That's systemic to the industry. I can't name a studio off the top of my head that doesn't.
You're wrong. It's private with Tim Sweeney holding >50% stake and Tencent having a 40% stake (one-time investment).
GOG is public, who is complaining about them? Your argument is moot.
Guess what? EGS is the same way. So is GOG. So is Discord. These distributors acknowledge that that the publisher owns the IP so the distributor can't be seen as restricting access to their own IP or their relationship will sour fast.
What? Either you buy a timed exclusive on EGS or you wait and get it at your store of choice. Why is that a problem?
For the record I don't like any of the stores but I am familiar enough with the industry to know that Steam has become cancerous to developers and EGS is providing a solution.
They're doing both. Steam actually reduced their profit share on their big sellers as a direct response to losing business to EGS and everyone jumping on the EGS bandwagon is making more bank than they ever did on Steam.
lol, Tim Sweeney owning EPIC is even worse then being public.
Did you read that wiki links of EPIC's games. They made a ton of games for MS DOS, fewer windows games, and hardly any modern games. They have more games for console then they do PC games designed for windows 10. The guy has such confidence in the PC platform the number of EPIC games on the platform saw a massive drop in favor of consoles. It's far more logical he made business decisions in favor of his finances.
"Guess what? EGS is the same way. So is GOG. So is Discord. These distributors acknowledge that that the publisher owns the IP so the distributor can't be seen as restricting access to their own IP or their relationship will sour fast. "
Oh really? Last I checked, GMG charges $59 for Borderlands 3:
https://www.greenmangaming.com/games/borderlands-3-pc/
That's a mighty discount of $1. So how exactly is this the same as steam? It appears to me that 3rd party marketplaces are paying some sort of fee because 3rd party steam games are certainly cheaper. Just an FYI, over 30% of steam sales are 3rd party, if you do the math the effective steam revenue split is very close to EPIC's when you include these sales. I'm going to need some proof that EPIC is actually providing a 0% rate for 3rd party marketplace sales, otherwise their effective split including 3rd party sales is nearly equal to steam for AAA titles.
"What? Either you buy a timed exclusive on EGS or you wait and get it at your store of choice. Why is that a problem? "
/faceplam
It eliminates competition. 80% of a game's sales will be in the first month.
"For the record I don't like any of the stores but I am familiar enough with the industry to know that Steam has become cancerous to developers and EGS is providing a solution. "
Yet you make this claim without submitting evidence.
"They're doing both. Steam actually reduced their profit share on their big sellers as a direct response to losing business to EGS and everyone jumping on the EGS bandwagon is making more bank than they ever did on Steam. "
1. No, they didn't. They reduced their share before EPIC even opened their store
2. Another assumption with no proof? Let me guess, you took EPIC PR at face value saying they sold a ton of copies yet they haven't released the sales numbers. No conflict of interest for EPIC to make vague statements without supporting facts.
3. You don't seem to understand that being able to only get a product at a single place is not competitive.
More like 50,000 on Steam, and that's if it's lucky. Steam is crowded. Nothing stands out on Steam unless the gaze of lord GabeN (storefront advert) falls upon it.
People love to complain about the amount of games on steam but curation has it's own set of issues.
1. There's no guarantee that curation equals quality. Apple and Google play are AMPLE example of that.
2. Curation limits and censors games that may be released. Adult games? Likely not on EPIC. Games with depictions of homosexuallity? Perhaps someone at EPIC decides they don't like that. Too much violence? No Nudity? I'll pass on some random guy's judgement how thinks they know what PC gamers should and should not play.
3. Curation done by hand costs money, meaning more overhead. Apple and Google charge 30% and they've done a terrible job. I have to wonder if they even review each case. The cost of which would balloon if EPIC become popular.
Rebel Galaxy: Outlaw, Satisfactory, Phoenix Point, Shenmue III
Shenmue III. You mean the game that promised it's backers it would release on steam and didn't? I don't particularly know how you can call an unreleased game good either. Ethical concerns about the developer aside.
I find it interesting with some of these sales figures coming out exactly how small the minority is of people that are protesting is or how large the number of people trumpeting disgust and are then quietly buying games from egs. I suspect the latter.
If people would sit down and take egs for what it is (help for developers) then they could realize how silly their charade is.
What exactly are you basing this on? Anyone can look at the numbers on paper but how many developers that haven't been paid by EPIC for exclusitivity have actually reported success stories? Unless you are a dev, there is a lot more to video game dev costs then just the marketplace fee. People tout EPIC's on paper numbers but the prices of games haven't dropped a bit and I haven't heard of single dev that wasn't written a check singing EPIC's praises. I remember EGS fans stating how the prices of games would drop yet AAA games are still $60.
I think 505 Games knew that Control would sell well. They just made it an EGS exclusive to make an extra 10.5 million dollars. Who wouldn't do that? These video game Publishers are a business. They make money any way they can just like every other business.
Most AAA games would sell well regardless of what store they are on. It's in the interest of big studios to move to as low a fee marketplace as possible. They don't have a need for the exposure tools steam provides. Likewise, I don't see features on the EPIC store for game discovery. There's the front page and that's about it. It's easy to categorize a store when it's small, the problem comes when you get bigger and have to make sure smaller titles get discovered.
Sweeney is less self-serving than Newell. In terms of profitability, EGS at 12% can never match Steam at 30%. Sweeney is investing in games on top of that reduced revenue sharing to improve the health of the industry which he ultimately profits from.
Let me put it this way:
Steam is to 2005 as EGS is to 2019. Steam changed the market for the better with the 30% share over a decade ago but like the exorbitant cut publishers wanted before Steam, Steam's rate has become draconian. EGS (and Discord) are offering a rate that makes sense for 2019. Distribution costs keep falling while production costs keep rising. It's only fair that distributors reflect that. To not do so is self-serving for distributors.
The games that need relief the most will never get close to $10 million gross. Even then, EGS beats it from the first transaction to the last at 88%. Even for AAA publishers, they'll pocket 8% more than Steam will ever give them.
Again, Naive. People said the same thing about Walmart and then Amazon. Walmart went on to dominate the industry and eventually amazon did as well. It's called a loss leader and is used to quickly gain customers and get rid of competition. If EPIC were to ever control the digital distribution market, it would certainly provide the minimum level of service required and maximize profits. This is business 101. As another poster pointed out, you don't become a billionaire by being ignorant of how to make money.
You are assuming that because EGS's rates are lower that Sweeney is more philanthropic but in fact EGS HAD to set rates lower in order to fight steam. What you assume is coming for the kindness of Sweeney's hearts is in fact a business decision. It certainly makes far more sense if you frame it in that context as well.
That's the wrong attitude. You didn't answer my rhetorical question before: what does Steam do to earn a 30% cut? It's basically just a website with some servers (and never enough servers to meet sale demand). These things don't cost $18 worth of a $60 game like they are charging. $7.20 (EGS) sounds high to me and so does $6 (Discord). Just think about that for a minute: dozens of people spent 2+ years of their life probably working 16 hours day to make that $60 product and these web stores take $18 right off the top for the pleasure of letting you download it. That's like two large single topping pizzas per transaction while the developer...whom is probably on suicide watch from the stress of making the game, only gets like...1 when you take out everything else. One can argue the publisher deserves less but unlike Steam, they actually spend money marketing the product. Big AAA games usually get 50/50 marketing/production budgets...which is only $21 for each while the distributor is sitting on his ass, drinking champagne, and smoking Cuba's finest cigars for $18. How can you not have a problem with this? It's easy to understand why Origin, uPlay, and Battle.net exists: EA/Ubisoft/Blizzard thought Steam was a rip off (because it is). Sweeney is just as pissed off at Steam as the rest of the industry is. Unlike the rest (except Discord) he's in a financial and technical position where he can do something about it.
1) This 12% rate is in the contracts publishers are signing with EGS. EGS cannot change that rate without renegotiating the contract which, in turn, means the contract may get torn up by the publisher.
2) Discord has a 10% rate and has shown no intention of changing it.
3) #1 + #2 suggests EGS' rate has a greater chance of going down (which publishers would sign in a flash) than up.
Imagine if Steam dropped to 15% or even 12% rate, EGS would be inclined to drop to 11%, for example. This is what competition should do. Steam/GOG/Microsoft/Sony/Play Store/App Store are effectively price fixing with their across the board 30% rate.
My library on Steam is big because that's where the games went. Why did they go there? Because Steam curation is cheap and easy compared to the rest. That's also why their store is full of shovelware. That edge cuts both ways.
That was true five years ago. It isn't anymore. Only the top 1% of games on Steam get any promotion by Steam. The recent changes at Steam have reduced exposure to indies from hardly anything to virtually nothing (there's a thread about this already).
Yes, and it probably would have lost money.
Perhaps you could ask the same question of Amazon when it takes a 28% cut of every laptop purchase or of the app store or google play? By your definition, every modern online marketplace is a completely ripoff. You single out steam but in fact their rates are below what other app stores charge, especially when you add in 3rd party marketplace sales that carry a 0% rate for steam.