So...
Surviving Mars. I went into this being skeptical... then I saw the Paradox logo and ... then... dayum. If you didn't get this for FREE yet on EGS, do it now before its gone. This is an extremely deep and very, very cool city builder right here. Great gameplay elements while not going overboard on fantasy. There are disasters. But there is also the general colony management. Its all about timing your stuff right. You can fly in new rockets with resources but you're limited in how many you can have, and they have travel times. Its a logistics operation that requires proper planning ahead. You can get 'stuck' as in, having no food to feed colonists; or no way to get domestic production of rare resources going, and no rockets to launch. Stuff has a maintenance cost and gets dusty, needing repairs too, often using said materials.
And then the colony building itself. SO. MANY. BUILDINGS. Gotta set up proper chains of distribution as in, connect power and water pipes, but also allocate drone management for doing all tasks, which is limited by areas. This way, the actual distance between resources and buildings becomes a challenge all of its own. You're also slowly scanning the planet in square sectors, revealing new resources along the way. Can't plan too far ahead which complicates placement. The vast amount of space becomes an enemy, too.
And that's just scraping the surface. I'm only one dome in... the idea is to become self sufficient and get surplus production to send back 'home'... Elon Musk nods in approval I guess
Looks nice too. And the tech tree, its massive too... I think my next few hundred hours are booked.
I'm right now at the stage of handpicking my colonists (each with traits and specializations) and flying in the first batch of... twelve... people. I guess I'll need a regular ferry to get things started...
@FordGT90Concept your cup of tea perhaps?