I saw this today, and lolled:
“At least 5-7 people in teddy bear costumes kept punching me,” one member complained.
www.thedailybeast.com
Anyone playing this?
I could get into a teddy bear beat down, lol.
The best part of that is that they tried so hard to make their PvP grief proof that nobody even uses it. There's no incentive, no tension, no real reward that makes it worth it. It's just a hassle that is best (and easily) avoided. People can attack anyone they want, but there's a little handshake routine where if you don't fight back, they can't really do anything to you. So it's actually exactly like getting mobbed by teddy bears. I think all they can really do is very minor chip damage. I guess given enough time they could conceivably drop somebody.
I love how even when Bethesda isn't directly involved, it's still a bad experience lol. I think they made a deal with the devil for Skyrim. That's the only way this all makes sense. Now Lucifer is controlling Todd and making him lie and do evil things all of the time, while he sends demons into the game to torment the remaining player base.
EDIT: Gotta say, if there's one thing I hope 4A fixes with their games, it's their god awful controls with a controller... and the cryptic settings. Metro Exodus is pretty badly set up for controllers... and it's got nothing to do with the mapping. Number one, vertical sensitivity is slow and can't be changed. Number two, the 'presets' it allows you to select actually do more than just change the settings you see in the menu. They change acceleration, mess with deadzones, and a few other things. And it never gives any indication of doing that. The default, number 4, makes scopes impossible to use at any range where they'd be an advantage... and only scopes. Regular sights are fine... quick and a little too snappy, but pretty comfortable after maybe an hour. And then when you switch to a scope, you find that you can't slow the sensitivity down enough to keep it from shooting across the screen. Because of the acceleration and deadzones, there are too many places you can never, ever put the crosshair. I mean it man... it's really pretty bad. At ~50-75 yards, the 4x scope will jump the width of ~4 enemies with the slightest nudge... but only after a split-second lag. Between the ridiculous acceleration curve and massive deadzone, it is... stressful, haha. Do they assume everyone is using broken N64 controllers? lol
Option 1 is the strangest... it completely disables diagonal movement. You can only look on the x or the y axis at any given moment, so looking around is like a game of snake. Option 2 is the only one with usable granularity. It's slow, so you have to crank the sensitivity, but at least you can put your sights anywhere on the screen. Combined with high assist, it works like it should and I can kind of write-off what's left as it being a survival game. It feels about the same as any other shooter, just a little slower. I get that part. Aiming is difficult in tense situations, especially when you're totally kitted out with plate armor, a bunch of ammo, and 3 weapons... but the question of why a highly skilled operative literally cannot put a crosshair on a target that he can very clearly see the full body of past 50 yards is one I'm not able to answer with my imagination.