- Joined
- Dec 31, 2009
- Messages
- 19,371 (3.56/day)
Benchmark Scores | Faster than yours... I'd bet on it. :) |
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There are currently several titles out already with RT and more (AAA titles too) planned.It's totally not possible that users who buy a card TODAY should worry about ray-tracing. Console will have it, but PC games - they are what? 2 games that use different approach and none does full ray-tracing? What about development circle? Blizzard "considers" ray-tracing for D4. When it will be out? I'd say at least 3 years...
Besides, the gains of hardware-accelerated are somewhere between probably and maybe, each current CPU and GPU can do the math needed, whether there will be gain or not of 'a' change to CUs (or, indeed, is it possible at all) is one question, other is does it sacrifices something else for it - eg. slowing down something that is actually used.
NVIDIA uses it as an questionable marketing trick, 'early adopters' just get the same what they typically get - option that they don't need. Yet. In two years users, no matter of knowledge, will probably be looking for a new GPU anyway, and that is the time when raytracing (and it's implementation, and it's natural slowness as a property of algorhytm) can be an issue.
Other than that, good review.
I don't think any title does "full" RT of a scene. That was never its intent.