This game reviews well but I miss the Lucasarts Jedi Knight series.
The original Jedi Knight (Dark Forces II) was groundbreaking.
Jedi Knight II and III (Outcast and Academy) were huge fun and offered a large variety of combat options (force powers, various weapons, and of course lightsabers).
This seems to be just a melee brawler and whilst I can appreciate bursts of it, I'm not sure I want 20 hours of it with nothing else. The two video reviews I've watched also make me think that it's just Tomb-Raider (2013) platform puzzles and Dark Souls combat. I liked Tomb Raider's reboot in spite of the platform puzzles and Dark Souls was one of the only examples of that genre to get the genre right - mainly because of the reward/difficulty curve. This, to me, looks like a dumbed-down version of that and thus missing the point of Dark Souls' combat, somewhat.
Anyway, it's EA so I am happy to give this a pass unless all of my friends start raving about it.
I didn't play the Tomb Raider reboot until about a year back (yeah, yeah, I'm slow at getting around to some of my games.....just finally started Max Payne 3). I wasn't impressed at all by it.
Lara was built into a John Wick/Terminator/Rambo protagonist.
Uses her bow like Rambo.
Uncanny ability to mow down people with guns like John Wick and you can even learn to counter/maneuver in hand-to-hand combat like John Wick
Survive falls from extreme heights and get up to keep going - just like the terminators do.
I could, in a majority of the intense shootouts stand behind partial cover and take my time to snipe people with my powered up bow shots without having to worry about using cover...just stand there and shoot, there really wasn't much more to over half the shootouts then that.
With Lara being this unstoppable force when it came to falling from heights that would kill a person, to taking out waves of guys with her bow or gun and learning to counter melee attacks with ease....the 4 (I think it was 4) different times where she gets captured and punched in the face and knocked out, it's laughable. I literally laughed every time this happened to her throughout the story.
The story was predictable.
The combat was way over the top and didn't feel anything like the old Tomb Raider days.
The puzzles were lacking, almost non-existent. The tombs you did go into (if you bothered because they were hidden/optional), took about 2-3 minutes to do the little puzzle and another 1-2 minutes to run in, get your treasure chest opened and run back out.
It felt like a girl protagonist version of Uncharted.
If the new Jedi: Fallen Order plays anything like Uncharted or Tomb Raider, I'd probably find it dull. The first Uncharted was decent enough that I tired the second and after about 4 hours I got bored of the same thing and stopped playing. I guess I'll have to read up on some reviews to get a better take on how the game plays before I consider buying it or not.