- Joined
- Mar 11, 2009
- Messages
- 1,778 (0.31/day)
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- Little Rock, AR
System Name | Gamer |
---|---|
Processor | AMD Ryzen 3700x |
Motherboard | AsRock B550 Phantom Gaming ITX/AX |
Memory | 32GB |
Video Card(s) | ASRock Radeon RX 6800 XT Phantom Gaming D |
Case | Phanteks Eclipse P200A D-RGB |
Power Supply | 800w CM |
Mouse | Corsair M65 Pro |
Software | Windows 10 Pro |
I'm sorry, but it's you who is wrong here.
A bottleneck happens when one component holds another one back (it cannot feed it fast enough). The scenario that you keep referring to is not a bottleneck: today's GPUs simply cannot deliver 144fps in most tiles, period. No CPU bottleneck involved.
I play all of my games at greater than 144fps every day. I don't want to make this personal, but you don't know what you're talking about.
Can today's GPUs get 144hz in most titles at 4k? No.
Can they at 1080p? Abso-freaking-lutely.
So again... you simply are not accounting for the situations where a bottleneck can occur. You are wrong. Plain and simple. And as such, you are misguiding the OP.