@xkm1948 Actually no!
DLSS in many games just does a bad reconstruction, aside from the fact that requires extra software support coming from the drivers/game to support it.
RIS and the sharpening filter inside the nvidia Freestyle are both much better solutions to use in conjunction with a worse resolution scaling.
People are trying to find decent ways to gain extra performance, the use of checkboarding, or lower resolution in spots that we aren't actually look, seems very smart IMO,
Shadow Warrior 2 supports this on Nvidia cards and was widely adopted by the gamers,
not even to mention the own, nvidia shading scaler (or whatever the name they have for it).
Also as logic, all this features don't come enable as default, just like chill, RIS didn't came.
I think this new feature is very good for 4k screen users, for people that want to use 4k native at 60fps, but with some extra optimization that allow them to keep resolution dropping in some stressing points.
This would be very usefull back in the day when I was forced to make the jump from a 720P screen (which died) to a 1080P screen with a mere HD 5770 XD
Cheers