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GoldenEye 007 mission accomplished XD


Hero gets the girl.

Those were the days

Tuesday=orichalcum quests



Every time you tickle me with this... and I still didn't go for it... I will, damn it Still gathering courage to start up another loooong game.

trying out some of those epic freebies.
ruiner is definitely for me.

check out this awesome site







bloody good



got you @W1zzard



Holy shit. Want
 
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Finished RDR2 with the main story. It was just as good as the first time around with no show stopper bugs for me. I'm gonna finish up some side quest and quit. I'm gonna play RDR1 to continue with the story next...i don't wanna get into a good new game until after first of the year. Now i'm going hunting for snipe out in the swamp for a while.

fin.jpg
 
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finished Ruiner.
definitely liked the ending.



 
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finished Ruiner.
definitely liked the ending.




I'll make a guess because the language is foreign to me.... you had to.... KILL THE BOSS...

Got as far as Hanza Compound yesterday..
 
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I never run out of stuff to mess with when it comes to Fallout 4. I'm starting to play with different weather/lighting mods again. I used to use Vivid Weather, which looks impressive initially and has a ton of unique weathers, like crazy super radstorms and all levels of snow. Loved the snow... never got why the game didn't have that. You also get a bunch of effects you never knew the engine ALREADY had, because it rarely or doesn't use them at all. My favorite is how radstorms have little glow particles that slowly float up, like snow in reverse. More colors in the radstorms too. It even has a little bit of customization and some ENB-like imagespace stuff. On its own, it looks pretty good, but with ENB you don't have a lot of wiggle. By default it applies a LUT that makes it really easy to clip the sky. Not to mention, it always looks harsh and contrasty, even without any post processing. Trying to correct with ENB just results in detail loss. It washes-out. But I'd say it's biggest flaw is the fog line. It's so pronounced your character looks like they're in a bubble and there's sorta just milky water outside.

So I went to True Storms, which is really oldschool as far as weather mods go. A lot of the scripts and the techniques used go back to earlier Skyrim modding. It's a port with slight tweaks and Fallout-specific features like ghoul hordes in radstorms (which are legit unsettling - you hear their screams echoing like crazy starting off in the distance until they just start popping out of the fog.) Not very customizable. Not as many weathers, but adds dust storms and is generally a lot less harsh. True to it's name, the stormy weather looks really good. But this one also messes with the color grading in a way that makes it hard to tweak. Like Vivid, the look you get, you're kinda stuck with. My big issue with it is that with the LUT I like to use, it winds up looking very yellow a lot of the time. Like, reeeeaallly freaking yellow. The LUT leans warm but not like that. The dust storms really make for a neat effect, though. The cloudy, foggy weathers generally look good. Nights are not overly bright or zero visibility. It's good if you just want all around improvements with little adjustment needed.

Screenshots in spoilers from here on in.
Fallout4 2019-11-30 20-54-59.jpg
Fallout4 2019-11-30 21-03-17.jpg


Fallout4 2019-12-01 03-53-07.jpg
Fallout4 2019-12-12 00-08-54.jpg

Fallout4 2019-12-07 03-12-06.jpg
Fallout4 2019-11-29 22-45-41.jpg

Annnd a dust storm for good measure.
Fallout4 2019-11-29 22-38-54.jpg

Fallout4 2019-11-29 22-39-02.jpg

Now, I'm using Natural Atmospheric Commonwealth. It's BY FAR the most advanced one, with I think the most weathers, too. Really in-depth seasons. Ton of extra effects for things like hits, drugs, and rads. A whole bunch of post processing settings. Into the minutia. And it pulls so much more from the engine, even adding better reflections to glass, like on sunglasses and the pip-boy. Cloud shadows. Water overhaul with new underwater effects. A bunch of imagespace edits to the exterior... properties of different lights, shadows and more. Other weather mods don't go that far. And then it has a companion mod that redoes the interiors, giving more depth and dynamics to the light by turning off a lot of the fake ones, changing emittance of real ones, changing the fog, adding flickering/blinking/rotating lights where there are sources, and my favorite, turning on dynamic shadows for a bunch of things. There are other mods that do this, too, but this one is so far beyond those in impact. A good lighting mod makes such a difference in the atmosphere. If I could only run one visual mod, it'd be that.

Just a ton of stuff all around. I think that's why I skipped it the first time around. I think it also has the best cloud textures. Vivid looks photoshopped. True Storms looks bland.

But my favorite part is how the colors are balanced. Definitely looks less cartoony. The author chose to apply a neutral lut to give the flattest, most workable image. Gives you a lot more control in ENB and ReShade. And just generally winds up being less harsh. The downside is you really have to set it up from scratch if you wanna do that, because at defaults the images don't look right. You have to make it what you want. I'm still just getting a feel for it, but already I'm seeing I'm gonna get much better, less ridiculously overdone results with it. I think it's time to start over with my ENB and ReShade settings. DOF adding banding aside, it's just too much. I think when you spend enough time staring at a game and changing it around you go numb and become like the old lady who can't smell her own perfume.

My favorite so far are the nights and storms. But the interiors are cool. It makes such a difference when it comes to making things look dark and foreboding. I pair it with a headlamp mod to make being the dark feel like being in the dark. I think he nailed it with the Institute. There are mods dedicated to making the Institute not look terrible with ENB, but this one does it massively better while also adding fancy effects like those dynamic shadows.

I haven't got the range of SS with NAC, yet, but I caught a few decent ones, I think.
Fallout4 2019-12-16 01-37-08.jpg
Fallout4 2019-12-18 02-18-46.png
Fallout4 2019-12-18 01-46-24.jpg
Fallout4 2019-12-16 02-43-09.jpg

Fallout4 2019-12-16 03-08-17.jpg
Fallout4 2019-12-16 03-08-23.jpg


The interiors are a lot gloomier. I'm into it.
Fallout4 2019-12-16 02-37-54.jpg
Fallout4 2019-12-16 02-40-19.jpg

Fallout4 2019-12-16 02-40-49.jpg
Fallout4 2019-12-16 02-36-53.jpg

Fallout4 2019-12-04 00-53-48.jpg
Fallout4 2019-11-29 02-10-25.jpg

Fallout4 2019-11-28 20-27-12.jpg
Fallout4 2019-11-30 02-27-22.jpg

How are your eyes? Can you still see okay? :D I tried to keep the filesize down and tuck em away. And yes, I know... I've gone beyond too far. I'm slowly bringing it around.

I had to get some quick video of the dynamic shadows. I don't know why but I've been infatuated ever since I saw them. I know why they don't use them... even on my modern system it's still a decent performance hit. They're just so cool though! Watch the elevator. I wish I had realized it was gonna do that, with all of those shadows projected on the wall. These lighting mods ad all sorts of touches like that.

I think all I can do now is share my most special, cherished mod.
Fallout4 2019-12-01 22-14-16.jpg
Fallout4 2019-12-01 22-17-37.jpg


His nickname is 'The GoldFather' though all of the ladies just call him 'Daddy'
 
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I never run out of stuff to mess with when it comes to Fallout 4. I'm starting to play with different weather/lighting mods again. I used to use Vivid Weather, which looks impressive initially and has a ton of unique weathers, like crazy super radstorms and all levels of snow. Loved the snow... never got why the game didn't have that. You also get a bunch of effects you never knew the engine ALREADY had, because it rarely or doesn't use them at all. My favorite is how radstorms have little glow particles that slowly float up, like snow in reverse. More colors in the radstorms too. It even has a little bit of customization and some ENB-like imagespace stuff. On its own, it looks pretty good, but with ENB you don't have a lot of wiggle. By default it applies a LUT that makes it really easy to clip the sky. Not to mention, it always looks harsh and contrasty, even without any post processing. Trying to correct with ENB just results in detail loss. It washes-out. But I'd say it's biggest flaw is the fog line. It's so pronounced your character looks like they're in a bubble and there's sorta just milky water outside.

So I went to True Storms, which is really oldschool as far as weather mods go. A lot of the scripts and the techniques used go back to earlier Skyrim modding. It's a port with slight tweaks and Fallout-specific features like ghoul hordes in radstorms (which are legit unsettling - you hear their screams echoing like crazy starting off in the distance until they just start popping out of the fog.) Not very customizable. Not as many weathers, but adds dust storms and is generally a lot less harsh. True to it's name, the stormy weather looks really good. But this one also messes with the color grading in a way that makes it hard to tweak. Like Vivid, the look you get, you're kinda stuck with. My big issue with it is that with the LUT I like to use, it winds up looking very yellow a lot of the time. Like, reeeeaallly freaking yellow. The LUT leans warm but not like that. The dust storms really make for a neat effect, though. The cloudy, foggy weathers generally look good. Nights are not overly bright or zero visibility. It's good if you just want all around improvements with little adjustment needed.

Screenshots in spoilers from here on in.

Now, I'm using Natural Atmospheric Commonwealth. It's BY FAR the most advanced one, with I think the most weathers, too. Really in-depth seasons. Ton of extra effects for things like hits, drugs, and rads. A whole bunch of post processing settings. Into the minutia. And it pulls so much more from the engine, even adding better reflections to glass, like on sunglasses and the pip-boy. Cloud shadows. Water overhaul with new underwater effects. A bunch of imagespace edits to the exterior... properties of different lights, shadows and more. Other weather mods don't go that far. And then it has a companion mod that redoes the interiors, giving more depth and dynamics to the light by turning off a lot of the fake ones, changing emittance of real ones, changing the fog, adding flickering/blinking/rotating lights where there are sources, and my favorite, turning on dynamic shadows for a bunch of things. There are other mods that do this, too, but this one is so far beyond those in impact. A good lighting mod makes such a difference in the atmosphere. If I could only run one visual mod, it'd be that.

Just a ton of stuff all around. I think that's why I skipped it the first time around. I think it also has the best cloud textures. Vivid looks photoshopped. True Storms looks bland.

But my favorite part is how the colors are balanced. Definitely looks less cartoony. The author chose to apply a neutral lut to give the flattest, most workable image. Gives you a lot more control in ENB and ReShade. And just generally winds up being less harsh. The downside is you really have to set it up from scratch if you wanna do that, because at defaults the images don't look right. You have to make it what you want. I'm still just getting a feel for it, but already I'm seeing I'm gonna get much better, less ridiculously overdone results with it. I think it's time to start over with my ENB and ReShade settings. DOF adding banding aside, it's just too much. I think when you spend enough time staring at a game and changing it around you go numb and become like the old lady who can't smell her own perfume.

My favorite so far are the nights and storms. But the interiors are cool. It makes such a difference when it comes to making things look dark and foreboding. I pair it with a headlamp mod to make being the dark feel like being in the dark. I think he nailed it with the Institute. There are mods dedicated to making the Institute not look terrible with ENB, but this one does it massively better while also adding fancy effects like those dynamic shadows.

I haven't got the range of SS with NAC, yet, but I caught a few decent ones, I think.

How are your eyes? Can you still see okay? :D I tried to keep the filesize down and tuck em away. And yes, I know... I've gone beyond too far. I'm slowly bringing it around.

I had to get some quick video of the dynamic shadows. I don't know why but I've been infatuated ever since I saw them. I know why they don't use them... even on my modern system it's still a decent performance hit. They're just so cool though! Watch the elevator. I wish I had realized it was gonna do that, with all of those shadows projected on the wall. These lighting mods ad all sorts of touches like that.

I think all I can do now is share my most special, cherished mod.
View attachment 139734View attachment 139735

His nickname is 'The GoldFather' though all of the ladies just call him 'Daddy'

Getting a STALKER vibe from some of those screens. Noice... still wouldn't play FO4 again though... I just can't get over all the clunky

You're right about the lighting and looking at it long. My first impression there was you had a solar eclipse going on, it has that same odd quality to it.
 
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Getting a STALKER vibe from some of those screens. Noice... still wouldn't play FO4 again though... I just can't get over all the clunky

You're right about the lighting and looking at it long. My first impression there was you had a solar eclipse going on, it has that same odd quality to it.

ultimate edition is 65% off


tough fight,but they all lost.all.


 
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I picked up Hellblade: Senua's Sacrifice for about $1.50 on Steam, more out of curiosity that liking scary games.
It's a looker and starts out a bit like Tomb Raider, which I was quite happy with until it started to get a bit creepy. The voices in her head don't bother me, but all the other stuff, which I expect gets worse.
hellblade-senua.jpg



hellblade-senua2.jpg
 
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Getting a STALKER vibe from some of those screens. Noice... still wouldn't play FO4 again though... I just can't get over all the clunky
Thanks my dude! It's funny you mention STALKER specifically. I've never actually delved into the series... only seen people play it. I had friends that were all about it but I was deep into CoD at the time so I never got around to it But somewhere in my head it has always basically been the standard for how a post-apocalyptic game should look. And then, the Metro series kinda took that to the absolute limit. You have a lot of warmer colors inside, and really deep blacks. I pay extra attention to those. When you have them to the point of just starting to clip, all of those corners and long, spasely-lit corridors have parts of them where the darkness just looks like it's devouring all of the light. If you can get that going along with a proper headlamp, even a game like Fallout 4 can start to feel like a proper survival horror. Even knowing what's around the corner, with that look I start to feel like there could be anything over there.

It's tough to make Fallout 4 look like that across the board, though. The way it's graded and set up, it's a big change. Quite a jump from Fischer-Price "My First Apocalypse" to "gritty, STALKER-esque odyssey." It doesn't really want to go the full way there. I see ENB presets on the nexus where people go all in on it and they always look unplayably awful. Just totally cooked to the point where faces are just 3 blobs of different colors. They get a few enticing screenshots, but the experience is not enjoyable. You can barely see, and what you can see is starting to shrivel up from soaking in contrast and fx. I would try them and think "and this is one of the good ones?" But I get why they try to pile it on. The game really fights you on trying to take out of all that bright, flat light and garish coloring. It takes a lot of time. To get it to always be agreeable with every location under every circumstance is tricky.

The exteriors are the trickiest because of the godrays. The game was made to run with that heavy volumetric lighting. Without it, everything looks sparse. There's a reason they have all of those twiggy trees... it's to trigger the godrays and fill out all of the space without having to use as many assets. But with them, everything gets washed out like in a fantasy game. You can almost get around it with foliage mods. I run one called "Another Green Mod." It's the only one I've used that doesn't break the game or ruin performance. There are plenty that add even more leaves to the trees and add all of these dense forests (which... 200+ years after the bombs fell, you would expect things to be arboreal.) But even with them filling the frame, it just always looks flat and empty... the wrong kind of empty for an apocalyptic world that's pitched as being lived-in. How are people living in a place where nothing grows naturally?

I digress. Fallout 4 has an identity crisis. It wants to look like a somewhat happy fantasy game, but also remind you that the world has basically ended. It's like they took Skyrim and passed around a bunch of 'Fallout' assets. So I thought, why not have those dark gritty interiors and let the exteriors look fantastical with lots of color and polish? *shrugs*

And yeah... I don't blame you for hating the clunk lol. I dunno how I stand it. Even if ran totally smooth, the shooting itself and the enemy AI are just awkward. I've made some changes that make the firefights a lot shorter, more high-stakes, and more intense to help make it a lot more satisfying, but there's only so much you can do. And then, they totally botched running. I can't remember the exact reason, but there's no way around the game having that terrible, nauseating jerking when you run. I'm just glad performance is actually smooth on my machine. I think a 2060 will handle about everything that matters on the hardware side. What becomes an issue is the engine itself. There comes a point where the engine itself can bottleneck so hard that one heavy script can tank your frame rate to less than 1fps, literally. And once it does that you've basically locked in... how fast the script runs depends on frame rate. So technically it could go infinitely slow. It's a lag singularity!

You're right about the lighting and looking at it long. My first impression there was you had a solar eclipse going on, it has that same odd quality to it.
You know, when I'm looking a screenshots I can see it easily. But when I'm playing it's like "Something isn't right here," but I don't know what it is. I need to start by calibrating my monitor before setting the gamma, black, and white levels properly. That would probably go a long way towards making things look more natural.

Now, if you're talking about the orange one... that light is actually spinning, so the lens flare only pops in for 5 or 6 frames. It's a cool effect... with it basically being all that lights the hallway and showing you only small parts of the space at any given time and casting dramatic-looking shadows. I've actually had a hard time catching the lens flares! They almost never show up, which is probably for the best anyway :rolleyes: When you don't see them all of the time and happen upon a light source that readily produces one, it looks cool. When you see them everywhere it's just a distraction.
 

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Getting a STALKER vibe from some of those screens. Noice... still wouldn't play FO4 again though... I just can't get over all the clunky
See now as much hate and problems FO76 has gotten, so much of that clunk is gone, the environment is actually damn pretty too, like even stupid PITA stuff like scrapping/storing junk has been streamlined to button press. I still wander around once in awhile just because it’s a nice place. But I’m definitely waiting for the NPCs. That is what’s truly lacking for me. Everything that’s alive is basically trying to kill you...
 
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See now as much hate and problems FO76 has gotten, so much of that clunk is gone, the environment is actually damn pretty too, like even stupid PITA stuff like scrapping/storing junk has been streamlined to button press. I still wander around once in awhile just because it’s a nice place. But I’m definitely waiting for the NPCs. That is what’s truly lacking for me. Everything that’s alive is basically trying to kill you...
For all of the shit I give that game, I do agree, the environments do look pretty nice. Here I am playing with weathers on FO4, but it does look like they better utilized the weather system for 76. I don't see anything new to it... they're just actually using it to its capabilities now. Their weather and lighting system has actually never been all that bad though. Generally it's pretty efficient no matter how much you load it down... as long as we're not talking lots of volumetric lighting with dynamic fog and shadows. It hates all of those things. Otherwise, yeah... it does offer plenty of ways to add what I think is actually a pretty distinctive and well-defined atmosphere. They can do it. And I was glad to see them have people actually sit down and tweak it to better showcase all of the different environments. That was surprisingly not that half-assed of them! If there was more going on in them, I'd probably have picked it up and gotten some enjoyment out of it tbh.

Good to know they're starting to get into the future with the general experience of interacting with the game. I'd like to see them take their whole inventory system into modern times and it seemed like they worked more towards that.... instead of having these multi-level menus with terrible organization. Nobody wants to play "Menus: The Game" in this day and age. And I say that as someone who adores and have wasted some good chunks of life on Pokemon games and SNES-era RPGs. If they want to move in a more adventure-oriented direction, I'm fine with it. But man, a good adventure game really needs good menu systems... or even more, the ability to be played without spending much time in menus to begin with. Doesn't feel like much of an adventure when you're always pressing pause. I hope they continue to look towards making more actions doable on-the-fly, even mid combat. With the combat being so simple, you have a lot of different buttons to use. Enough that you could almost do everything that's not fighting or moving with no more than easy 2-button actions.

I don't know if it's just the recordings, but whenever I see gameplay footage of 76, I swear I can still see that hallmark Creation Engine jank. Maybe I'm sensitive, but when I play, I feel it. So when I see it in videos, I almost can't miss it.

It's subtle... just the most 'micro' of microstutter. Almost immeasurably brief, but consistent. It's like there's just something happening on the script level where it just has to stop and munch at that exact certain point. A lot of that is probably just Papyrus, which somehow manages to be efficient and flexible, yet incredibly slow. I haven't messed with it much, but as far as OOP's go, you can do quite a lot with it, if you give it enough time...

From Skyrim on there's always been that distinctive script lag. It's been the only consistent performance problem I see. Everything else, you can change or gain a performance offset somewhere. There's just always those little jumps that are just... there. There may not be much going on in terms of graphics and action, but you'll still see it happening fairly regularly. In the base game they're not too bad but add just one script-heavy mod and you'll see more of that same distinct stutter. So right out of the gate it's close to the limit in both Skyrim and FO4. I wonder how much they did to better incorporate it in 76.

If they fix anything, let it be that! I'm betting it's not even a matter of overhauling anything too much - they just need to better implement the language they already have. If they could find a way to make Papyrus faster, I bet it would actually be a pretty solid, flexible engine and the features they could add would be pretty legit for 2020. I think they could still do a lot more to optimize it without even scrapping most of it. Just down on the nitty gritty level, where all of the object interactions are. That alone will advance it years ahead of where it is now. If not in graphics, then definitely gameplay possibilities. It can ALREADY do a lot of things that a lot of people would never expect... it just gets too weighed-down waiting for those scripts to finish and it kills frame times. You always know when that's what's happening once you experience it a few times and find out that's what it is. Something you pick up playing with different mods, where there are times when you know for sure you just did something that's bottlnecking Papyrus. 76 showcased a little more of what it can do, though a lot of it was just poorly wrought and buggy... it doesn't HAVE to be. I think they must've made some progress in the implementation to even try some of the things they did. So maybe the stutter is a little better too. IDK. I can kinda see that being possible.
 
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Oh I won’t deny you can certainly still feel “the bones” but they‘ve given a fresh coat of paint that makes it a little less obvious. Besides the pretty environment(I mean c’mon aren’t you tired of monochrome Fallout) For me it’s just the actual QoL improvements while yes the menus are the same clunky pip boy but inventory management as a whole has been streamlined just enough to not be so tedious. I don’t know about you but I’m a packrat so being able to find a workbench and just hit a button to scrap all my junk and be done with it, your stash is also a simple one button transfer of those scrapped resources. If you use a workbench to mod or repair you don’t actually have to physically have the needed resources on your back just have to have them stored.
For me it’s my favourite Fallout just because of those things. I don’t even treat it like a MP environment so that part of the game neither adds or takes away from “my” Fallout
They delayed the addition of NPCs until next year so that’s when I think I’ll, truly be able to enjoy it
 
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Haha, I won't begrudge you that. I totally get it. And yes I collect everything. I even collect rare junk. I could use it to make/build/upgrade things, but I always have so much junk in general that I never come close to needing them.

Fallout 4 is an odd combination of underwhelming monochromatic pallettes and strong, garish colors. If we're talking looks it isn't any Fallout game. It's modded Skyrim. That still looks better. The community is still more active than FO4s, probably for that reason. They're still consistently improving things... to the point where they skip modding the game and just make a new one :p

But for me if it's not tailored for single player and moddable it's a deal breaker. Some the issues I have that they still haven't addressed are fixed that way. Same as you, it's QoL stuff... just a different set of QoL needs.
 

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Haha, I won't begrudge you that. I totally get it. And yes I collect everything. I even collect rare junk. I could use it to make/build/upgrade things, but I always have so much junk in general that I never come close to needing them.

Fallout 4 is an odd combination of underwhelming monochromatic pallettes and strong, garish colors. If we're talking looks it isn't any Fallout game. It's modded Skyrim. That still looks better. The community is still more active than FO4s, probably for that reason. They're still consistently improving things... to the point where they skip modding the game and just make a new one :p

But for me if it's not tailored for single player and moddable it's a deal breaker. Some the issues I have that they still haven't addressed are fixed that way. Same as you, it's QoL stuff... just a different set of QoL needs.
I understand I finished FO3 and almost got to the end of NV. But I just can’t get invested in FO4 no matter how many times I’ve tried. So 76 just feels so ”fresh” with trees and colour, just “alive” so regardless of what I end up getting into when I do play it’s welcoming environment to walk aimlessly for 30min across the map despite its beauty everything is definitely still trying to kill you...
 
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See now as much hate and problems FO76 has gotten, so much of that clunk is gone, the environment is actually damn pretty too, like even stupid PITA stuff like scrapping/storing junk has been streamlined to button press. I still wander around once in awhile just because it’s a nice place. But I’m definitely waiting for the NPCs. That is what’s truly lacking for me. Everything that’s alive is basically trying to kill you...

That's cool but I'm not supporting Bethesda for that release, not even if they give it for free. Even a player count of one is too much reward for that product :shadedshu:

Thanks my dude! It's funny you mention STALKER specifically. I've never actually delved into the series... only seen people play it.

Metro does not compare to STALKER, really. It has the same atmosphere, but STALKER is closer to FO than Metro, as its also open worldy. I say 'y' because usually there is some segmentation, or an area transition somewhere. But the game has the works: factions, mysteries, quest system, the anomalies you meet in Metro but then truly as little puzzles... and its moddable too ;) Some pretty sweet stuff on moddb/nexus. If you have to pick out one to play, get Call of Pripyat. Its a bit more condensed and problem free than the others.
 
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That's cool but I'm not supporting Bethesda for that release, not even if they give it for free. Even a player count of one is too much reward for that product :shadedshu:
See and you’re missing out on a pretty decent Fallout. I mean c‘‘mon man I only paid $8 for it. I’m sure you could find it for $5 Look at it this way if the player count is as low as you hope it is, it’ll be just like every other Fallout and you‘ll be the same Wasteland Wanderer you‘ve always been. I do jump on with a friend once in awhile(we both bought it super cheap together) that is one and only positive part of the failed MP experience is having a mate to travel and visiting each others camps and trade bullets for guns we don’t use etc. Makes it a little less lonely
I’m just really waiting for the NPCs which to me is all this is missing for me to be my favourite Fallout.
 
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See and you’re missing out on a pretty decent Fallout. I mean c‘‘mon man I only paid $8 for it. I’m sure you could find it for $5 Look at it this way if the player count is as low as you hope it is, it’ll be just like every other Fallout and you‘ll be the same Wasteland Wanderer you‘ve always been. I do jump on with a friend once in awhile(we both bought it super cheap together) that is one and only positive part of the failed MP experience is having a mate to travel and visiting each others camps and trade bullets for guns we don’t use etc. Makes it a little less lonely
I’m just really waiting for the NPCs which to me is all this is missing for me to be my favourite Fallout.

Paying to pray for a working server, a player count low enough to not get immersion killed everytime, only to walk around in a lifeless world... and once again suffer Bethesda's shitty update release train... I'm going to pass. Again, not even for free... I just simply don't support this sort of game. SP based online? Disgusting and utterly detrimental to single player immersion. I don't want them to ever make something like it again. On top of that, its yet another rehash of an engine that is long past expiry date, another thing I don't want to support anymore.
 
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LOL nice I‘ve nut tried that yet but I probably over the last 2 days hours trying to get a Seasonal Speed Zone challenge in the Hooningan truck: I did notice when I was gonna give it one more try it already showed I‘‘d literally tied at some point. So frustrating...I Usually only try for 50% Season completion and this Seasons Trial was terrible and most players dropped out before it finished.
 
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LOL nice I‘ve nut tried that yet but I probably over the last 2 days hours trying to get a Seasonal Speed Zone challenge in the Hooningan truck: I did notice when I was gonna give it one more try it already showed I‘‘d literally tied at some point. So frustrating...I Usually only try for 50% Season completion and this Seasons Trial was terrible and most players dropped out before it finished.
I usually do the trials on the first try, people quitting just makes it easier, since as long as you get first place, there are less points for the AI team to get. Playground games are usually the harder one since it's really up to the team you get.
For speed traps and speed zones on tarmac I usually use the Mosler MT900, for speed traps/zones on dirt/snow as well as danger zones I use the Hoonigan RS200. Makes it pretty easy.
 

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I usually do the trials on the first try, people quitting just makes it easier, since as long as you get first place, there are less points for the AI team to get. Playground games are usually the harder one since it's really up to the team you get.
For speed traps and speed zones on tarmac I usually use the Mosler MT900, for speed traps/zones on dirt/snow as well as danger zones I use the Hoonigan RS200. Makes it pretty easy.
I agree on bot(h but I’ve only just started doing those ones at all. I c@n get my 50% usually without them The Trial was ridiculous Muscle Cars on dirt. I had a Z06 with;Dirt Tires and could hold on well enough but one slip and its over. By the 3rd race I’m not sure there was anybody but me left(I understood it was frustratin) the only Playgroup did games I did was last season and also not a great experience basically 5v3 so that was another no win. why I usually skip the coop events all together. I sim raced for many/years and being used as someones brakes or corner bumper reminded me why I formed SimJunkies over a decade ago, Absolutely nothings changed
iI also use the Mosler for the fast stuff.but the 918; Spider isn‘t bad either I was bouncing between the RS200 and the Truck and found it just a bit quicker and easier to handle, though after spending the last 2 days getting within 1kmh over and over I messed with the diff and may have ruined it. I’m sure you’ve tried the Speed Zone tha was Eluding me. It definitely made me regret selling my Sim Rig. Just can’‘t get the fine control with.a game pad. That Speed Zone was so trying my patience especially when it showed I had already literally tied it at some point already...
 
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