- Joined
- Sep 17, 2014
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- 22,673 (6.05/day)
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System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
I guess if you like repeatedly climbing towers... ¯\_(ツ)_/¯
Well, you say this, but 5 offered nothing in return. The world has no real progression path. Some call it total freedom, but unlocking that world also had a mechanic to it. The later areas were really a lot harder, so it felt like progressing in the game. In 5, you can just run to endgame areas and shoot up some shit, and get the exact same loot for it as you did in the prologue.
This is also reflected in the weaponry. There is no real progression there, might as well run around with any standard gun.
What did it offer? I guess the cool thing was those prepper stashes... but then you'd barely find anything really required in there. I don't know. Remove the enemies from Far Cry 5's world and it's a world full of nothing. Remove the enemies in 3 and you've got a cool jungle simulator with lots of beautiful areas and little secrets, many not quite so obvious.