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Intel Adds Game Capture and Broadcasting Features to Graphics Command Center

btarunr

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Intel updated its Graphics Command Center app to feature game video capture and broadcasting features rivaling AMD ReLive and NVIDIA GeForce Experience Share. The feature lets you record your screen or gameplay and either save the recording to disk or stream to various game streaming sites and social networks. You get control over the resolution, format, bit-rate, etc. The Graphics Command Center is unbundled from Intel's Graphics drivers that have switched to the new DCH driver model. It is currently distributed through Microsoft Store as a beta.

DOWNLOAD: Intel Graphics Command Center (beta)



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So far isn't this a total waste of time?
Like what are you going to record, Roblox?
 

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It'd be nice for the intel users if you could use the intel software/IGP hardware to record and stream, to not used your GPU's resources
 
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So far isn't this a total waste of time?
Like what are you going to record, Roblox?

Let's Play... Minesweeper

I can totally see it.
 
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It'd be nice for the intel users if you could use the intel software/IGP hardware to record and stream, to not used your GPU's resources
Yes, could be used in conjuction with quicksync. This would be a genuine use for that blob of silicon.

Watch intel completely ignore this idea.
 
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It'd be nice for the intel users if you could use the intel software/IGP hardware to record and stream, to not used your GPU's resources
Do these capture features use Quicksync? At least from a generation or two ago I remember ways to send dGPU image through iGPU, using all of this to run capture/encode in CPU/iGPU hardware would be an awesome use for it.
 

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It'd be nice for the intel users if you could use the intel software/IGP hardware to record and stream, to not used your GPU's resources

Looks like this is actually the case. This seems to work for Optimus solutions where it uses the IGP for QuickSync and then you play games using the discrete GPU. Trying it out on a Razer Blade Stealth 1650 with Dead or Alive 6. Will try on the 5587 (UHD Graphics 630 + GTX 1060 Max-Q) later.

EDIT: Can't test on desktop as I'm using a 3800X with a 2080 Super and RX 5700 XT

EDIT 2: No clue if there is any performance improvement by offloading recording to the IGP. DOA6 is on max settings and I'm still getting 60 FPS at 1080p while recording at 18 Mbps. I would need to try another game as DOA6 is locked at 60 FPS.
 
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Looks like this is actually the case. This seems to work for Optimus solutions where it uses the IGP for QuickSync and then you play games using the discrete GPU. Trying it out on a Razer Blade Stealth 1650 with Dead or Alive 6. Will try on the 5587 (UHD Graphics 630 + GTX 1060 Max-Q) later.

EDIT: Can't test on desktop as I'm using a 3800X with a 2080 Super and RX 5700 XT

EDIT 2: No clue if there is any performance improvement by offloading recording to the IGP. DOA6 is on max settings and I'm still getting 60 FPS at 1080p while recording at 18 Mbps. I would need to try another game as DOA6 is locked at 60 FPS.

A quick way would be use logging or on screen display of GPU/CPU loads.

Run them back to back, and take notes.
 

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It'd be nice for the intel users if you could use the intel software/IGP hardware to record and stream, to not used your GPU's resources
It's worth a try, maybe it already works like that. Explicit Multimonitor + hook up monitor to motherboard output. You already get framebuffer going onto iGPU, so it may be able to record video without taxing dGPU. I no longer have any compatible Intel computers to test it out, but it looks like there's no technical barrier for it not to work.
 
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It's worth a try, maybe it already works like that. Explicit Multimonitor + hook up monitor to motherboard output. You already get framebuffer going onto iGPU, so it may be able to record video without taxing dGPU. I no longer have any compatible Intel computers to test it out, but it looks like there's no technical barrier for it not to work.
Why would you need a monitor? If the chips is being used to record and stream, it should be able to do it in the background.
 

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It's worth a try, maybe it already works like that. Explicit Multimonitor + hook up monitor to motherboard output. You already get framebuffer going onto iGPU, so it may be able to record video without taxing dGPU. I no longer have any compatible Intel computers to test it out, but it looks like there's no technical barrier for it not to work.

This is the case for laptops using NVIDIA Optimus (I'm testing it atm). Not sure how it is for desktop though as I disabled the IGP when I was using a i5-8400.

I know Macs can do this since Premiere Pro has an option to use QuickSync alongside Mercury (which is either run on the Intel EUs or a dedicated AMD GPU).

Why would you need a monitor? If the chips is being used to record and stream, it should be able to do it in the background.

Even if you have the Intel IGP enabled, you still need to hook up a monitor to it (on the motherboard) so it would engage the IGP. Take note that this is the case with an i5-3470, and am not sure on the newer 8th+ gen CPUs.
 
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Even if you have the Intel IGP enabled, you still need to hook up a monitor to it (on the motherboard) so it would engage the IGP. Take note that this is the case with an i5-3470, and am not sure on the newer 8th+ gen CPUs.
Is this a silicon thing/mobo thing or a driver thing? Having to buy and set up a second monitor just to enable this software kinda defeats the point.
 

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Is this a silicon thing/mobo thing or a driver thing?

Have no idea dude. I didn't really look into it when I was using multiple monitors on the i5-3470's IGP (HD 2500) and my older GTX 1070. I can tell you that having the Intel IGP driver and NVIDIA's driver on the same system didn't really conflict at the time (2016), so that was impressive for me.

EDIT: Off-topic, but having a AMD GPU and NVIDIA GPU in the same system doesn't really cause problems (driver-wise) either. It's actually my current configuration. But I only game on one card at a time while using the other for work (or vice-versa depending on whether I need CUDA or OpenCL).
 
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Have no idea dude. I didn't really look into it when I was using multiple monitors on the i5-3470's IGP (HD 2500) and my older GTX 1070. I can tell you that having the Intel IGP driver and NVIDIA's driver on the same system didn't really conflict at the time (2016), so that was impressive for me.

EDIT: Off-topic, but having a AMD GPU and NVIDIA GPU in the same system doesn't really cause problems (driver-wise) either. It's actually my current configuration. But I only game on one card at a time while using the other for work (or vice-versa depending on whether I need CUDA or OpenCL).

Can confirm.

Except i dont use my IGP to drive a monitor - It drives my Yamaha RX-V573. Not come across any sort of conflicts.
 

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Can confirm.

Except i dont use my IGP to drive a monitor - It drives my Yamaha RX-V573. Not come across any sort of conflicts.

Yup, sounds like that receiver is "fooling" the IGP so it engages it, so you can make use of any of the IGP's functionality without actually having to use it with a display. But I can't recall if it would still populate as another display in the Extend menu/Display Settings if you have 3 or more hooked up to your PC in multi-monitor mode (e.g. it shows up as another "blank" monitor aside from the other 2). I know you have to have it enabled in Device Manager.
 

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Is this a silicon thing/mobo thing or a driver thing? Having to buy and set up a second monitor just to enable this software kinda defeats the point.
It's not even the problem of hooking up a monitor. The tech itself came from laptops and hasn't been changed much due to lack of demand in desktop space.
The main problem is not whether your iGPU has anything plugged-in, it's the issue of passing framebuffer from your main GPU to Intel iGP.
I'm not even sure if it's gonna work if you have a multi-monitor setup on both GPUs...
 

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It's not even the problem of hooking up a monitor. The tech itself came from laptops and hasn't been changed much due to lack of demand in desktop space.
The main problem is not whether your iGPU has anything plugged-in, it's the issue of passing framebuffer from your main GPU to Intel iGP.
I'm not even sure if it's gonna work if you have a multi-monitor setup on both GPUs...

This is why this works fine on NVIDIA Optimus-enabled laptops because the discrete GPU is always passing framebuffer data to the IGP. Thats why you can disable the discrete GPU in Device Manager (or uninstall the driver) without having to restart or encounter any "flickering" because the IGP is always the primary adapter.

I learned that doing this on the GTX 1650 gets me 2 more hours of battery life. :D
 
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This is why this works fine on NVIDIA Optimus-enabled laptops because the discrete GPU is always passing framebuffer data to the IGP. Thats why you can disable the discrete GPU in Device Manager (or uninstall the driver) without having to restart or encounter any "flickering" because the IGP is always the primary adapter.

I learned that doing this on the GTX 1650 gets me 2 more hours of battery life. :D

Depends on your laptop. My junk laptop (known as the) Dell XPS 15 7590 loses battery life doing that.
 

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Depends on your laptop. My junk laptop (known as the) Dell XPS 15 7590 loses battery life doing that.

What? How? Disabling the GTX 1650 should prevent it from kicking-in if you have any semblance of 3D load (the 3D load would be handled by the Intel IGP instead). Is it Optimus-compliant?

EDIT: To clarify, when I mean 2 hours of battery life, I mean it actually adds around two more hours. I'm not going off the battery meter built-in to Windows, but through actual usage since its my semi-work laptop.
 
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So far isn't this a total waste of time?
Like what are you going to record, Roblox?
Maybe you can use it to record interesting webcam stuff :D
 
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What? How? Disabling the GTX 1650 should prevent it from kicking-in if you have any semblance of 3D load (the 3D load would be handled by the Intel IGP instead). Is it Optimus-compliant?

EDIT: To clarify, when I mean 2 hours of battery life, I mean it actually adds around two more hours. I'm not going off the battery meter built-in to Windows, but through actual usage since its my semi-work laptop.
I completely agree, it really should. But the Dell XPS 7590 isn't the only one that exhibits this behavior. The Dell Precision 7530 is also affected, too.

Only a sample size of two, and both anecdotal. But I err on the side of blaming Dell.
 

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I completely agree, it really should. But the Dell XPS 7590 isn't the only one that exhibits this behavior. The Dell Precision 7530 is also affected, too.

Only a sample size of two, and both anecdotal. But I err on the side of blaming Dell.

I also own a Dell G5 5587 with a GTX 1060 Max-Q. I can also disable the video card and let it run on the UHD 630, but honestly I haven't tested if it would decrease battery consumption because I treat it as a desktop replacement compared to a portable laptop (it's freaken 5 lbs, man).

I'll test it out though but I'm pretty sure it should help you gain more battery time.
 
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