- Joined
- Jan 2, 2009
- Messages
- 2,039 (0.35/day)
- Location
- Pittsburgh, PA
System Name | Titan |
---|---|
Processor | AMD Ryzen™ 7 7950X3D |
Motherboard | ASRock X870 Taichi Lite |
Cooling | Thermalright Phantom Spirit 120 EVO CPU |
Memory | TEAMGROUP T-Force Delta RGB 2x16GB DDR5-6000 CL30 |
Video Card(s) | ASRock Radeon RX 7900 XTX 24 GB GDDR6 (MBA) |
Storage | Crucial T500 2TB x 3 |
Display(s) | LG 32GS95UE-B, ASUS ROG Swift OLED (PG27AQDP), LG C4 42" (OLED42C4PUA) |
Case | Cooler Master QUBE 500 Flatpack Macaron |
Audio Device(s) | Kanto Audio YU2 and SUB8 Desktop Speakers and Subwoofer, Cloud Alpha Wireless |
Power Supply | Corsair SF1000 |
Mouse | Logitech Pro Superlight 2 (White), G303 Shroud Edition |
Keyboard | Keychron K2 HE Wireless / 8BitDo Retro Mechanical Keyboard (N Edition) / NuPhy Air75 v2 |
VR HMD | Meta Quest 3 512GB |
Software | Windows 11 Pro 64-bit 24H2 Build 26100.2605 |
AMD has Radeon Boost with a similar aim. But it only reduces the rendered resolution during movement, thus there is effectively no worsening of the image quality at all.
I guess these two will never get enabled during reviews for obvious reasons.
Radeon Boost as it is now is not good (e.g. still worse than DLSS 1.0). All it does is drop resolution down upon any mouse movement, so the worsening of image quality is noticeable. AMD should've added a "target FPS" limit so it turns it off when the game is reaching the desired FPS, at the least. At best they should've made it do checkerboard rendering on the more active parts of the screen.
Hopefully they continue improving the feature, but there hasn't been any changes since its implementation in December 2019.